DAYBREAK RISING

SEPTIMUS THE YOUNGER

Character Name: Septimus the Younger
Alternate Identities:
Player Name: Grady
CHARACTERISTICS
Val Char Base Points Total Roll Notes
8 STR 10 -2 8 11- HTH Damage 1 1/2d6 END [2]
11 DEX 10 3 11 11- OCV 4 DCV 4
11 CON 10 2 11 11-
9 BODY 10 -2 9 11-
23 INT 10 13 23 14- PER Roll 14-
13 EGO 10 6 13 12- ECV: 4
13 PRE 10 3 13 12- PRE Attack: 2 1/2d6
8 COM 10 -1 8 11-
2 PD 2 0 2/5 2/5 PD (0/3 rPD)
2 ED 2 0 2/5 2/5 ED (0/3 rED)
3 SPD 2.1 9 3 Phases: 4, 8, 12
4 REC 4 0 4
22 END 22 0 22
19 STUN 19 0 19
6" Running 6 0 6"
2" Swimming 2 0 2"
1" Leaping 2 0 1 1/2" 31 Total Characteristics Points
CHARACTER IMAGE
EXPERIENCE POINTS
Total earned: 15
Spent: 15
Unspent: 0
Base Points: 50
Disad Points: 65
Total Points: 130
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 1 1/2"
V. Leap (1") 0 1/2"
DEFENSES
Type Amount
Physical Defense 2/5
Res. Phys. Defense 0/3
Energy Defense 2/5
Res. Energy Defense 0/3
Mental Defense 13
Power Defense 0
COMBAT INFORMATION
OCV: 4 DCV: 4
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10
Targeting shot OCV Hit Location
Head shot (Head to Shoulders) -4 1d6+3
High shot (Head to Vitals) -2 2d6+1
Body shot (Hands to Legs) -1 2d6+4
Low shot (Shoulders to Feet) -2 2d6+7
Leg shot (Vitals to Feet) -4 1d6+12

Character Name: Septimus the Younger
Alternate Identities:
Player Name: Grady
SKILLS
Cost Name
Everyman skills
1
1) Acting 8-
1
2) AK: home area 8-
1
3) Climbing 8-
1
4) Concealment 8-
1
5) Conversation 8-
1
6) Deduction 8-
5
7) Language: native tongue (idiomatic; literate)
1
8) Chirurgeon 8-
1
9) Persuasion 8-
1
10) Shadowing 8-
1
11) Stealth 8-
1
12) Survival 8-
1 CuK: King's Court of Whiteland 8-
1 Courtier 8-
3 Instructor 14-
2 KS: Magi of Whiteland 11-
2 Language: Arabic (Classical) (basic conversation; literate)
3 Navigation (Land, Marine) 14-
5 PS: Astrologer (Custom Adder) 14-
1 PS: Astronomer 8-
5 PS: Mage (Custom Adder) 14-
3 Research 14-
6 Spellcasting 17-
1 WF: Staff
49 Total Skills Cost
PERKS
Cost Name
1 Custom Perk: Tenured faculty
1 Total Perks Cost
POWERS
Cost Power END
6 Endurance Reserve (30 END, 5 REC) Reserve: (8 Active Points); REC: (5 Active Points); Limited Power loses about a third of its effectiveness (-1/2) 0
16 Magic pool: Multipower, 40-point reserve, (40 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 5 Active Points; -1), Side Effects (-1/2)
2u
1) Detect Magic: Detect A Class Of Things 17- (Unusual Group), Discriminatory, Range, Sense (20 Active Points)
0
2u
2) Detect Lies: Detect A Large Class Of Things 14- (Unusual Group), Discriminatory, Range (20 Active Points)
0
4u
3) Scrying: Clairsentience (Sight Group And Normal Hearing), MegaScale (1" = 1 km; +1/4), Custom Modifier (Invisible source: can't be traced to caster; +1/4) (37 Active Points)
4
4u
4) Divination: Precognitive Clairsentience (Mystic Group) (40 Active Points)
Notes: Septimus' signature spell. Requires complementary astrology roll.
4
3u
5) Foresight: Danger Sense (self only, any danger, Function as a Sense) (30 Active Points) 17-
2u
6) Detect thoughts: Telepathy 4d6 (Human class of minds) (20 Active Points)
2
4u
7) Object reading: Retrocognitive Clairsentience (Mystic Group) (40 Active Points)
Notes: Only to learn about an object's past
4
3u
8) Thought burst: Ego Attack 3d6 (Human class of minds) (30 Active Points)
3
1u
9) Barkskin: Armor (3 PD/3 ED) (9 Active Points)
0
1u
10) Create light: Sight Group Images 1" radius (10 Active Points)
1
1u
11) Mind shield: Mental Defense (13 points total) (10 Active Points)
0
49 Total Powers Cost
EQUIPMENT
Equipment END
Arcane Focus: Monacle: +3 with Spellcasting (3 Active Points); OIF (-1/2)
Staff: HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), STR Minimum 6-14 (-1/2), Real Weapon (-1/4) 0

Character Name: Septimus the Younger
Alternate Identities:
Player Name: Grady
DISADVANTAGES
Cost Disadvantage
0 Normal Characteristic Maxima
5 Age: 40+
5 Custom Disadvantage: Adventurer
5 Custom Disadvantage: Unknown
10 Watched (hunted): Court of the King of Whiteland 8- (Mo Pow, NCI, Watching)
5 Physical Limitation: Permanent End reserve loss from severe damage (Infrequently, Slightly Impairing)
10 Psychological Limitation: Driven to prove himself (Common, Moderate)
10 Social Limitation: Parvenu (Frequently, Minor)
0 Social Limitation: Persona-non-grata in King's Court (Occasionally, Minor, Not Limiting In Some Cultures)
15 Bonus pts for background and artwork
65 Total Disadvantages Cost
APPEARANCE
Hair Color: Grey
Eye Color: Blue
Height: 1.80 m
Weight: 80.00 kg
Description:
Character created with Hero Designer (version 2007030411)

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