Val CHA Cost Roll Notes 18 STR 8 13- Lift 303.1 kg; 3 ½d6 HTH Damage [2] 20+3 DEX 20 13-/14- 18 CON 8 13- 18 INT 8 13- PER Roll 13- 18 EGO 8 13- 18 PRE 8 13- PRE Attack: 3 ½d6 7+1 OCV 20 7+1 DCV 20 3 OMCV 0 6 DMCV 9 4 SPD 20 Phases: 3, 6, 9, 12 6+7 PD 4 Total: 6/13 PD (0/7 rPD) 5+7 ED 3 Total: 5/12 ED (0/7 rED) 8 REC 4 36 END 4 13 BODY 3 31 STUN 6 Total Characteristics Cost: 152 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 19 Basic Cyberbrain: +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 4 Air Filter: LS (Expanded Breathing (can breathe in the presence of heavy smoke, dust, and similar particles); Cybersystem (-¼) 4 Sub-Dermal Plating: Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; or Hit Locations 9-12; -¾), Cybersystem (-¼) 10 Reflex Enhancement: +3 DEX, +1 OCV, +1 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 8 Smartgun Link: +2 with Ranged Combat, +1 versus Range Modifiers with all attacks; Requires Smartlinked Weapon (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼) 13 Jinsei Hoshoku With Smartgun Adaptor: RKA 2d6, +1 Increased STUN Multiplier (+¼); OAF (-1), Beam (-¼), 10 Charges (-¼), Real Weapon (-¼), STR Minimum (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) Martial Arts: Karate Maneuver OCV DCV Effect 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm; 28 STR to Disarm roll 3 Legsweep +2 -1 4 ½d6 Strike, Target Falls 4 Punch/Snap Kick +0 +2 5 ½d6 Strike 5 Level I Spectracloth Lined Long Coat: Resistant Protection (4 PD/4 ED); OIF (-½), Real Armor (-¼), Requires A Roll (12- roll; Hit Locations 7-16; -¼) 3 Carbon Nanotube Inserts: Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 10-13; -¾), OIF (-½), Real Armor (-¼) Notes: Total DEF 7 in locations 10-13. With Sub-Dermal Plating, total DEF is 6 in location 9, and 9 in locations 10-12. (This uses the layering rules in page 120. If you don't want to use this, simply go with the highest DEF in any one location.) Skills 20 +2 with All Attacks 3 CK: [GM's choice of city] 13- 3 Combat Driving 13- (14-) 3 Disguise 13- 3 Electronics 13- 3 Fast Draw: handguns 13- (14-) 5 High Society 14- 2 KS: The Corporate World 11- 3 Persuasion 13- 3 Shadowing 13- 3 Stealth 13- (14-) 3 Streetwise 13- 4 TF: Common Motorized Ground Vehicles, Helicopters, Small Planes 2 WF: Small Arms Total Powers & Skill Cost: 149 Total Cost: 300 300+ Matching Complications (60) 20 DNPC: current client Very Frequently (Normal) 15 Hunted: current client's enemies Frequently (As Pow; Harshly Punish) Total Complications Points: 60 Experience Points: 0
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