Val Char Cost Roll Notes 13 STR 3 12- Lift 150 kg; 2 1/2d6 HTH damage [1] 22 DEX 36 13- OCV: 7/DCV: 7 15 CON 10 12- 12 BODY 4 11- 18 INT 8 13- PER Roll 13- 21 EGO 22 13- ECV: 7 18 PRE 8 13- PRE Attack: 3 1/2d6 18 COM 4 13- 6 PD 3 Total: 9 PD (3 rPD) 8 ED 5 Total: 11 ED (3 rED) 5 SPD 18 Phases: 3, 5, 8, 10, 12 7 REC 2 34 END 2 32 STUN 5 Total Characteristics Cost: 130 Movement: Running: 7"/14" Leaping: 2 1/2"/5" Swimming: 4"/8" Cost Powers & Skills 50 Mesmerism: Multipower, 50-point reserve 8m 1) Images of the Mind: Mental Illusions 10d6 (50 Active Points); Does Not Provide Mental Awareness (-1/4), END 5 8m 2) Group Hallucination: Mental Illusions 5d6, Area Of Effect (3" Radius; +1); Does Not Provide Mental Awareness (-1/4), END 5 1u 3) Hypnosis: Mind Control 8d6; Extra Time (1 Turn (Post-Segment 12), -1 1/4), Hypnosis Only (-1/2), No Range (-1/2), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4), END 4 Martial Arts: Manly Fisticuffs Maneuver OCV DCV Notes 5 Block +1 +3 Block, Abort 5 Strike +1 +3 3 1/2d6 Strike 3 Throw +1 +1 Block, Target Falls 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 3 Hold -1 -1 Grab Two Limbs, 28 STR for holding on 4 Roundhouse +0 +2 5 1/2d6 Strike 4 +1 HTH Damage Classes (already added in) 5 Strong Mind: Mental Defense (9 points total) 2 Swift: Running +1" (7" total), END 1 2 Excellent Swimmer: Swimming +2" (4" total), END 1 27 Mystical Cloaking of Invisibility: Invisibility to Sight and Hearing Groups, No Fringe; Only Versus Sentient Targets He is Aware Of (-1/2), END 4 Perks 20 Follower: Lothar and Narda 10 Money: Wealthy 2 Reputation: Highly-skilled and Adventurous Magician (A small to medium sized group) 8-, +2/+2d6 Talents 9 Ambidexterity (Eliminate Off Hand Penalty entirely) 6 Combat Luck: 3 PD/3 ED 15 Danger Sense (self only, out of combat, Intuitional) 13- 4 Double Jointed 3 Lightsleep 3 Resistance: 3 points 4 Simulate Death (+1 to roll) Skills 5 +1 with HTH Combat 3 Acrobatics 13- 5 Acting 14- 2 Animal Handler (Birds) 13- 5 Breakfall 14- 3 Climbing 13- 3 Combat Driving 13- 5 Concealment 14- 5 Contortionist 14- 3 Conversation 13- 3 Criminology 13- 3 CuK: The Cobra and his Followers 13- 3 Cryptography 13- 3 Deduction 13- 5 Defense Maneuver I-II 5 Disguise 14- 2 Forgery (Documents) 13- 6 Gambling (Card Games, Backgammon, Horse Racing, Roulette) 13- 9 High Society 16- 3 KS: History of Magic 13- 2 Language: French (Fluent Conversation) 2 Language: German (Fluent Conversation) 7 Lockpicking 15- 3 Mechanics 13- 1 Paramedics 8- 3 Persuasion 13- 10 PS: Stage Magician 20- 3 Riding 13- 5 Security Systems 14- 5 Shadowing 14- 17 Sleight Of Hand 20- 5 Stealth 14- 6 Survival (Arctic/Subarctic, Temperate/Subtropical, Tropical) 13- 3 TF: Common Motorized Ground Vehicles, Camels, Equines, Two-Wheeled Motorized Ground Vehicles 3 Ventriloquism 13- 4 WF: Common Melee Weapons, Small Arms Total Powers & Skills Cost: 367 Total Cost: 497 200+ Disadvantages 10 Dependent NPC: Various Supporting Cast 8- (Infrequently), Normal 10 Dependent NPC: Leonore 8- (Infrequently), Normal 5 Distinctive Features: Insists on Formal Wear, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses 15 Hunted: The Cobra 8- (Occasionally), As Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish 15 Hunted: Derek 8- (Occasionally), As Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish 20 Psychological Limitation: Devoted to Cause of Good, Common, Total 15 Psychological Limitation: Orderly and Thoughtful, Common, Strong 15 Psychological Limitation: Affects Proper Airs, though Has Sly Humor, Common, Strong 5 Rivalry: Other Magicians, Professional ( Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 15 Social Limitation: Public Celebrity, Frequently (11-), Major 172 Observe My Bonus Carefully Total Disadvantage Points: 497
Darren Watts' Return to Hero All Stars.