Val CHA Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 Damage [1] 20 DEX 30 13- OCV: 7/DCV: 7 30 CON 40 15- 10 BODY 0 11- 20 INT 10 13- PER Roll 13- 18 EGO 16 13- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 16 COM 3 12- 20 PD 18 Total: 20 PD (0 rPD) 20 ED 14 Total: 20 ED (0 rED) 5 SPD 20 Phases: 3, 5, 8, 10, 12 8 REC 0 60 END 0 50 STUN 20 Total Characteristics Cost: 181 Movement: Running: 6"/12" Leaping: 2"/4" Swimming: 2"/4" Cost Powers & Skills 84 Cold Powers: Elemental Control, 168-point powers 48 1) Freezing Fog: Darkness to Sight Group 8" radius, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2), No Range (-1/2) 111 2) Drain BODY and STUN 4d6, Personal Immunity (+1/4), BODY and STUN simultaneously (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Uncontrolled (+1/2), Area Of Effect (21" Radius; +1), Mobile (+1), Continuous (+1); Always On (-1/2) 85 3) Cold WInd: RKA 5d6, Armor Piercing (+1/2), Double Knockback (+3/4), END 17 29 Freezing Fog: Change Environment 8" radius, -4 Temperature Level Adjustment, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2), No Range (-1/2) 2 LS (Safe in Intense Cold) Skills 4 +2 with Cold Wind 3 Bureaucratics 13- 3 Computer Programming 13- 3 Electronics 13- 3 Inventor 13- 1 Language: Danish (basic conversation) 3 Language: English (completely fluent) 0 Language: Finnish (Suomi) (idiomatic; literate) 5 SS: Cyrogenics 15- Total Powers & Skill Cost: 384 Total Cost: 565 200+ Disadvantages 20 Dependence: upon the body heat of others or Takes 3d6 Damage (Common, 1 Hour) 25 Distinctive Features: ice and frost covered body (Not Concealable; Extreme Reaction [fear]; Detectable By Commonly-Used Senses) 25 Hunted: Finnish Military 11- (Mo Pow, NCI, Capture) 0 Hunted: Midnight Sun 11- (As Pow, Capture) 25 Hunted: UNTIL 11- (Mo Pow, NCI, Capture) 15 Psychological Limitation: Loves Midnight Sun (Common, Strong) 20 Psychological Limitation: Very Lonely (Very Common, Strong) 15 Reputation: killer, 11- (Extreme) 15 Social Limitation: Secret ID (Frequently, Major) 10 Susceptibility: Midnight Sun 1d6 damage per Turn (Uncommon) 20 Vulnerability: 2 x BODY fire and heat attacks (Very Common) 30 Vulnerability: 2 x STUN fire and heat attacks (Very Common) 145 Experience Points 565 Total Disadvantage Points
Designer's Notes:
1) Hoarfrost only paid 15 points for her 50 STUN, this was corrected to 20 points. ([10/2 = 5] + [30/2 = 15] + 10 = 30. 30 + 20 = 50.)
2) Rebuilt Hoarfrost's Cold Powers Elemental Control. Slot two of her Elemental Control is one of the main reasons European Enemies is such a terrible book. On the original character sheet, the power didn't come with Personal Immunity, which meant, that on average the Drain killed Hoarfrost in two Phases. In order for the power to be Always On, I added the Uncontrolled Advantage, as well as Personal Immunity, so Hoarfrost wouldn't kill herself with her own powers. I also added the Mobile Advantage (seen in Fantasy Hero) so that the Drain would move with Hoarfrost and "sweep" over the ground as it goes. Finally, I removed the No Range Limitation, as Drain is already a no range power. Please note that slot two is 250 Active Points!
In my opinion, I think the whole Elemental Control needs to be eliminated. I found some ECs with Always On powers in the HERO System Bestiary (see the Foulness Demons), but I'm not 100% sure of the idea. Personally, I'd Link all three Freezing Fog powers together, declare the Area Of Effect of the Drain to be 8" not 21", and make that one single power. The RKA would then be a stand-alone attack. If you do, it will look like this:
266 Freezing Fog: Drain BODY and STUN 4d6, Variable Effect (+1/2), Area Of Effect (8" Radius; +1), Continuous (+1), Mobile (+1), Personal Immunity (+1/4), Persistent (+1/2), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2); Always On (-1/2) plus Darkness to Sight Group 8" radius, Personal Immunity (+1/4), Persistent (+1/2), Reduced Endurance (0 END; +1/2); Always On (-1/2), Linked (-1/2), No Range (-1/2) plus Change Environment 8" radius, -4 Temperature Levels, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Always On (-1/2), Linked (-1/2), No Range (-1/2) 169 Cold Wind: RKA 5d6, Armor Piercing (+1/2), Double Knockback (+3/4), END 17
This adds +75 Points to the character cost, making Hoarfrost a 643-point character.
3) Bureaucratics is a base 13-, not 12-. ([20/5] = 4 + 9 = 13.
4) Fixed the point values for all Disadvantages.
5) The original version of Hoarfrost cost 525 points. She now costs 565, a 40-point increase. All the points came from rebuilding her Elemental Control properly.
6) Assessment: Reality Check: Originally, Hoarfrost killed herself in two Phases due to her lack of Personal Immunity on her Drain (Phase 1, -6 BODY, Phase 2, -20 and dead). She also has no Personal Immunity on her Change Environment. I admit, I added the Life Support to shield her from the Change Environment and to allow her to live in the cold north (violating debugging rule 1), because otherwise the character really fell apart as a concept.
Personally, I don't see why she has a Secret ID, since she don't have a second life, as she's stuck as she is now. Also, if she is covered in ice, a Physical Limitation such as "Requires Specialized Medical Attention" seems logical.
Finally, the Finnish military dubbed her "Hoarfrost" which would only make sense is they were speaking English at the time. Okay, so perhaps they called her the Finnish word for same effect, but still... Then again, European Enemies never really seems to care about what the person's name is in their native language, and the one time it did (Das Wall) it got it wrong.
Return to European Enemies Character Revisions