Val CHA Cost Roll Notes 80 STR 70 25- Lift 1.6 ktons; 16d6 HTH Damage [8] 20 DEX 30 13- OCV: 7/DCV: 7 40 CON 60 17- 30 BODY 40 15- 8 INT -2 11- PER Roll 11- 10 EGO 0 11- ECV: 3 20 PRE 10 13- PRE Attack: 4d6 6 COM -2 10- 16 PD 0 Total: 16 PD (0 rPD) 10 ED 2 Total: 10 ED (0 rED) 4 SPD 10 Phases: 3, 6, 9, 12 24 REC 0 80 END 0 90 STUN 0 Total Characteristics Cost: 218 Movement: Running: 6"/12" Leaping: 16"/32" Swimming: 2"/4" Cost Powers & Skills 40 Cyborg Body: Reduced Endurance (0 END; +1/2) for up to 80 Active Points of STR 28 Head Butt: HA +5d6, Reduced Endurance (0 END; +1/2), Double Knockback (+3/4); Hand-To-Hand Attack (-1/2), Must Do Move Through (-1/2) 30 Cybernetic Implants: Physical Damage Reduction, Resistant, 50% 30 Cybernetic Implants: Energy Damage Reduction, Resistant, 50% 36 Braced For Impact: Knockback Resistance -18" 45 Cybernetic Implants: LS (Eating: Character does not eat; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 5 Lucky Bastard: Luck 1d6 Skills 2 +1 with Head Butt 6 CK: Liverpool 15- 3 Interrogation 13- 3 Persuasion 13- 6 PS: Musician (Drummer) 15- 3 Streetwise 13- Total Powers & Skill Cost: 237 Total Cost: 455 200+ Disadvantages 35 Enraged: Berserk if Silver Hyena Stunned (Uncommon), go 14-, recover 8- 20 Hunted: Dr. Destroyer 8- (Mo Pow, NCI, Harshly Punish) 5 Hunted: London Watch 8- (As Pow, Limited Geographical Area, Capture) 0 Hunted: Mystery's Mob 8- (Less Pow, Limited Geographical Area, Harshly Punish) 10 Hunted: Scotland Yard 11- (Less Pow, NCI, Limited Geographical Area, Capture) 15 Physical Limitation: Heavy (400 kg) (Frequently, Greatly Impairing) 15 Psychological Limitation: Bigot And Former Skinhead (Common, Strong) 5 Psychological Limitation: Loves Animals (Common, Strong) 15 Psychological Limitation: Loves Silver Hyena (Common, Strong) 15 Psychological Limitation: Loves To Beat People To A Bloody Pulp (Common, Strong) 10 Reputation: Mindless Brute, 8- (Extreme) 15 Social Limitation: Public ID (Frequently, Major) 10 Vulnerability: 2 x STUN Sonics (Uncommon) 85 Experience Points 455 Total Disadvantage Points
Designer's Notes:
1) The errata sheet states Chromedome has an 80 STR. I added this in, and adjusted all of his figured characteristics to match. If you feel this makes him too powerful, give him a base 70 STR, and then add in +10 STR with the limitation of "No Figured Characteristics" as well as +2 PD and ED.
2) A quick note on Chromedome's figured characteristics. The original character sheet had a 12 PD, costing 0 points. As he had two levels of Density Increase and the character sheet says that was already added in, the only way he could get a 12 PD was to have a base 50 STR (10 PD) with +2 PD from Density Increase. In addition, all his other figured characteristics calculate out correctly if he had a 50 base STR.
3) Chromedome's SPD is listed as costing 20 points. As he is DEX 20, the real cost is 10 points ([20/10] +1 = 3).
4) Configured the Hand Attack power for 5th Edition. Removed "Requires A Skill Roll" from Head Butt, as no Skill Roll was specified or even purchased. Your best bet is to give Chromedome a "Brick Tricks" skill.
5) Removed the Density Increase power per the accepted 5th Edition way of creating heavy (and large) characters.
6) Removed Chromedome's Immunity To Alcohol. As he has Life Support (Full) he no longer needs said power.
7) Removed Chromedome's Distinctive Features. If Halfjack (VIPER) doesn't get Distinctive Features, then Chromedome sure doesn't.
8) Configured all Hunteds realistically. There is no way being hunted by Mystery's Mob on an 8- is worth 20 points! (This made Mystery's Mob as powerful a hunted as Dr. Destroyer!)
9) The original version of Chromedome cost 399 points. He now costs 455, a 56-point increase. Most of that increase is in his Life Support, Hand Attack, and buying 80 STR at 0 END.
10) Assessment: Not much to say here. He's stronger and tougher (CON and BODY-wise) than 5th Edition Ripper, but has no real defenses (although the Damage Reduction helps). He also has no levels aside from his +1 OCV and is just asking to be hammered by either a sonically-powered character or a mentalist. Oh, and that 14- go, 8- recover Berserk can't help his team mates any.
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