HERO ALL-STARS 2004

MANDRAKE THE MAGICIAN

Val	Char	Cost	Roll	Notes
13	STR	3	12-	Lift 150 kg; 2 1/2d6 HTH damage [1]
22	DEX	36	13-	OCV: 7/DCV: 7
15	CON	10	12-
12	BODY	4	11-
18	INT	8	13-	PER Roll 13-
21	EGO	22	13-	ECV: 7
18	PRE	8	13-	PRE Attack: 3 1/2d6
18	COM	4	13-

6	PD	3		Total: 9 PD (3 rPD)
8	ED	5		Total: 11 ED (3 rED)
5	SPD	18		Phases:  3, 5, 8, 10, 12
7	REC	2
34	END	2
32	STUN	5		Total Characteristics Cost: 130

Movement:	Running:	7"/14"
		Leaping:	2 1/2"/5"
		Swimming:	4"/8"

Cost    Powers & Skills
50	Mesmerism: Multipower, 50-point reserve	
8m	1)   Images of the Mind: Mental Illusions 10d6 (50 Active Points); Does Not Provide Mental 
	Awareness (-1/4), END 5
8m	2)   Group Hallucination: Mental Illusions 5d6, Area Of Effect (3" Radius; +1); Does Not Provide 
	Mental Awareness (-1/4), END 5
1u	3)   Hypnosis: Mind Control 8d6; Extra Time (1 Turn (Post-Segment 12), -1 1/4), Hypnosis 
	Only (-1/2), No Range (-1/2), Does Not Provide Mental Awareness (-1/4), Concentration 
	(1/2 DCV; -1/4), END 4

	Martial Arts: Manly Fisticuffs
	Maneuver	OCV	DCV	Notes
5	Block		+1	+3	Block, Abort
5	Strike		+1	+3	3 1/2d6 Strike
3	Throw		+1	+1	Block, Target Falls
4	Dodge		--	+5	Dodge, Affects All Attacks, Abort
3	Hold		-1	-1	Grab Two Limbs, 28 STR for holding on
4	Roundhouse	+0	+2	5 1/2d6 Strike
4	+1 HTH Damage Classes (already added in)

5	Strong Mind: Mental Defense (9 points total)	
2	Swift: Running +1" (7" total), END 1
2	Excellent Swimmer: Swimming +2" (4" total), END 1
27	Mystical Cloaking of Invisibility: Invisibility to Sight and Hearing Groups, No Fringe; 
	Only Versus Sentient Targets He is Aware Of (-1/2), END 4

	Perks
20	Follower: Lothar and Narda
10	Money:  Wealthy
2	Reputation: Highly-skilled and Adventurous Magician (A small to medium sized group) 8-, +2/+2d6

	Talents
9	Ambidexterity (Eliminate Off Hand Penalty entirely)
6	Combat Luck: 3 PD/3 ED
15	Danger Sense (self only, out of combat, Intuitional) 13-
4	Double Jointed
3	Lightsleep
3	Resistance: 3 points
4	Simulate Death (+1 to roll)

	Skills
5	+1 with HTH Combat

3	Acrobatics 13-
5	Acting 14-
2	Animal Handler (Birds) 13-
5	Breakfall 14-
3	Climbing 13-
3	Combat Driving 13-
5	Concealment 14-
5	Contortionist 14-
3	Conversation 13-
3	Criminology 13-
3	CuK: The Cobra and his Followers 13-
3	Cryptography 13-
3	Deduction 13-
5	Defense Maneuver I-II 
5	Disguise 14-
2	Forgery (Documents) 13-
6	Gambling (Card Games, Backgammon, Horse Racing, Roulette) 13-
9	High Society 16-
3	KS: History of Magic 13-
2	Language:  French (Fluent Conversation)
2	Language:  German (Fluent Conversation)
7	Lockpicking 15-
3	Mechanics 13-
1	Paramedics 8-
3	Persuasion 13-
10	PS: Stage Magician 20-
3	Riding 13-
5	Security Systems 14-
5	Shadowing 14-
17	Sleight Of Hand 20-
5	Stealth 14-
6	Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical) 13-
3	TF:  Common Motorized Ground Vehicles, Camels, Equines, Two-Wheeled Motorized Ground Vehicles
3	Ventriloquism 13-
4	WF:  Common Melee Weapons, Small Arms

Total Powers & Skills Cost: 367
Total Cost: 497

200+	Disadvantages
10	Dependent NPC:  Various Supporting Cast 8- (Infrequently), Normal
10	Dependent NPC:  Leonore 8- (Infrequently), Normal
5	Distinctive Features:  Insists on Formal Wear, Easily Concealed, Noticed and Recognizable, 
	Detectable By Commonly-Used Senses
15	Hunted:  The Cobra 8- (Occasionally), As Powerful, PC has a Public ID or is otherwise very easy 
	to find, Harshly Punish
15	Hunted:  Derek 8- (Occasionally), As Powerful, PC has a Public ID or is otherwise very easy to find, 
	Harshly Punish
20	Psychological Limitation:  Devoted to Cause of Good, Common, Total
15	Psychological Limitation:  Orderly and Thoughtful, Common, Strong
15	Psychological Limitation:  Affects Proper Airs, though Has Sly Humor, Common, Strong
5	Rivalry:  Other Magicians, Professional ( Rival is As Powerful; Seek to Outdo, Embarrass, or 
	Humiliate Rival; Rival Aware of Rivalry)
15	Social Limitation:  Public Celebrity, Frequently (11-), Major
172	Observe My Bonus Carefully

Total Disadvantage Points: 497

Darren Watts' Return to Hero All Stars.