Val CHA Cost Roll Notes 18 STR 8 13- Lift 303.1 kg; 3 1/2d6 HTH Damage [2] 30 DEX 60 15- OCV: 10/DCV: 10 20 CON 20 13- 18 BODY 16 13- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- ECV: 3 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 24 PD 10 Total: 24 PD (10 rPD) 24 ED 10 Total: 24 ED (10 rED) 5 SPD 10 Phases: 3, 5, 8, 10, 12 8 REC 0 40 END 0 37 STUN 0 Total Characteristics Cost: 134 Movement: Running: 6"/12" Leaping: 3"/6" Swimming: 42"/336" Cost Powers & Skills 37 Water Manipulation: Elemental Control, 74-point powers 73 1) Water Blast I: EB 8d6, Double Knockback (+3/4), Area Of Effect (15" Cone; +1), END 11 49 2) Water Blast II: RKA 3d6, NND (defense is Life Support: Expanded Breathing [water]; +1), Does BODY (+1); Activation Roll 11- (-1), END 13 46 3) Water Manipulation: Telekinesis (80 STR), Affects Porous; Only Works On Limited Types Of Objects (water; -1), END 13 38 4) Swimming +40" (42" total) (x8 Noncombat), Reduced Endurance (0 END; +1/2) 30 Armor (10 PD/10 ED) 15 Active Sonar (Hearing Group) 8 LS (Expanded Breathing [water]; Safe in High Pressure; Safe in Intense Cold) Skills 15 +5 with Water Manipulation Elemental Control 4 SS: Environmentalism 13- 3 Acrobatics 15- 2 AK: Holland 11- 3 Breakfall 15- 3 Contortionist 15- 5 KS: Tulips 14- 5 KS: Water Pollution 14- 0 Language: Dutch (idiomatic; literate) 2 Language: English (fluent conversation) Total Powers & Skill Cost: 338 Total Cost: 472 200+ Disadvantages 20 Distinctive Features: body sheathed with water (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 30 Enraged: Berserk when she sees water pollution (Common), go 11-, recover 11- 25 Hunted: Dutch Police 11- (Mo Pow, NCI, Capture) 15 Hunted: Eurostar 8- (Mo Pow, Harshly Punish) 10 Psychological Limitation: Fears Water Pollution Will Destroy The Earth (Common, Moderate) 20 Psychological Limitation: Hates Water Polluters, Will Attack Them On Sight (Common, Total) 15 Psychological Limitation: Vengeful (Common, Strong) 5 Reputation: attacks water polluters, 8- 15 Social Limitation: Secret ID (Frequently, Major) 117 Experience Points 472 Total Disadvantage Points
Designer's Notes:
1) Floodgate originally paid 10 points for a 10 EGO, and 20 points for a 5 SPD. The errata sheet corrects the error in her SPD (she only needs to pay 10 points for a 5 SPD as [30/10] + 1 = 4 base speed.) It doesn't mention her EGO, however, which I presume is 10 (and have kept it at such). Interestingly, Floodgate is given a 2 ECV in the stat bar at the bottom of the character sheet.
2) Rebuilt Floodgate's Water Manipulation Elemental Control. I added Does BODY to the NND in order to make it work with 5th Edition. I also added Affects Porous to the Telekinesis per the UNTIL Superpowers Database.
3) Floodgate's Combat Skill Levels were dropped from 5 points per level, to 3 points per level. I'd call an Elemental Control a "tight group."
4) Fixed the point values for all Disadvantages. I folded "Hates Water Polluters" and "Compelled to Attack Water Polluters On Sight" into one Psychological Limitation, as she was getting 35 points for them separately, and they seem to basically be two aspects of one Psych Lim.
5) The original version of Floodgate cost 461 points. She now costs 472 points, an 11-point increase. This increase is due to my rebuilding the Elemental Control.
6) Assessment: Floodgate needs a lot of work to become a better character. Ripdtide (Conquerers, Killers, and Crooks) does the water-controlling character better, while Floodgate is really overpowered (30 DEX? 80 STR TK?). I'd try and balance out her Elemental Control, and add a few more powers (like a straight Energy Blast). In addition, making the Elemental Control into a Multipower might work better in the long run.
Oh, if Floodgate is "of average height, but extremely thin," why does she have an 18 BODY?
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