Val CHA Cost Roll Notes 20 STR 10 13- Lift 400 kg; 4d6 HTH Damage [2] 18 DEX 24 13- OCV: 6/DCV: 6 20 CON 20 13- 13 BODY 6 12- 10 INT 0 11- PER Roll 11- 13 EGO 6 12- ECV: 4 15 PRE 5 12- PRE Attack: 3d6 10 COM 0 11- 8 PD 4 Total: 8 PD (3 rPD) 8 ED 4 Total: 8 ED (3 rED) 4 SPD 12 Phases: 3, 6, 9, 12 8 REC 0 40 END 0 33 STUN 0 Total Characteristic Cost: 91 Movement: Running: 6"/12" Flight: 20"/40" Leaping: 8"/16" Swimming: 2"/4" Cost Powers & Skills Martial Arts: General HTH Training Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 5 Kick -2 +1 8d6 Strike 4 Punch +0 +2 6d6 Strike 60 Chi Blast: EB 12d6, END 6 12 Claws: HKA 1/2d6 (1d6+1 w/STR), Reduced Endurance (0 END; +1/2); Reduced Penetration (-1/4) 3 Thick Skin: Damage Resistance (3 PD/3 ED) 40 Bukujutsu: Flight 20", END 4 9 Springing About: Leaping +4" (8" forward, 4" upward) (Accurate), END 1 27 Regeneration: Healing BODY 5d6, Can Heal Limbs; Extra Time (Full Phase, -1/2), Self Only (-1/2), END 5 11 Nameck Metabolism: LS (Eating: Character does not eat; Longevity: Immortal; Sleeping: Character does not sleep) 20 Extendable Limbs: Stretching 6"; Limited Body Parts (arms; -1/4), No Noncombat Stretching (-1/4), END 3 Skills 16 +2 with All Combat 3 Acrobatics 13- 3 Breakfall 13- 221 Total Powers & Skills Cost 312 Total Character Cost 200+ Disadvantages 15 Psychological Limitation: Sworn To Defend Non-Warrior Namecks (Common, Strong) 10 Reputation: Nameckjin have strange, sorcerous powers, 11- 87 Experience 312 Total Disadvantage Points
Background/History: Namecks formally dwelled on the planet Nameck, living a fairly peaceful existence, until Freezer arrived looking for the legendary dragon balls. Unfortunately for the Nameckjin, their planet was destroyed in the resulting firefight between Freezer and Son Goku (and their allies). The Namecks were brought to Earth, and then sent to a new planet.
Known Namecks from the manga include: Kami-sama, The Great Demon King Piccolo (a.k.a. Piccolo Daimo), Piccolo (a.k.a. Ma Junior), Dende, Cargo, Nail, and Saichourou. There doesn't seem to be any sort of naming pattern for Nameckjin.
Personality/Motivation: The personalities of the warrior Namecks are pretty bland as we don't see enough of them to get any sort of racial consensus. As it stands, the warrior Namecks are also quite willing to fight virtually anyone in order to defend and protect their non-fighting brethren.
Powers/Tactics: Warrior Namecks are very strong, tough, can fly, and project chi blasts. They also can stretch their limbs long distances, as well as regenerate lost limbs almost instantly. They don't eat, only drink water, and require virtually no sleep.
Obviously, warrior Namecks can posses many and varied powers. Piccolo has a whole assortment of chi energy blasts he can cast, and the few warrior Namecks we see in addition to Piccolo are no exception. They are much like Saiyajins, and there is no reason why a warrior Nameck can't have all the same sorts of powers as any other (major) Dragon Ball Z character. For more information on options, see the Typical Saiyajin sheet.
Healer Namecks have massive healing powers, and return to full health virtually anyone. Dende is shown healing Vegita from a mortal wound in only a few moments.
Appearance: Namecks are green skinned, hairless humanoids. They look vaguely reptilian and have two small antenna on their foreheads. Namecks also have noticeable fangs and long nails. There seems to be only one sex and Namecks are born into a caste system, where a Nameck's occupation is predetermined before birth. Namcks range from 5' to over 7' in height and have varying weights, but tend to be slim. They tend to dress in loose tunics and vests, with baggy trousers and long cloaks.
Designer's Notes: This is a typical (base level) warrior caste Nameck. At 312 points, they are pretty tough, and most such characters will be tougher still, with more powers and skills.
(Namecks created by Akira Toriyama, character sheet created by Michael Surbrook)
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