HERO ALL-STARS 2007

JIM PHELPS

Val	Char	Cost	Roll	Notes
13	STR	3	12-	Lift 150 kg; 2 1/2d6 HTH damage [1]
13	DEX	9	12-	OCV: 4/DCV: 4
15	CON	10	12-
10	BODY	0	11-
18	INT	8	13-	PER Roll 13-
18	EGO	16	13-	ECV: 6
19	PRE	9	13-	PRE Attack: 3 1/2d6
12	COM	1	11-

5	PD	2		Total: 5 PD (0 rPD)
4	ED	1		Total: 4 ED (0 rED)
4	SPD	17		Phases:  3, 6, 9, 12
7	REC	2
32	END	1
26	STUN	1		Total Characteristics Cost: 80

Movement:	Running: 6"/12"
		Leaping:	2 1/2"/5"
		Swimming:	2"/4"

Cost	Powers & Skills
	Martial Arts: Basic IMF Training
	Maneuver	OCV	DCV	Notes
4	Martial Disarm	-1	+1	Disarm; 23 STR to Disarm
4	Martial Strike	+0	+2	4 1/2d6 Strike

	Perks
15	Impossible Missions Force: Contact (Contact has access to major institutions, Contact has 
	useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 11-
12	Fringe Benefit:  Concealed Weapon Permit (where appropriate), International Driver's License, 
	Membership (IMF), Passport, Security Clearance (IMF High)
10	Money:  Wealthy

	Talents
6	Combat Luck (3 PD/3 ED)
3	Resistance (3 points)

	Skills
8	+1 with All Combat

5	Acting 14-
3	Bribery 13-
7	Bugging 15-
5	Bureaucratics 14-
3	Computer Programming 13-
3	Concealment 13-
5	Conversation 14-
5	Cramming 
3	Criminology 13-
7	Cryptography 15-
3	Deduction 13-
5	Disguise 14-
3	Electronics 13-
4	Forgery (Documents) 14-
3	High Society 13-
3	Interrogation 13-
6	KS: The Espionage World 16-
3	KS: Military World 13-
2	Language:  German (fluent conversation)
1	Language:  Russian (basic conversation)
3	Lipreading 13-
3	Lockpicking 12-
3	Mimicry 13-
3	Oratory 13-
3	Persuasion 13-
5	PS: Pool Shark 14-
5	PS: Tradecraft 15-
3	Security Systems 13-
3	Stealth 12-
3	Tactics 13-
2	WF:  Small Arms

Total Powers & Skills Cost: 177
Total Cost: 257

125+	Disadvantages
20	Hunted:  Enemies of US 8- (Mo Pow, NCI, Harshly Punish)
15	Hunted:  IMF 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)
10	Psychological Limitation:  Byzantine- Never A Simple Plan When A More Complicated One Will Do 
	(Common, Moderate)
10	Psychological Limitation:  Manipulative: Finds Other's Weaknesses and Exploits Them (Common, 
	Moderate)
15	Psychological Limitation:  Never Abandons A Teammate (Common, Strong)
62	Experience/Bonus

Total Disadvantage Points: 257

Carries: Walther P38- RKA 1d+1, 8 shots. Bugging and Wiretap Kits

Description: Jim Phelps was born in 1926, and worked for the CIA after graduating from college in 1948. He quickly developed a reputation as an agent, handling and managing groups of field assets in various theaters, until Dan Briggs recruited him into the fledgling Impossible Missions Force in 1961. The IMF is a sort of covert agency within the CIA—few members of that latter group even know of the IMF’s existence. The IMF is detailed to handle matters that the CIA can’t directly, due to the possible interference by politicians or where the danger of revealing the existence of the operation is too high to trust typical channels. The IMF case managers, primarily Briggs and his small coterie of assistants, recruit and manage independent specialists in a wide range of fields, usually concentrating on disinformation and undermining foreign heads of state, assisting in the recovery of assets in danger, or even occasionally assassinations of dangerous individuals.

Phelps is not yet the head of IMF—he will take over upon Briggs’ retirement in 1966. However, he’s already one of the agency’s top operatives, and is trusted with some of the most extreme and unusual situations the IMF encounters. He’s particularly good at coming up with complicated plans of deception and diversion, inserting agents into his opponent’s daily lives and taking advantage of intelligence to prey on their weak points psychologically. He’s also very skilled at handling the “extreme” personalities of the ad hoc teams he puts together, acting as the central point for information and communication and directing field operatives, though he’s reasonably capable of acting on his own when necessary as well. Brilliant and fairly cerebral, he’s famously humorless, which is odd considering how clever and complicated his plots are- it’s most likely that he simply prefers to keep his sense of humor private, like almost everything else about him.

Quote: “Well, business is business, the world over.”


Darren Watts' Return to Hero All Stars.