HERO ALL-STARS 2004

DOC SAVAGE

Val	Char	Cost	Roll	Notes
25	STR	15	14-	Lift 800 kg; 5d6 HTH damage [2]
20	DEX	30	13-	OCV: 7/DCV: 7
23	CON	26	14-
20	BODY	20	13-
30	INT	20	15-	PER Roll 15-
24	EGO	28	14-	ECV: 8
28	PRE	18	15-	PRE Attack: 5 1/2d6
20	COM	5	13-

10	PD	5		Total: 13 PD (8 rPD)
9	ED	4		Total: 12 ED (6 rED)
5	SPD	20		Phases:  3, 5, 8, 10, 12
10	REC	0
56	END	5
50	STUN	5		Total Characteristics Cost: 201

Movement:	Running:	8"/16"
		Leaping:	5"/10"
		Swimming:	4"/8"

Cost    Powers & Skills
7	Piercing Stare: +10 PRE; Only For Presence Attacks (-1/2)	

	Martial Arts:  Jujitsu and Personal Self-Defense
	Maneuver		OCV	DCV	Notes
4	Atemi Strike		-1	+1	3d6 NND
4	Block			+2	+2	Block, Abort
4	Disarm			-1	+1	Disarm; 45 STR to Disarm roll
4	Escape			+0	+0	50 STR vs. Grabs
3	Grab			-1	-1	Grab Two Limbs, 45 STR for holding on
3	Grappling Throw		+0	+2	9d6 Strike; Target Falls; Must Follow Grab
4	Martial Strike		+0	+2	9d6 Strike
8	+2 HTH Damage Classes (already added in)

48	Gadgets: VPP (Gadget Pool), 40 base + 8 control cost; VPP Powers Can Be Changed Only In 
	Given Circumstance (-1/2), Limited Class Of Powers Available: Superscience Gadgets Only (-1/2); 
	all slots IAF (-1/2)

5	Chain Mesh Undergarments: Armor (4 PD/4 ED); Activation Roll 10- (-1 1/4), IIF (-1/4)	
4	Natural Toughness: Damage Resistance (5 PD/3 ED)
10	Skin of Bronze: Physical Damage Reduction, 25%	
3	Skin of Bronze: Lack Of Weakness (-3) for Normal Defenses
10	Disciplined Mind: Mental Defense (15 points total)
4	Swift: Running +2" (8" total), END 1
2	Swims Like A Fish: Swimming +2" (4" total), END 1
12	Highly Trained Senses: +4 PER with all Sense Groups	

	Perks
15	Contact: Fifteen Points of Useful Contacts, 8-
35	Follower: Doc's Team (5x 150-pt. agents)
15	Money:  Filthy Rich
4	Reputation: World's Greatest Adventurer/Scientist (A small to medium sized group) 8-, +4/+4d6
25	Empire State Building Base and Fortress of Solitude

	Talents
6	Combat Luck: 3 PD/3 ED
15	Combat Sense 15-
20	Danger Sense (immediate vicinity, out of combat, Intuitional) 15-
5	Eidetic Memory
3	Lightsleep
3	Perfect Pitch
5	Resistance
13	Universal Translator 15-; Limited Power: Vast Knowledge of Languages, Single Roll Allowed (-1/2)

	Skills
16	+2 with All Combat
25	+5 with all Science skills
9	+3 with Criminology, Deduction and Forensics


3	Acrobatics 13-
3	Acting 15-
4	AK: The World 16-
2	Animal Handler 15-
7	Breakfall 15-
3	Bugging 15-
3	Climbing 13-
3	Combat Driving 13-
3	Combat Piloting 13-
5	Concealment 16-
3	Contortionist 13-
5	Cramming 
7	Criminology 17-
5	Cryptography 16-
7	Deduction 17-
10	Defense Maneuver I-IV 
3	Demolitions 15-
1	Disguise 8-
3	Electronics 15-
7	Forensic Medicine 17-
6	Forgery (Art Objects, Documents, Money (Counterfeiting)) 15-
3	High Society 15-
3	Interrogation 15-
11	Inventor 19-
3	KS: Criminal Rehabilitation 15-
3	KS: Criminals of the World 15-
3	KS: Law 15-
13	KS: Surgery 25-
3	Lipreading 15-
3	Lockpicking 13-
3	Mechanics 15-
3	Mimicry 15-
4	Navigation (Air, Land, Marine) 15-
5	Paramedics 16-
3	Persuasion 15-
3	Riding 13-
3	SS:  Astronomy 15-
3	SS:  Chemistry 15-
3	SS:  Engineering 15-
3	SS:  Geology 15-
3	SS:  Medicine 15-
3	SS:  Physiology 15-
3	SS:  Physics 15-
3	Security Systems 15-
3	Shadowing 15-
3	Streetwise 15-
5	Stealth 14-
12	Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Desert, Urban) 15-
3	Systems Operation 15-
3	Tactics 15-
3	Tracking 15-
24	TF:  Common Motorized Ground Vehicles, Riding Animals, Agricultural & Construction Vehicles, 
	Balloons & Zeppelins, Combat Aircraft, Hanggliding, Helicopters, Large Motorized Boats, Large Planes, 
	Large Rowed Boats, Large Wind-Powered Boats, Parachuting, Basic, Rafts, Railed Vehicles, SCUBA, 
	Sleds, Small Military Ships, Small Motorized Boats, Small Planes, Small Rowed Boats, 
	Small Wind-Powered Boats, Submarines, Tracked Military Vehicles, Wheeled Military Vehicles
17	WF:  Common Melee Weapons, Common Missile Weapons, Small Arms, Early Emplaced Weapons, Flamethrowers, 
	Garrote, General Purpose/Heavy Machine Guns, Grenade Launchers, Howitzers, Mortars, Off Hand, 
	Shoulder-Fired Weapons, Staffs, Vehicle Weapons
8	Weaponsmith (Biological Weapons, Chemical Weapons, Firearms, Incendiary Weapons, Missiles & Rockets, 
	Muscle-Powered HTH, Muscle-Powered Ranged) 15-

Total Powers & Skills Cost: 617
Total Cost: 818

200+	Disadvantages
25	Dependent NPC:  His various followers  14- (Frequently), Slightly Less Powerful than the PC, 
	Useful noncombat position or skills, Group DNPC (x8 DNPCs)
15	Distinctive Features:  Giant Bronze-skinned Man with Grey-flecked Eyes, Concealable, Always 
	Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses
15	Hunted:  John Sunlight 8- (Occasionally), As Powerful, PC has a Public ID or is otherwise very 
	easy to find, Harshly Punish
10	Hunted:  Various villains 8- (Occasionally), Less Powerful, PC has a Public ID or is otherwise 
	very easy to find, Harshly Punish
25	Psychological Limitation:  Driven to Protect and Improve the Whole World, Very Common, Total
15	Psychological Limitation:  Hides his Emotions, Common, Strong
20	Psychological Limitation:  Opposes all Criminals and Tyrants, Very Common, Strong
15	Psychological Limitation:  Prefers Not to Kill, Especially If He Can Rehabilitate, Common, Strong
20	Social Limitation:  Public Identity Very Frequently (14-), Major
458	Bonus of Bronze

Total Disadvantage Points: 818

Darren Watts' Return to Hero All Stars.