Val CHA Cost Roll Notes 18 STR 8 13- Lift 300 kg; 3 1/2d6 HTH damage [4] 15 DEX 15 12- OCV: 5/DCV: 5 20 CON 20 13- 15 BODY 10 12- 18 INT 8 13- PER Roll 13- 23 EGO 26 14- ECV: 8 25 PRE 15 14- PRE Attack: 5d6 14 COM 2 12- 7 PD 3 Total: 7 PD (4 rPD) 5 ED 1 Total: 5 ED (2 rED) 4 SPD 15 Phases: 3, 6, 9, 12 8 REC 0 40 END 0 34 STUN 0 Total Characteristics Cost: 123 Movement: Running: 6"/12" Leaping: 3 1/2"/7" Swimming: 2"/4" Cost Powers & Skills 5 Fangs: HKA 1 point (0 1/2d6 w/STR), Penetrating (+1/2); Extra Time (Full Phase, -1/2), END 1 28 Drink Blood: RKA 1d6, Reduced Endurance (1/2 END; +1/4), No Normal Defense (+1), Does BODY (+1), Continuous (+1); No Range (-1/2), Limited Power (Fangs Must Do Body First; -1/2), Concentration (1/2 DCV; -1/4), END 3 37 Hypnotic Gaze: Mind Control 10d6, Telepathic (+1/4), Reduced Endurance (1/2 END; +1/4); Eye Contact Required (-1/2), Extra Time (Full Phase, -1/2), END 3 23 Create Vampire: Major Transform 10d6 (Humans Into Vampires, Exorcisms and Holy Rituals), Reduced Endurance (1/2 END; +1/4); Extra Time (1 Day, -4), Limited Power (Must Exchange Blood; -1 1/2), No Range (-1/2), All Or Nothing (-1/2), Limited Target (Humans; -1/2), END 7 3 Undead Body: Damage Resistance (4 PD/2 ED) 23 Mist Form: Desolidification (affected by Heat, Cold, Wind); Limited Power (Not Through Solid Objects; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), END 4 15 Undead: Healing 1 BODY, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 6 Hours (-2 1/2), Self Only (-1/2) 35 Undead Vitality: Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal; Self-Contained Breathing) 25 Wolf or Bat Form: Multiform (100 Character Points in the most expensive form) (x2 Number Of Forms) 5 Vampire's Eyes: Nightvision Perks 3 Fringe Benefit: Lord of Vampires 10 Money: Wealthy Skills 10 +2 with HTH Combat 6 +2 with Concealment, Shadowing, Stealth 3 Breakfall 12- 3 Climbing 12- 3 Concealment 13- 3 Conversation 14- 3 High Society 14- 3 KS: Occultism 13- 2 Language: English (Wallachian native) (fluent conversation) 3 Riding 12- 7 Seduction 16- 3 Shadowing 13- 3 Stealth 12- Total Powers & Skills Cost: 264 Total Cost: 387 75+ Disadvantages 15 Distinctive Features: No Reflection In Mirrors (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 10 Physical Limitation: Cannot Cross Running Water (Infrequently, Greatly Impairing) 10 Physical Limitation: Must Sleep In Specially-Prepared Coffins By Day (Infrequently, Greatly Impairing) 15 Psychological Limitation: Always Elegant and Stylish (Very Common, Moderate) 20 Psychological Limitation: Aversion To Garlic and Wolvesbane (Common, Total) 20 Psychological Limitation: Considers Himself Above Humanity (Common, Total) 10 Reputation: Lord Of Vampires, 8- (Extreme) 35 Susceptibility: Direct Sunlight, 2d6 damage per Segment (Very Common) 25 Susceptibility: Holy Objects And Places, 2d6 damage per Phase (Common) 152 Experience/Bonus Total Disadvantage Points: 387
Background: Vlad Dracul, The Impaler, was Prince and Voivod of Transylvania and Wallachia in the mid-15th Century. During that time he won many great battles against the Turks, and was reknowned for both his skill at war and his cruelty to his enemies. He became a vampire under uncertain circumstances, and at some point in the century or so following slew the famous vampire Nimrod and became the Lord of Vampires. Over the centuries, he took several wives, all of them vampires themselves who continued to live with him. He continued to live in his family’s castle for centuries, preying on the people there, until he finally grew bored and decided to expand his hunting grounds to England.
He purchased Carfax Abbey in the town of Whitby, with the assistance of a lawyer named Renfield he promptly placed under his thrall. He traveled to England on a ship, the crew of which he killed, and then set up residence in the basement of the abbey (which was conveniently next door to an asylum.) He made the acquaintance of Dr. Seward, the asylum’s chief, and his daughter Mina, as well as her fiancé Jonathan Harker and her best friend Lucy Weston. Over the succeeding weeks he killed several people in Whitby, including Lucy (who he transformed into a vampire like himself), and tried to make Mina his latest wife. However, he was thwarted in this by the arrival of occultist Professor Van Helsing, who recognized Dracula, freed Mina from his thrall and staked him while he slept in his coffin.
Van Helsing was accused of murdering Dracula, but the body was stolen by Countess Marya Zaleska, herself one of Dracula’s former lovers, in the hopes of using it to cure herself of vampirism. This failed, and Van Helsing was forced to pursue Zaleska back to Transylvania and kill her there. Dracula’s body was returned to his estate and buried there. Some years later, four travelers visiting his castle accidentally freed him from his coffin, restoring him to a limited version of his previous powers.
At around the same time, one of the other vampires sired by Dracula was active in the American southeast, claiming at times to be Dracula himself and occasionally going by the name Alucard. Yet another claimant to Dracula’s name was found in a traveling gypsy show by Dr. Gustav Niemann, former associate of Dr. Frankenstein. Niemann revived the staked, nameless vampire, turning it on his own enemies. However, the vampire was surprised by the sunrise and turned to ash.
Dracula himself recovered slowly from Van Helsing’s staking. Traveling around Europe undercover in 1945, he learned of Dr. Franz Edelmann, who was attempting to cure Larry Talbot of his werewolfism. Dracula arrived himself at Edelmann’s office, claiming to be seeking a cure for his own vampirism. (He also began a romantic rivalry with Talbot for the hand of Edelmann’s assistant, Miliza.) Dracula took control of Edelmann and attempted to use his scientific knowledge to revive Frankenstein’s Monster. Though the monster was revived, Dracula found himself unable to control the creature, and in the resulting battle both were apparently killed again.
However, Dracula had secretly made plans in case he was incapacitated again, and his servants “acquired” both bodies and had them sent to America, where they were supposedly going to become exhibits in a new museum. Dracula recovered and stole the Monster’s body, intending to implant a new brain and use the Monster as a powerful tool. However, this plan was thwarted by Talbot, who’d been searching for the two, with the assistance of two freight handlers....
Roleplaying Notes: Of all the assembled monsters, Dracula is the most traditionally evil, as he has no concern for the welfare of others. However, his evil is largely that of a predator; he makes no particular grand schemes and his desire for power is limited in scope to control of his immediate environment. His interests in rough order are self-preservation, a large pool of potential tasty prey, and beautiful female companionship; while he can appreciate luxuries like fine clothes or objects of art, his interest in them passes swiftly (remember, large portions of his own castle had fallen into disrepair and become home to spiders and armadillos (!), though his own sitting room remained attractive and contained several treasures.) As long as he is free to act as he wills, killing or seducing mortals, he is satisfied and comfortable.
Dracula is fond of passing among the living for brief periods, frequently in disguise. He’s quite socially adept and charming when he wants to be, but it’s a façade that always eventually falls away when the time to slake his thirst takes hold. He is a natural leader, and frequently makes use of his inferiors (created vampires, enthralled humans, or other beings that become available,) either to undertake tasks that are either too boring or dangerous to do himself, or as tools of destruction or protection (as on the several occasions he has tried to bring Frankenstein’s Monster under his control, a bodyguard who might protect him while he slept by day and a weapon to distract his enemies while he acts by night.) Talbot, on the other hand, has proven less tractable, and while he’d love to find a similar use for his wolfen counterpart the fact that most of the month he’s a human with an annoying conscience and far too much willpower makes him too dangerous to consider.
Dracula has a particularly regal bearing, and will generally not tolerate disrespect from anyone. However, his instinctive sense of self-preservation means he rarely attacks a powerful opponent frontally unless the situation is desperate. It is usually far better to withdraw and wait for an opportune moment to strike from surprise.
“For one who has not lived even a single lifetime, you're a wise man, Van Helsing.”
Darren Watts' Return to Hero All Stars.