Val CHA Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 ½d6 HTH Damage [1] 18 DEX 16 13- 15 CON 5 12- 20 INT 10 13- PER Roll 13- 15 EGO 5 12- 13 PRE 3 12- PRE Attack: 2 ½d6 6 OCV 15 6 DCV 15 3 OMCV 0 5 DMCV 6 3+1 SPD 10 Phases: 4, 8, 12/3, 6, 9, 12 5+5 PD 3 Total: 5/10 PD (0/5 rPD) 4+5 ED 2 Total: 4/9 ED (0/5 rED) 6 REC 2 30 END 2 13 BODY 3 28 STUN 4 Total Characteristics Cost: 104 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 19 Cyberbrain: +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 4 Impact Compensator: Aid Stun 1d6, Trigger (Activates when the character takes STUN Damage; +¾), Invisible Power Effects (Fully Invisible; +1); Only to Aid Self (-1), 6 Charges (-¾), Only Restores To Starting Values (-½), Cybersystem (-¼), [6] 2 Level One Datajack: +1 with all computer-related skills; Requires DNI-Capable Device And Accessible Datacable (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 6 Level One Stim-Dorphin Pharmacope: Aid BODY 1d6, Trigger (Activates when the character takes BODY Damage; +¾), Invisible Power Effects (Fully Invisible; +1), Delayed Return Rate (points return at the rate of 5 per Minute; +1); Only to Aid Self (-1), 6 Charges (-¾), Only Restores To Starting Values (-½), Cybersystem (-¼), [6] 5 Synaptic Accelerator: +1 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), END 1 13 Jinsei Hoshoku: RKA 2d6, +1 Increased STUN Multiplier (+¼); OAF (-1), Beam (-¼), 10 Charges (-¼), Real Weapon (-¼), STR Minimum (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼). [10] 8 Hudson TC-2: RKA 2d6-1, +1 Increased STUN Multiplier (+¼); 2 Charges (-1 ½), OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼), [2] 5 Level I Biosteel Vest: Resistant Protection (5 PD/5 ED); Requires A Roll (11- roll; Hit Locations 9-12; -1), OIF (-½), Real Armor (-¼) Martial Arts: Jujutsu Maneuver OCV DCV Notes 4 Disarm -1 +1 Disarm; 23 STR to Disarm roll 4 Escape +0 +0 28 STR vs. Grabs 3 Joint Lock +0 -1 Grab One Limb, 23 STR for holding on 3 Legsweep +2 -1 3 ½d6 Strike, Target Falls 3 Slam +0 +1 2 ½d6 +v/10, Target Falls 3 Takedown +1 +1 2 ½d6 Strike; Target Falls Perks 1 Fringe Benefit: Corporate ID Card 2 Fringe Benefit: Private Investigator License 3 Well-Connected 1 1) Contact: Bartender 11- 1 2) Contact: Bouncer 11- 1 3) Contact: City Government Official 8- 1 4) Contact: City Police Official 8- 1 5) Contact: Fixer 11- 1 6) Contact: Local Street Gang Boss 8- 1 7) Contact: Local Street Gang Member 8- 1 8) Contact: Media Producer 11- Skills 10 +2 with Jujutsu 2 AK: [character's choice of local area] 11- 3 Breakfall 13- 3 Bugging 13- 3 Bureaucratics 12- 2 CK: [character's choice of city] 11- 3 Combat Driving 13- 3 Computer Programming 13- 3 Conversation 12- 5 Deduction 14- 3 High Society 12- 2 KS: The Corporate World 11- 2 KS: [Corporation] History And Customs 11- 2 Language: Japanese (fluent conversation) 2 Language: Spanish (fluent conversation) 2 PS: Corporate Detective 11- 3 Persuasion 12- 3 Shadowing 13- 3 Stealth 13- 3 Streetwise 12- 3 Systems Operation 13- 2 WF: Small Arms Total Powers & Skill Cost: 170 Total Cost: 274 225+ Matching Complications (50) 10 Hunted: [corporation the character works for] Infrequently (Mo Pow; NCI; Watching) 15 Psychological Complication: Corporate Loyalty (Common; Strong) 10 Psychological Complication: Investigative Curiosity (Common; Moderate) Total Complications Points: 50 Experience Points: 49
Corporate Detective Hero Designer File
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