Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [1] 30 DEX 60 15- OCV: 10/DCV: 10 10 CON 0 11- 13 BODY 6 12- 15 INT 5 12- PER Roll 12- 13 EGO 6 12- ECV: 4 20 PRE 10 13- PRE Attack: 4d6 16 COM 3 12- 3 PD 0 Total: 3 PD (0 rPD) 2 ED 0 Total: 2 ED (0 rED) 6 SPD 20 Phases: 2, 4, 6, 8, 10, 12 5 REC 0 20 END 0 26 STUN 0 Total Characteristics Cost: 115 Movement: Running: 6"/16"/12"/32" Gliding: 10"/20" Leaping: 3"/6" Swimming: 2"/4" Cost Powers & Skills 100 Pliable Body: Multipower, 100-point reserve 4u 1) Entangle 5d6, 5 DEF, Reduced Endurance (0 END; +1/2); No Range (-1/2), Cannot Form Barriers (-1/4) 1u 2) Entangle 1d6, 1 DEF (Stops A Given Sense Group Sight Group); No Range (-1/2), Cannot Form Barriers (-1/4), Nonresistant DEF (-1/4), END 2 13m 3) HA +8d6, Reduced Endurance (0 END; +1/2), NND (defense is Life Support [Self-Contained Breathing]; +1); Hand-To-Hand Attack (-1/2) 2m 4) Gliding 10" 4m 5) Running +10" (6"/16" total), END 2 2u 6) Desolidification (affected by any attack); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2), END 4 5u 7) Shape Shift (Sight and Touch Groups, any shape), Reduced Endurance (0 END; +1/2) 15m 8) Stretching 10", Reduced Endurance (0 END; +1/2) 37 HA +10d6, Reduced Endurance (0 END; +1/2); Hand-To-Hand Attack (-1/2), Linked (Stretching; -1/2) 20 Pliable Body: Physical Damage Reduction, 50% 20 Braced For Impact: Knockback Resistance -10" 45 Find Weakness 14- with All Attacks 14 Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) Perks 3 Well-Connected 1 1) Contact: Bora 11- 1 2) Contact: Raven Scientist 11- 1 3) Contact: VIPER Double Agent Within UNTIL 11- 1 4) Contact: VIPER Nest Leader 8- 5 5) Favor: 10 Assorted Viper Agents Around the World 1 6) Favor: DEMON Morbane 0 7) Favor: Nether Skills 3 Acting 13- 3 Breakfall 15- 3 Climbing 15- 3 Contortionist 15- 3 Criminology 12- 5 Disguise 13- 3 Forgery 12- 3 KS: Superpowered Beings Of Asia 12- 3 KS: Superpowered Beings Of Europe 12- 3 KS: Superpowered Beings Of The USA 12- 4 Language: English (idiomatic) 4 Language: French (idiomatic) 0 Language: German (idiomatic; literate) 4 Language: Russian (idiomatic) 5 Mimicry 13- 3 Persuasion 13- 3 Seduction 13- 3 Shadowing 12- 3 Stealth 15- 3 Streetwise 13- 3 Tactics 12- 2 WF: Small Arms Total Powers & Skill Cost: 364 Total Cost: 479 200+ Disadvantages 5 Accidental Change: when angry (stretches or shape shifts) 8- (Uncommon) 20 Hunted: Interpol 11- (As Pow, NCI, Capture) 25 Hunted: UNTIL 11- (Mo Pow, NCI, Capture) 20 Psychological Limitation: Cold-Blooded Killer (Very Common, Strong) 25 Psychological Limitation: Complete Lack Of Compassion Or Conscience (Very Common, Total) 5 Psychological Limitation: Power Hungry (Common, Strong) 15 Reputation: supervillain, 11- (Extreme) 15 Social Limitation: Public ID (Frequently, Major) 149 Experience Points 479 Total Disadvantage Points
Designer's Notes:
1) Doppleganger's original Multipower had the Stretching as the first slot with every other slot was Linked to that. This is flat out illegal, not to mention an impossible construct. I removed the Hand Attack and left it as written (the Linked part made sense with this power), and then rebuilt the entire Multipower without the Linked Limitation. I will admit to rebuilding the Entangles a bit, mainly to make them legal and logical.
2) Doppleganger's Find Weakness with All Attacks only costs 45 points, not 50. I've noticed many characters in European Enemies have Find Weakness with All Attacks, and they never pay the correct amount.
3) Doppleganger paid 1 point for each of her Favors. As she has Well Connected, she only needs to pay for every other one.
4) Fixed the point values for all Disadvantages.
5) The original version of Doppleganger cost 448 points. She now costs 479 points, a 31-point increase. Rebuilding her Multipower explains the increase in points.
6) Assessment: Doppleganger's original Multipower was a total disaster. It contained an NND with the No Knockback Limitation, as well as Movement Powers linked to her Stretching. It also contained (and still does contain) such useless powers as a 1d6 Entangle, which even if it blocks sight, isn't useful enough to be worth the risk the No Range Limitation puts on it. In addition, her main Entangle needs some sort of Side Effect to reflect the fact that any damage done to the Entangle is also done to her, as it is her body being used to Entangle a foe (see The Ultimate Metamorph for more).
Probably the top of the illogical list is the Doppleganger's "Public ID." She's a shape shifter and a career criminal, who has worked with VIPER, RAVEN, DEMON, and others. Somehow I really doubt everyone knows who she is and where she can be found.
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