Val CHA Cost Roll Notes 30 STR 20 15- Lift 1600 kg; 6d6 HTH Damage [3] 18 DEX 24 13- OCV: 6/DCV: 6 20 CON 20 13- 18 BODY 16 13- 10 INT 0 11- PER Roll 11-/15- 10 EGO 0 11- ECV: 3 20 PRE 10 13- PRE Attack: 4d6 10 COM 0 11- 26 PD 14 Total: 26 PD (6 rPD) 16 ED 6 Total: 16 ED (6 rED) 5 SPD 22 Phases: 3, 5, 8, 10, 12 12 REC 4 50 END 5 43 STUN 0 Total Characteristics Cost: 141 Movement: Running: 20"/40" Leaping: 10"/20" Swimming: 2"/4" Cost Powers & Skills 8 Bite: HKA 1/2d6 (1d6+1 w/STR); Reduced Penetration (-1/4), END 1 10 Hooves: HA +3d6; Hand-To-Hand Attack (-1/2), END 1 3 Natural Hide: Armor (1 PD/1 ED) 10 Barding: Armor (5 PD/5 ED); OIF (-1/2) 8 Great Size: Knockback Resistance -4" 4 Leaping +4" (10" forward, 5" upward), END 1 28 Running +14" (20" total), END 3 60 Desolidification (affected by magical attacks), Reduced Endurance (0 END; +1/2) 8 Sharp Ears: +4 PER with Hearing Group 4 Stretching 1", Reduced Endurance (0 END; +1/2); Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) Skills 3 Concealment 11- 7 Stealth 15- 3 Tactics 11- 3 Tracking 11- Total Powers & Skill Cost: 159 Total Cost: 300 200+ Disadvantages 15 Distinctive Features: glowing red eyes (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Enraged: Dubro hurt (Uncommon), go 14-, recover 11- 5 Physical Limitation: Large (4m, -2 DCV, +2 PER Rolls to perceive) (Infrequently, Slightly Impairing) 15 Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) 20 Vulnerability: 2 x STUN magic attacks (Common) 20 Vulnerability: 2 x BODY magic attacks (Common) 5 Experience Points 300 Total Disadvantage Points
Designer's Notes:
1) Removed the 4 levels of Growth (Always On) off of Ghost Horse's character sheet per the accepted 5th Edition way of creating heavy and large characters.
2) Ghost Horse's bite costs 8 points, not 1.
3) Fixed the point values for all Disadvantages. Note the Distinctive Features. Since there aren't too many black stallions with glowing red eyes, I figure Ghost Horse deserves it.
4) The original version of the Ghost Horse cost 304 points. It now costs 300 points, a 4-point decrease.
5) Assessment: Nothing to say of any import, it's a supernatural horse after all. The horse, however, needs some work as it should be built on the Heavy Warhorse base from the HERO System Bestiary. I also think the horse should its Desolidification with the Useable On Others Advantage, so the horse can take its rider Desolid as well. Cavalry has Desolid via his armor, though, which may explain why the horse was bought the way it was.
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