WORLD OF DARKNESS HERO

DEMON HUNTER X HERO

I) SHIH CHARACTER CONSTRUCTION

Basic Abilities

A) Chi Reserves—The shih can spend his life force to accomplish incredible feats during combat. This is represented as END Reserves (one each for Yin and Yang energy) that powers the shih's other abilities. Using this pool of END comes with a price, in the form of a 1/2d6 Blast.
Chi Reserves—Yang and Yin Chi END Reserves, up to 100 END combined, 10 REC each.
Limitations on Reserves: Side Effect (1/2 d6 Blast, occurs automatically, -1/2)
Limitations on REC: Variable limitations (Extra Time: 1 hour, no other actions, or Extra Time: 20 minutes + Requires Power Skill: Meditation roll (-1/10 Active; -1 1/2)
Active Cost: 20
Real Cost: 11

B) Recovering Life Force—The shih can recover BODY lost to Chi expenditure through the same process that he recovers Chi.
2d6 BODY Healing, Regeneration (2 BODY/hour or 20 minutes, depending on rate of Chi END Reserve REC), Reduced END (0; +1/2), Self only (-1/2), Extra Time (1 Turn, -1), Linked to Chi Reserves REC (-1/4)
Active Cost: 30
Real Cost: 11

C) Mo Chi Kung Fu Maneuvers
Mo Chi Kung Fu—(1) KS: Mo Chi Kung Fu, (2) Maneuvers

Maneuver Phase Pts OCV DCV Damage/Effect
Chain Snake (3) 1/2 5 +0 -1 Grab single limb, +10 STR, Weapon + 2d6
Dagger Claw 1/2 5 +0 +0 1d6 KA (2d6 with STR Only in response to Leaping Rake or similar maneuver; Fall
Jaw Hammer (2) 1/2 5 -2 -2 1d6 KA (2d6 with STR, Disable Jaws/Teeth
Snout Strike (1) 1/2 5 +1 +0 2d6 NND(3)
Twisting Thrust (4) 1/2 5 -1 -1 Weapon + 4 DC, Throw
(1) Usable against hengeyokai and other shapeshifters
(2) Usable against shen with natural weaponry (teeth/fangs)
(3) Only usable with Demon Braid (5d6N, Long weapon: +2" range, STR Min 12, 2H, Can Grab)
(4) Usable only with blades

Other Special Mo Chi Maneuvers:

1) Chi Breaker—3d6 END Reserve Drain, Recover 5 Active points/Turn, Only versus Chi END Reserves of kuei-jin (-1)
Active Cost: 30
Real Cost: 15

2) Hundred Star Shower—With this maneuver, the shih pays Yin Chi END for the STR used to hurl throwing stars or darts, which then do aggravated damage.

3) Fading Light Strike—3d6 Drain versus powers representing Rage, Chi, or Quintessence, one at a time (+1/4), Recover 5 Active points/minute (+1/4), Focus (sufficiently long weapon, OAF, -1), Requires KS: Eastern Medicine roll (-1/20 Active points, -1/4)
Active Cost: 45
Real Cost: 20

4) Prone Attacks—(a) +2 Penalty Skill Levels to offset OCV penalties for all attacks due to being prone, (b) +4 levels with DCV, only to compensate for DCV penalty due to being prone (-1)
Active Cost: (a) 6, (b) 20
Real Cost: (a) 6, (b) 10

Disadvantages

Disadvantage Value
Secret Identity: Professional monster hunter with unearthly combat skills -15
Normal characteristic maxima -20
Psychological Limitation: Must kill monsters who get out of line -15
Hunted by local authorities, 8- -10
Hunted by monsters, 8- -10

Qiao Powers

A) Qiao of the I Shen

1) Celestial Punishment—The shih can hurl these enchanted prayers (written on slips of parchment) at shen and cause some damage.
Celestial Punishment—(a) 1/2 d6 RKA, Transdimensional (This World and the Underworld, +3/4), Only versus vampires and wraiths (-3/4), (b) 3d6 STUN Drain, Ranged (+1/2), Transdimensional (+3/4), Only versus shen (-1/2)
Limitations in common: Charges (16), Focus (prayers inscribed on little rolls of parchment, OAF, Fragile, -1 1/4), Charges require ritual and Yang Chi END to recover (8/charge, -1/2)
Active Cost: (a) 17, (b) 67
Real Cost: (a) 5, (b) 21

2) Divine Binding—The parchment containing these prayers expand and wrap themselves tightly around shen, immobilizing the shen and causing enough pain to distract the shen and make the deployment of mental powers more difficult.
Divine Binding—(a) 3 DEF/3d6 BODY Entangle, +4d6 BODY(+20 point Adder), Entangle and character both take damage (+1/4), Indirect (+1/4), Only versus shen (-1/2), Charges (16, +0), Charges require ritual and Yang Chi END to recover (7/charge; -1/2), Focus (prayers inscribed on little rolls of parchment, OAF, Fragile, -1 1/4), (b) --3 ECV negative combat Skill Levels, Ranged (+1/2), Reduced END (0; +1/2), Only versus entangled shen (-1)
Active Cost: (a) 75, (b) 30
Real Cost: (a) 23, (b) 15

3) Heavenly Flames/Celestial Fires—These prayers cause more significant amounts of damage to a wider ranger of shen than Celestial Punishment. Both cause aggravated damage, but only Celestial Fires can by-pass a shen's normal defenses, and hence costs more Chi END to make.
Heavenly Flames/Celestial Fires—1 1/2d6 RKA, Indirect (+1/4), Only versus shen (-1/2), Charges (16, +0), Focus (prayers inscribed on little rolls of parchment, OAF, Fragile, -1 1/4), Charges require ritual and Yang Chi END to recover (3/charge for Heavenly Flames, 6/charge for Celestial Fires, -1/2)
Active Cost: 31
Real Cost: 9

4) Heaven's Thunder—A more powerful version of Heavenly Flames/Celestial Fires.
Heaven's Thunder—2d6 RKA, Indirect (+1/4), Transdimensional (This world and the Underworld, +3/4), Affects Desolidified (+1/2), Only versus shen (-1/2), Charges (16, +0), Focus (prayers inscribed on little rolls of parchment, OAF, Fragile, -1 1/4), Charges require ritual and Yang Chi END to recover (7/charge), Side Effects (4d6 Blast, always occurs, -1/2)
Active Cost: 75
Real Cost: 20

B) Qiao of the Mo Kung

1) 51 point Multipower, Self only (-1/2). Costs Yang Chi END.
Cost: 34
Slot 1) Steel Skin—2d6 Aid to CON and PD, +18 to maximum effect, simultaneously (+1/2), Fade 5 Active/minute (+1/4), Self only (-1/2)
Cost: 3 (ultra), 7 (flexible)
Slot 2) Dragon's Speed—3d6 Aid to DEX, +22 to maximum effect, Fade 5 Active points/minute (+1/4), Self only (-1/2)
Cost: 3 (ultra), 7 (flexible)
Slot 3) Tiger's Strength—1d6 Aid to STR, +10 to maximum effect, Fade 5 Active points/minute (+1/4), Self only (-1/2)
Cost: 1 (ultra), 2 (flexible)
Slot 4) Celestial Eyes—+6 to all PER rolls, Costs END to initiate (-1/4)
Cost: 1 (ultra), 3 (flexible)

2) Body of the Dragon—This ritual allows the shih to greatly boost many of his characteristics at once for combat, at a cost of 30 Yang Chi END. At the end of the combat, the shih is completely drained and must rest for several hours.
Body of the Dragon—+15 STR, +15 DEX, +15 CON, +15 BODY, +15 EGO, Costs END to initiate (-1/4), Lasts for one battle (-1/2), Side Effects (4d6 END Drain, Recover 5 Active points/hour, always happens, occurs after battle, -3/4), Increased END (2x, -1/2)
Active Cost: 150
Real Cost: 50

C) Qiao of the Yu An

1) Opened Eyes—The ability to penetrate the shens' disguises and recognize them for what they are.
Opened Eyes—Detect Shen, Ranged, Sense, Transdimensional (This world and the Underworld, +3/4), Cost Yang Chi END (-1/2), Does not penetrate through magical disguises/hiding spells (-1/2)
Active Cost: 21
Real Cost: 10

2) Divine Perceptions—The ability to examine a target's spirit and tell when he is lying or if he is under demonic possession or some form of mind alteration.
Divine Perceptions—Detect Lies, Demon Possession, and Mind Alteration, Ranged, Costs END (-1/2)
Active Cost: 20
Real Cost: 13

3) Wind Talk—The ability to the speech of beings in other dimensions.
Wind Talk—Clairsentience (Hearing), Transdimensional ("spirit realms", +3/4), Single sense (normal hearing, -1/4)
Active Cost: 35
Real Cost: 28

4) Celestial Window—With this power, the shih can open up a "window" between dimensions that allows him to interact with an individual Yin or Yang spirit. The spirit can flee from the window and from the interaction.
Celestial Window—EDM to Middle Kingdom, Usable as Attack (+1), Ranged (+1/2), Transdimensional (Yin or Yang Realms, +3/4), Only to allow shih to to interact with Yin and Yang spirits (spirit not actually transported, -1/2), Reversed if spirit flees from shih (-1/2)
Active Cost: 65
Real Cost: 32

5) Celestial Doorway—This power allows the shih to interact with everything in the Yin and Yang Realms. The shih does not actually travel to the Yin and Yang Realms, so he can also still be affected by things in the Middle Kingdom.
Celestial Doorway—EDM to Ying/Yang Realms, Only allows shih to interact with these realms (shih does not actually travel to these realms, -1/4), Increased END (3x, split between Yin and Yang Chi END Reserves, -1)
Active Cost: 30
Real Cost: 13

D) Qiao of the Feng

1) Barrier of Pain—+5 Resistance, Costs Yin Chi END (-1/2)
Active Cost: 5
Real Cost: 3

2) The Closing Wound—The ability of the shih to heal minor wounds. Cost Yin Chi END.
The Closing Wound—2d6 BODY Healing, Self only (-1/2), Not versus broken bones, severed nerves, or burnt flesh/energy wounds (-1/2), Extra Time (full phase, no other actions, -3/4)
Active Cost: 20
Real Cost: 7

3) Spiritual Healing—This healing power reknits broken bones and severed nerves.
Spiritual Healing—2d6 BODY Healing, Reset interval of one minute (+1 1/4), Self only (-1/2), Only versus broken bones and severed nerves (-1/2), Extra Time (1 Turn, no other actions, -1 1/4)
Active Cost: 45
Real Cost: 14

4) Escape from Death—This power only heals damage from burns and energy attacks.
Escape from Death—2d6 BODY Healing, Reset interval of one hour (+ 3/4), Self only (-1/2), Only versus burns and energy damage (-1/2), Extra time (1 minute, no other actions, -1 1/2)
Active Cost: 35
Real Cost: 10

5) Flames of the Phoenix—This power heals a shih of everything, including the ravages of aging, by rebuilding the shih's body from the cellular level. The physical appearance, fingerprints, etc. of the shih changes.
Flames of the Phoenix—(a) Multiform, Cannot revert to original form (-1/2), Costs END to initiate (-1/2), Gradual Effect (1 hour, -1 1/4), Increased END (3x, -1), (b) 1d6 BODY Healing, Regeneration (1 BODY/Turn), Can Heal Limbs (+5 point Adder), Reduced END (0; +1/2), Persistent (+1/2), Self only (-1/2), Extra Time (1 Turn, -1), Linked to Multiform (-1/2)
Active Cost: (a) variable, (b) 30
Real Cost: (a) Active/4.25, (b) 10

E) Qiao of the Shi

1) Thousand Fists—This power allows the shih to cut loose and launch several super-fast punches at his opponent, increasing the damage caused by a punch-based martial arts maneuver.
Thousand Fists—+3 Damage Classes with punch-based martial arts maneuver, Costs Yang Chi END (-1/2)
Active Cost: 12
Real Cost: 8

2) Spear Hand—With this power, the shih can turn his hand into an energy weapon.
Spear Hand—1/2d6 HKA (1d6 HKA with STR), Costs Yang Chi END to initiate (-1/4)
Active Cost: 10
Real Cost: 8

3) Burning Ghosts—This power allows the shih to affect wraiths and other spirits with his blows.
Burning Ghosts—Transdimensional ("spirit realms", +3/4) on the shih's STR, Costs Yang Chi END to initiate (-1/4)
Active Cost: STR x 1.75
Real Cost: Active Cost/1.25

4) Steel Body—With this power, the shih tightens his skin and muscles to the point that he can absorb and deal more damage.
Steel Body—(a) +2d6 HA (aggravated damage), Hand-to-Hand Attack (-1/2), (b) 2 PD/2 ED Armor
Limitations in common: Requires Yin Chi END to initiate (-1/4)
Active Cost: (a) 10, (b) 6
Real Cost: (a) 6, (b) 5

5) Thousand Swords—This power enables the shih to lash out against his enemies with a flurry of actions.
Thousand Swords—+3 SPD, Costs Yang and Yin Chi END to initiate (-1/4), Lasts for one battle (-1/2), Side Effects (4d6 END Drain, Recover 5 Active points/Turn, always happens, occurs after battle, -3/4), Increased END (2x, -1/2)
Active Cost: 30
Real Cost: 10

F) Qiao of the Chien

1) Frozen River—This power enables the shih to set up a protective barrier against attempts to steal his Chi.
Frozen River—10 points. Power Defense, Costs Yang Chi END to initiate (-1/4), Focus (Chi-focusing token, OAF, -1), Only to protect Chi END Reserves (-1 1/2)
Active Cost: 10
Real Cost: 3

2) Stolen Serpent—With this power, the shih can reflect any ranged supernatural attack back at the source.
Stolen Serpent—Missile Deflection, can reflect attacks back at attacker (+20 points. Adder), Only versus supernatural attacks (-1/2), Can only reflect (not deflect) attacks (-1/4), Costs Yang Chi END (-1/2), Focus (Chi-focusing token, OAF, -1)
Active Cost: 40
Real Cost: 12

3) Celestial Barrier—This power enables the shih to temporarily block a shen's ability to acquire Chi.
Celestial Barrier—6d6 Drain versus REC, Recover 5 Active points/Turn, Only versus REC of shens' Chi (or other) END Reserves (-1/2), Focus (Chi-focusing token, OAF, -1)
Active Cost: 60
Real Cost: 24

4) Clutch of the Wan Kuei—This power allows the shih to rob shen of their Chi directly.
Clutch of the Wan Kuei—2d6 Drain END Reserve, Recover 5 Active points/year (+2 1/2), Only versus END Reserves of the shen (-1/2), Focus (Chi-focusing token, OAF, -1)
Active Cost: 70
Real Cost: 28

5) Bite of the Mu—With this power, the shih takes Chi from a shen, then uses the stolen Chi against the shen through an attack that does aggravated damage.
Bite of the Mu—(a) 1d6 HA, Hand-to-Hand attack (-1/2), Can only be used after points have been Transferred to it (-1), (b) 3d6 Transfer END Reserve to HA, Recover 5 Active points/Turn, Only versus shen's Chi/other END Reserves (-1/2), Focus (Chi-focusing token, OAF, -1)
Active Cost: (a) 5, (b) 45
Real Cost: (a) 2, (b) 18

G) Qiao of the Long Ling

1) Eyes of the Dragon—The ability to stare down shen.
Eyes of the Dragon—+30 PRE, Only for PRE attacks versus shen (-1), Costs Yin Chi END (-1/2)
Active Cost: 30
Real Cost: 12

2) Dark Reflection—This power forces the shen to pause as they are overwhelmed by memories of past atrocities committed.
Dark Reflection—3d6 DEX Drain, Recover 5 Active points/Turn, BOECV (+1), Only versus shen (-1/2), Only to reduce initiative (-1 1/2)
Active Cost: 60
Real Cost: 20

3) Haunted Eyes—This power forces kuei-jin and wraiths to relive any time spent in Yomi World.
Haunted Eyes—14d6 Mental Illusions, Transdimensional (this world and the Underworld, +3/4), Only versus kuei-jin and wraiths (-3/4), Eye contact required (-1/2), No Conscious Control (-1), Extra Time (full phase, -1/2)
Active Cost: 122
Real Cost: 32

4) Voice of the Yama Kings—This power allows the shih to issue a simple order to a single spirit.
Voice of the Yama Kings—11d6 Mind Control, Transdimensional ("spirit realms", +3/4),
Only versus spirits (-1/2), Set effect: Single, simple command (-1/4), Extra Time (full phase, -1/2)
Active Cost: 96
Real Cost: 43

5) Divine Ordinance—This power causes intense fear in all shen within visual range.
Divine Ordinance—15d6 Mind Control, Area Effect (1 hex, +1/2), MegaScale (1" = 1 km, +1/4), Only versus shen (-1/2), Set Effect: Fear (-1), Extra Time (full phase, -1/2)
Active Cost: 131
Real Cost: 44

H) Qiao of the Meng

1) Nightmare Exorcism—This ritual allows the shih to shed harmful Psych. Limitations.
Nightmare Exorcism—buy off Psych. Lims. with experience points.

2) Self-Exorcism—This power allows the shih to cast out demons that have possessed his body. The shih must have sufficient Yang Chi END to power the healing.
Self-Exorcism—1d6 Healing versus Transform, Reset Interval of 1 Turn (+1 1/2), Continuous (+1), Uncontrolled (+1/2), Trigger: Body possessed by demon (+1/4), Self only (-1/2), Extra Time (1 Turn, -1)
Active Cost: 42
Real Cost: 17

I) Qiao of the Zhu Mao

1) Cloud Walking—This power enables the shih to move without sound, leaving neither track nor scent.
Cloud Walking—Invisibility to Hearing, Smell/Taste, and normal sight, Reduced END (0, +1/2), Costs Yang Chi END to initiate (-1/4), Only to silence movement and cover up tracks and scent left behind when moving (-1)
Active Cost: 20
Real Cost: 9

2) Water Treading—The shih is able to move across any unstable surface (water, quicksand, etc.) and can use any surface for climbing (leaves, fog, etc.).
Water Treading—6" Flight, Only in contact with a surface (-1/4), Costs Yang Chi END to initiate (-1/4), Extra Time (end of phase, -1/4), Flight cancelled if shih is distracted (-1/2)
Active Cost: 12
Real Cost: 5

3) Wind Strike—With this power, the shih can magically accelerate a flipped/thrown opponent. This power costs Yang Chi END to use.
Wind Strike—+15 STR, Only to toss flipped/thrown opponents further (-1), Costs Yang Chi END (-1/2)
Active Cost: 15
Real Cost: 6

4) Mountain Stance—With this power, the shih can redirect attacks launched at him into the ground at his feet.
Mountain Stance—25 PD/25 ED Force Field, Instant (-1/2), Extra Time (full phase, -1/2), Side Effect (damage directed to ground in front of shih, with potentially disastrous results, occurs every time power is used, -1/2), Gestures (martial arts defensive stance, -1/4)
Active Cost: 50
Real Cost: 18

5) Celestial Wind—This power can be used to deflect attacks and attackers coming at the shih.
Celestial Wind—(a) Missile Deflection (projectiles, bullets, shrapnel), Costs Yang Chi END (-1/2), (b) 26 STR Telekinesis, Only to repel Move-By and Move-Through maneuvers (-1), Instant (-1/2)
Active Cost: (a) 15, (b) 39
Real Cost: (a) 10, (b) 16

II) STRIKE FORCE ZERO CHARACTER CONSTRUCTION

SF0 agents also have the Chi END Reserves that shih have, but it is used to power their implants. Build the implanted cyberware and wetware with Mike Surbrook's Kazei 5.