Val Char Cost Roll Notes 23 STR 13 14- Lift 600 kg; 4 1/2d6 HTH damage [2] 21 DEX 33 13- OCV: 7/DCV: 7 23 CON 26 14- 20 BODY 20 13- 20 INT 10 13- PER Roll 13- 23 EGO 26 14- ECV: 8 28 PRE 18 15- PRE Attack: 5 1/2d6 18 COM 4 13- 10 PD 5 Total: 10 PD (4 rPD) 7 ED 2 Total: 7 ED (2 rED) 5 SPD 19 Phases: 3, 5, 8, 10, 12 10 REC 0 50 END 2 50 STUN 6 Total Characteristics Cost: 195 Movement: Running: 9"/18" Leaping: 7 1/2"/15" Swimming: 4"/8" Cost Powers & Skills 8 Beast-Calling: +15 PRE ; Only Versus Beasts of the Jungle (-1/2), Incantations (Only When Yelling; -1/4) Martial Arts: Jungle Wrestling Maneuver OCV DCV Notes 4 Charge +0 -2 6 1/2d6 +v/5 Strike, FMove 4 Choke Hold -2 +0 Grab One Limb; 2d6 NND 4 Crush +0 +0 8 1/2d6 Crush, Must Follow Grab 4 Escape +0 +0 38 STR vs. Grabs 5 Grappling Block +1 +1 Grab One Limb, Block 3 Grappling Throw +0 +2 6 1/2d6 Strike; Target Falls; Must Follow Grab 5 Joint Break -1 -2 Grab One Limb; HKA 1d6 +1 , Disable 12 Hunting Knife: HKA 1 1/2d6 (3d6 w/STR) (25 Active Points); OAF (-1), END 2 3 Naturally Tough: Damage Resistance (4 PD/2 ED) 10 Takes A Beating: Physical Damage Reduction, 25% 3 Vine Swinging: Swinging 6"; OAF (Requires Vines or Other Items of Opportunity; -1), END 1 6 Jungle-Trained Senses: +2 PER with all Sense Groups 6 Phenomenal Sense of Smell: +3 PER with Smell/Taste Group Perks 15 Contact: Waziri Tribe (Contact has useful Skills or resources, Very Good relationship with Contact), Organization Contact (x3) 11- 15 Contacts 8- 10 Followers (various animals) 8 Fringe Benefit: Duke 10 Money: Wealthy 3 Reputation: Notorious Adventurer and King of Jungle (A small to medium sized group) 8-, +3/+3d6 Talents 3 Ambidexterity (-2 Off Hand penalty) 15 Beast Speech 3 Bump Of Direction 6 Combat Luck (3 PD/3 ED) 15 Combat Sense 13- 20 Danger Sense (immediate vicinity, out of combat, Intuitional) 13- 1 Environmental Movement (no penalties for combat in trees) 2 Environmental Movement (no penalties for underwater combat) 3 Lightsleep 5 Rapid Healing 3 Resistance (3 points) 2 Trackless Stride Skills 10 +2 with HTH Combat 9 +3 with Breakfall, Climbing, Concealment 9 +3 with Tracking, Shadowing, Stealth 3 Acrobatics 13- 3 AK: Africa 13- 7 AK: Kenyan jungles 17- 3 AK: London 13- 16 Animal Handler (Elephants, Equines, Felines, Apes, Raptors) 20- 7 Breakfall 15- 7 Climbing 15- 3 Combat Piloting 13- 3 Concealment 13- 3 Contortionist 13- 3 CuK: Law of the Jungle 13- 10 Defense Maneuver I-IV 3 High Society 15- 3 KS: Farming 13- 2 Language: French (fluent conversation) 1 Language: German (basic conversation) 2 Language: Waziri (fluent conversation) 3 Mimicry 13- 2 Navigation (Land) 13- 3 Paramedics 13- 3 PS: Plantation Manager 13- 3 Riding 13- 3 Shadowing 13- 3 Stealth 13- 12 Survival (Temperate/Subtropical, Tropical) 17- 3 Tactics 13- 11 Tracking 17- 3 Trading 15- 9 WF: Common Melee Weapons, Common Missile Weapons, Small Arms, Anti-Aircraft Guns, Early Emplaced Weapons, Vehicle Weapons 3 Weaponsmith (Muscle-Powered HTH, Muscle-Powered Ranged) 13- Total Powers & Skills Cost: 384 Total Cost: 579 200+ Disadvantages 15 Dependent NPC: Jane, 11- (Normal) 20 Dependent NPC: John Paul, 11- (Incompetent) 5 Dependent NPC: Other assorted Family and Friends (Korak, Tennington, Gridley, and so on) 8- (Normal; Useful Noncombat Position or Skills) 10 Distinctive Features: Enormous, Mien of Kings (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Enraged: When family threatened (Uncommon), go 11-, recover 11- 10 Hunted: Various villains, 8- (Less Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) 15 Psychological Limitation: Believes in Superiority Of Savage Instinct, (Common, Strong) 15 Psychological Limitation: Noblesse Oblige- Prone to Take Care of the Weak, (Common, Strong) 15 Social Limitation: Public ID (Frequently, Major) 5 Social Limitation: Responsibilities as King of the Jungle, (Occasionally, Major, Not Limiting In Some Cultures) 254 Lord of the Bonuses Total Disadvantage Points: 579
Darren Watts' Return to Hero All Stars.