Val Char Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH damage [1] 21 DEX 33 13- OCV: 7/DCV: 7 18 CON 16 13- 17 BODY 14 12- 20 INT 10 13- PER Roll 13- 25 EGO 30 14- ECV: 8 30 PRE 20 15- PRE Attack: 6d6 10 COM 0 11- 8 PD 5 Total: 11 PD (3 rPD) 6 ED 2 Total: 9 ED (3 rED) 5 SPD 19 Phases: 3, 5, 8, 10, 12 8 REC 2 40 END 2 42 STUN 8 Total Characteristics Cost: 166 Movement: Running: 8"/16" Leaping: 3"/6" Swimming: 2"/4" Cost Powers & Skills 9 Matched Pistols: RKA 1 1/2d6; OAF (-1), 6 Charges (-3/4) 5 Second Pistol: Total of 2 Matched Pistols 7 Hypnosis: Mind Control 7d6; Extra Time (1 Minute, -1 1/2), Limited Power: Hypnosis Only (-1/2), No Range (-1/2), Concentration (0 DCV; -1/2), Incantations (Requires Incantations throughout; -1/2), Requires A Skill: PS: Hypnotist Roll (-1/2), END 3 Martial Arts: Baritsu Maneuver OCV DCV Notes 4 Atemi Strike -1 +1 2 1/2d6 NND 4 Block +2 +2 Block, Abort 3 Kattaram -1 -1 Grab Two Limbs, 30 STR for holding on 4 Knifehand -2 +0 HKA 1d6 +1 4 Punch/Elbow Strike +0 +2 6d6 Strike 5 Kick -2 +1 8d6 Strike 4 Avoid -- +5 Dodge, Affects All Attacks, Abort 3 Throw +0 +1 4d6 +v/5, Target Falls 4 +1 HTH Damage Classes (already added in) 2 Padded Costume: Armor (2 PD/2 ED); Activation Roll 10- (-1 1/4), IIF (-1/4) 10 Powerful Mind: Mental Defense (15 points total) 4 Swift: Running +2" (8" total), END 1 4 Purple Elixir: Healing 1d6; OAF Expendable (Difficult to obtain new Focus; -1 1/4), Self Only (-1/2), END 1 15 Clouding Men's Minds: Invisibility to Sight and Hearing Groups; Only When Not Attacking (-1/2), Concentration, Must Concentrate throughout (1/2 DCV; -1/2) , END 3 2 Lamasery Training: Life Support (Extended Breathing; Sleeping Character only has to sleep 8 hours per week) 4 Astral Speech: Mind Link , Specific Group of Minds; Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4), Stops Working If Mentalist Is Knocked Out (-1/4) Perks 20 Contact (20 Points of Useful Contacts) 8- 2 Deep Cover: Lamont Cranston 25 Follower (10 x 50 point followers) 5 Money: Well Off 4 Reputation: Terrifying Scourge of the Underworld (A small to medium sized group) 8-, +4/+4d6 20 Vehicles & Bases: Secret Manhattan HQ Talents 3 Ambidexterity (Reduce Off Hand Penalty to -2) 6 Combat Luck: 3 PD/3 ED 16 Combat Sense 14- 20 Danger Sense (immediate vicinity, out of combat, Intuitional) 13- 4 Double Jointed 3 Lightsleep 5 Resistance 3 Simulate Death Skills 8 +1 with All Combat 10 +2 with Ranged Combat 4 +2 with Pistols 9 +3 with Criminology, Deduction, and Forensics 21 +7 with Stealth, Shadowing, and Concealment 3 Acrobatics 13- 5 Acting 16- 3 Breakfall 13- 3 Bribery 15- 3 Climbing 13- 3 Combat Driving 13- 3 Combat Piloting 13- 3 Concealment 13- 3 Contortionist 13- 3 Conversation 15- 5 Cramming 7 Criminology 15- 3 Cryptography 13- 3 Deduction 13- 10 Defense Maneuver I-IV 7 Disguise 15- 3 Fast Draw 13- 3 Forensic Medicine 13- 8 Forgery (Art Objects, Documents, Money (Counterfeiting)) 14- 2 Gambling 13- 3 High Society 15- 9 Interrogation 18- 3 Inventor 13- 3 KS: Baritsu 13- 2 KS: Law 11- 3 KS: Mountaineering 13- 4 KS: New York's Underworld 14- 3 Lipreading 13- 7 Lockpicking 15- 3 Mechanics 13- 7 Mimicry 15- 3 Navigation (Air, Land) 13- 3 Oratory 15- 3 Paramedics 13- 3 SS: Archaeology 13- 3 SS: Chemistry 13- 5 Security Systems 14- 11 Shadowing 17- 5 Sleight Of Hand 14- 7 Stealth 15- 13 Streetwise 20- 6 Survival (Arctic/Subarctic, Temperate/Subtropical, Urban) 13- 3 Systems Operation 13- 3 Tactics 13- 8 TF: Common Motorized Ground Vehicles, Balloons & Zeppelins, Combat Aircraft, Helicopters, Large Planes, Parachuting, Basic, Small Motorized Boats, Small Planes, Small Wind-Powered Boats 10 Two-Weapon Fighting (Ranged) 17 Ventriloquism 20- 7 WF: Common Melee Weapons, Common Missile Weapons, Small Arms, General Purpose/Heavy Machine Guns 3 Linguist 1 1) Language: Ancient Tibetan (Fluent Conversation) 1 2) Language: German (Fluent Conversation) 2 3) Language: Mandarin (Completely Fluent, w/Accent) 1 4) Language: Russian (Fluent Conversation) 1 5) Language: Xinca (Fluent Conversation) 3 Traveler 2 1) AK: India 13- 2 2) AK: New York City 13- 2 3) AK: South America 13- 2 4) AK: Tibet 13- Total Powers & Skills Cost: 545 Total Cost: 711 200+ Disadvantages 10 Dependent NPC: Margo Lane, 11- (Occasionally), Normal, Useful noncombat position or skills 10 Dependent NPC: Various Other Contacts and Supporters, 8- (Infrequently), Normal, Useful noncombat position or skills, Group DNPC (x2 DNPCs) 15 Distinctive Features: Hawk-nosed, Grey-Eyed, Scarred Mouth/Lips, Concealable, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 10 Distinctive Features: Spooky Voice, Easily Concealed, Always Noticed and Causes Major Reaction, Detectable By Commonly-Used Senses 15 Enraged: When Innocents are Harmed, Common, go 11-, recover 14- 10 Hunted: Assorted Criminals of New York, 11- (Frequently), Less Powerful, NCI, Limited Geographical Area, Harshly Punish 10 Hunted: Shiwan Khan 8- (Occasionally), As Powerful, Harshly Punish 25 Psychological Limitation: At War With the Underworld—Harsh and Relentless (Very Common, Total) 10 Psychological Limitation: Enjoys Toying With His Opponents (Common, Moderate) 20 Psychological Limitation: Never Does Things the Direct Way—Manipulative (Very Common, Strong) 15 Psychological Limitation: Protects the Innocent and Helpless (Common, Strong) 15 Social Limitation: Secret Identity (See GM - He has several) Frequently (11-), Major 346 The Bonus Knows Total Disadvantage Points: 711
Darren Watts' Return to Hero All Stars.