KAZEI 5

CORPORATE DETECTIVE

Val	CHA	Cost	Roll	Notes
13	STR	3	12-	Lift 151.6 kg; 2 ½d6 HTH Damage [1]
18	DEX	16	13-
15	CON	5	12-
20	INT	10	13-	PER Roll 13-
15	EGO	5	12-
13	PRE	3	12-	PRE Attack:  2 ½d6

6	OCV	15	
6	DCV	15	
3	OMCV	0	
5	DMCV	6	
3+1	SPD	10		Phases:  4, 8, 12/3, 6, 9, 12

5+5	PD	3		Total:  5/10 PD (0/5 rPD)
4+5	ED	2		Total:  4/9 ED (0/5 rED)
6	REC	2
30	END	2
13	BODY	3
28	STUN	4		Total Characteristics Cost:  104

Movement:	Running:	12m/24m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
19	Cyberbrain:  +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
7	Attack Barrier:  Mental Defense (10 points total); Software (-½)
4	Impact Compensator:  Aid  Stun 1d6, Trigger (Activates when the character takes STUN Damage; +¾), 
	Invisible Power Effects (Fully Invisible; +1); Only to Aid Self (-1), 6 Charges (-¾), Only Restores 
	To Starting Values (-½), Cybersystem (-¼), [6]
2	Level One Datajack:  +1 with all computer-related skills; Requires DNI-Capable Device And Accessible 
	Datacable (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)	
6	Level One Stim-Dorphin Pharmacope:  Aid  BODY 1d6, Trigger (Activates when the character takes BODY 
	Damage; +¾), Invisible Power Effects (Fully Invisible; +1), Delayed Return Rate (points return at 
	the rate of 5 per Minute; +1); Only to Aid Self (-1), 6 Charges (-¾), Only Restores To Starting 
	Values (-½), Cybersystem (-¼), [6]
5	Synaptic Accelerator:  +1 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off 
	switch; -¼), END 1
	 	
13	Jinsei Hoshoku:  RKA 2d6, +1 Increased STUN Multiplier (+¼); OAF (-1), Beam (-¼), 10 Charges (-¼), 
	Real Weapon (-¼), STR Minimum (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼). [10]
8	Hudson TC-2:  RKA 2d6-1, +1 Increased STUN Multiplier (+¼); 2 Charges (-1 ½), OAF (-1), Beam (-¼), 
	Real Weapon (-¼), STR Minimum (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼), [2]
5	Level I Biosteel Vest:  Resistant Protection (5 PD/5 ED); Requires A Roll (11- roll; Hit Locations 
	9-12; -1), OIF (-½), Real Armor (-¼)

	Martial Arts:  Jujutsu
	Maneuver	OCV	DCV	Notes
4	Disarm		-1	+1	Disarm; 23 STR to Disarm roll
4	Escape		+0	+0	28 STR vs. Grabs
3	Joint Lock	+0	-1	Grab One Limb,  23 STR  for holding on
3	Legsweep	+2	-1	3 ½d6 Strike, Target Falls
3	Slam		+0	+1	2 ½d6 +v/10, Target Falls
3	Takedown	+1	+1	2 ½d6 Strike; Target Falls

	Perks
1	Fringe Benefit:  Corporate ID Card
2	Fringe Benefit:  Private Investigator License
3	Well-Connected
1	1)  Contact:  Bartender 11-
1	2)  Contact:  Bouncer 11-
1	3)  Contact:  City Government Official 8-
1	4)  Contact:  City Police Official 8-
1	5)  Contact:  Fixer 11-
1	6)  Contact:  Local Street Gang Boss 8-
1	7)  Contact:  Local Street Gang Member 8-
1	8)  Contact:  Media Producer 11-

	Skills
10	+2 with Jujutsu

2	AK: [character's choice of local area] 11-
3	Breakfall 13-
3	Bugging 13-
3	Bureaucratics 12-
2	CK: [character's choice of city] 11-
3	Combat Driving 13-
3	Computer Programming 13-
3	Conversation 12-
5	Deduction 14-
3	High Society 12-
2	KS: The Corporate World 11-
2	KS: [Corporation] History And Customs 11-
2	Language:  Japanese (fluent conversation)
2	Language:  Spanish (fluent conversation)
2	PS: Corporate Detective 11-
3	Persuasion 12-
3	Shadowing 13-
3	Stealth 13-
3	Streetwise 12-
3	Systems Operation 13-
2	WF:  Small Arms

Total Powers & Skill Cost:  170
Total Cost:  274

225+	Matching Complications (50)
10	Hunted:  [corporation the character works for] Infrequently (Mo Pow; NCI; Watching)
15	Psychological Complication:  Corporate Loyalty (Common; Strong)
10	Psychological Complication:  Investigative Curiosity (Common; Moderate)

Total Complications Points:  50
Experience Points:  49

Corporate Detective Hero Designer File


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