Val Char Cost Roll Notes 25 STR 15 14- Lift 800 kg; 5d6 HTH damage [2] 20 DEX 30 13- OCV: 7/DCV: 7 23 CON 26 14- 20 BODY 20 13- 30 INT 20 15- PER Roll 15- 24 EGO 28 14- ECV: 8 28 PRE 18 15- PRE Attack: 5 1/2d6 20 COM 5 13- 10 PD 5 Total: 13 PD (8 rPD) 9 ED 4 Total: 12 ED (6 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 10 REC 0 56 END 5 50 STUN 5 Total Characteristics Cost: 201 Movement: Running: 8"/16" Leaping: 5"/10" Swimming: 4"/8" Cost Powers & Skills 7 Piercing Stare: +10 PRE; Only For Presence Attacks (-1/2) Martial Arts: Jujitsu and Personal Self-Defense Maneuver OCV DCV Notes 4 Atemi Strike -1 +1 3d6 NND 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm; 45 STR to Disarm roll 4 Escape +0 +0 50 STR vs. Grabs 3 Grab -1 -1 Grab Two Limbs, 45 STR for holding on 3 Grappling Throw +0 +2 9d6 Strike; Target Falls; Must Follow Grab 4 Martial Strike +0 +2 9d6 Strike 8 +2 HTH Damage Classes (already added in) 48 Gadgets: VPP (Gadget Pool), 40 base + 8 control cost; VPP Powers Can Be Changed Only In Given Circumstance (-1/2), Limited Class Of Powers Available: Superscience Gadgets Only (-1/2); all slots IAF (-1/2) 5 Chain Mesh Undergarments: Armor (4 PD/4 ED); Activation Roll 10- (-1 1/4), IIF (-1/4) 4 Natural Toughness: Damage Resistance (5 PD/3 ED) 10 Skin of Bronze: Physical Damage Reduction, 25% 3 Skin of Bronze: Lack Of Weakness (-3) for Normal Defenses 10 Disciplined Mind: Mental Defense (15 points total) 4 Swift: Running +2" (8" total), END 1 2 Swims Like A Fish: Swimming +2" (4" total), END 1 12 Highly Trained Senses: +4 PER with all Sense Groups Perks 15 Contact: Fifteen Points of Useful Contacts, 8- 35 Follower: Doc's Team (5x 150-pt. agents) 15 Money: Filthy Rich 4 Reputation: World's Greatest Adventurer/Scientist (A small to medium sized group) 8-, +4/+4d6 25 Empire State Building Base and Fortress of Solitude Talents 6 Combat Luck: 3 PD/3 ED 15 Combat Sense 15- 20 Danger Sense (immediate vicinity, out of combat, Intuitional) 15- 5 Eidetic Memory 3 Lightsleep 3 Perfect Pitch 5 Resistance 13 Universal Translator 15-; Limited Power: Vast Knowledge of Languages, Single Roll Allowed (-1/2) Skills 16 +2 with All Combat 25 +5 with all Science skills 9 +3 with Criminology, Deduction and Forensics 3 Acrobatics 13- 3 Acting 15- 4 AK: The World 16- 2 Animal Handler 15- 7 Breakfall 15- 3 Bugging 15- 3 Climbing 13- 3 Combat Driving 13- 3 Combat Piloting 13- 5 Concealment 16- 3 Contortionist 13- 5 Cramming 7 Criminology 17- 5 Cryptography 16- 7 Deduction 17- 10 Defense Maneuver I-IV 3 Demolitions 15- 1 Disguise 8- 3 Electronics 15- 7 Forensic Medicine 17- 6 Forgery (Art Objects, Documents, Money (Counterfeiting)) 15- 3 High Society 15- 3 Interrogation 15- 11 Inventor 19- 3 KS: Criminal Rehabilitation 15- 3 KS: Criminals of the World 15- 3 KS: Law 15- 13 KS: Surgery 25- 3 Lipreading 15- 3 Lockpicking 13- 3 Mechanics 15- 3 Mimicry 15- 4 Navigation (Air, Land, Marine) 15- 5 Paramedics 16- 3 Persuasion 15- 3 Riding 13- 3 SS: Astronomy 15- 3 SS: Chemistry 15- 3 SS: Engineering 15- 3 SS: Geology 15- 3 SS: Medicine 15- 3 SS: Physiology 15- 3 SS: Physics 15- 3 Security Systems 15- 3 Shadowing 15- 3 Streetwise 15- 5 Stealth 14- 12 Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Desert, Urban) 15- 3 Systems Operation 15- 3 Tactics 15- 3 Tracking 15- 24 TF: Common Motorized Ground Vehicles, Riding Animals, Agricultural & Construction Vehicles, Balloons & Zeppelins, Combat Aircraft, Hanggliding, Helicopters, Large Motorized Boats, Large Planes, Large Rowed Boats, Large Wind-Powered Boats, Parachuting, Basic, Rafts, Railed Vehicles, SCUBA, Sleds, Small Military Ships, Small Motorized Boats, Small Planes, Small Rowed Boats, Small Wind-Powered Boats, Submarines, Tracked Military Vehicles, Wheeled Military Vehicles 17 WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Early Emplaced Weapons, Flamethrowers, Garrote, General Purpose/Heavy Machine Guns, Grenade Launchers, Howitzers, Mortars, Off Hand, Shoulder-Fired Weapons, Staffs, Vehicle Weapons 8 Weaponsmith (Biological Weapons, Chemical Weapons, Firearms, Incendiary Weapons, Missiles & Rockets, Muscle-Powered HTH, Muscle-Powered Ranged) 15- Total Powers & Skills Cost: 617 Total Cost: 818 200+ Disadvantages 25 Dependent NPC: His various followers 14- (Frequently), Slightly Less Powerful than the PC, Useful noncombat position or skills, Group DNPC (x8 DNPCs) 15 Distinctive Features: Giant Bronze-skinned Man with Grey-flecked Eyes, Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 15 Hunted: John Sunlight 8- (Occasionally), As Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish 10 Hunted: Various villains 8- (Occasionally), Less Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish 25 Psychological Limitation: Driven to Protect and Improve the Whole World, Very Common, Total 15 Psychological Limitation: Hides his Emotions, Common, Strong 20 Psychological Limitation: Opposes all Criminals and Tyrants, Very Common, Strong 15 Psychological Limitation: Prefers Not to Kill, Especially If He Can Rehabilitate, Common, Strong 20 Social Limitation: Public Identity Very Frequently (14-), Major 458 Bonus of Bronze Total Disadvantage Points: 818
Darren Watts' Return to Hero All Stars.