EUROPEAN ENEMIES CHARACTER REVISIONS

ZEPHYER

Val	CHA	Cost	Roll	Notes
8	STR	-2	11-	Lift 75.8 kg; 1 1/2d6 HTH Damage
25	DEX	45	14-	OCV:  8/DCV:  8
18	CON	16	13-
10	BODY	0	11-
14	INT	4	12-	PER Roll 12-
10	EGO	0	11-	ECV:  3
10	PRE	0	11-	PRE Attack:  2d6
16	COM	3	12-

6	PD	4		Total:  6 PD (0 rPD)
12	ED	8		Total:  12 ED (0 rED)
5	SPD	15		Phases:  3, 5, 8, 10, 12
6	REC	0
36	END	0
24	STUN	1		Total Characteristics Cost:  94

Movement:	Running:	6"/12"
		Flight:		20"/40"
		Leaping:	1"/2"
		Swimming:	2"/4"

Cost	Powers & Skills
20	Wind Control:  Elemental Control, 40-point powers
60	1)  Wind Blast:  EB 8d6, STUN Only (+0), Area Of Effect (9" Cone; +1), END 8
26	2)  Wind Gust:  Telekinesis (24 STR), Fine Manipulation, END 5
20	3)  Wind Riding:  Flight 20", END 4
	 
10	Wind Gust:  Missile Deflection (Arrows, Slings, Etc.)
15	Detect Air Currents 12- (Mystic Group), Increased Arc Of Perception (360 Degrees), Range
10	Luck 2d6

	Talents
15	Detect Air Currents:  Danger Sense (self only, in combat) 12-
4	Double Jointed

	Skills
3	AK: Luxembourg 12-
3	Acrobatics 14-
3	Breakfall 14-
3	Climbing 14-
3	Concealment 12-
3	Language:  English (completely fluent)
0	Language:  French (idiomatic; literate)
3	Language:  German (completely fluent)
3	Lockpicking 14-
3	Sleight Of Hand 14-
3	Stealth 14-
9	Streetwise 14-

Total Powers & Skill Cost:  219
Total Cost:  313

200+	Disadvantages
15	DNPC:  Three Younger Brothers 8- (Normal; Group DNPC: x2 DNPCs)
20	Hunted:  Luxembourg Police 11- (Mo Pow, NCI, Limited Geographical Area, Capture)
20	Psychological Limitation:  Code Versus Killing (Common, Total)
15	Psychological Limitation:  Fears Capture By The Authorities (Common, Strong)
5	Reputation:  thief, 8-
15	Social Limitation:  Secret ID (Frequently, Major)
23	Experience Points

311	Total Disadvantage Points

Designer's Notes:

1) Zephyr needs to pay 1 point to have a 24 STUN. I made the correction.

2) Zephyr's Elemental Control didn't require much rebuilding at all. Everything was constructed correctly, although changes in Telekinesis meant Slot 2 went up in price.

3) Rebuilt Zephyr's Detect for 5th Edition. I'm not sure if it's a Sense or not, although her origin (wind sprite) argues for it working in that manner.

4) Zephyr's Streetwise of 14- costs 9 points, not 7.

5) Fixed the point values for all Disadvantages. Zephyr was originally getting 45 points for her DNPC, which is fairly impossible, unless each one was bought separately or something. In addition, she has a Secret ID, but they don't really give her an alternate identity, unless you count the fact she is really a wind sprite to be her Secret ID.

6) The original version of Zephyr cost 301 points. She now costs 311, a 10-point increase.

7) Assessment: A fairly okay character, although her defenses are a bit low. I can only presume she has a lot more fairy powers that are not known to her (based on the text in the book). At the very least, she needs Life Support versus Aging.


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