Val CHA Cost Roll Notes 15+5 STR 5 12-/13- Lift 200 kg/400 kg; 3d6/4d6 HTH Damage [½] 14+6 DEX 8 12-/13- 18 CON 8 13- 13 INT 3 12- PER Roll 12-/16- 11 EGO 1 11- 18 PRE 8 13- PRE Attack: 3 ½d6 5+2 OCV 10 5+2 DCV 10 3 OMCV 0 3 DMCV 0 3+1 SPD 10 Phases: 4, 8, 12/3, 6, 9, 12 6+4 PD 4 Total: 6/10 PD (0/4 rPD) 6+4 ED 4 Total: 6/10 ED (0/4 rED) 7 REC 3 36 END 4 13 BODY 3 29 STUN 5 Total Characteristics Cost: 85 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 19 Cyberbrain: +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 4 Muscle Augmentation: +5 STR; Cybersystem (-¼), END 1 22 Reflex Enchancement: +6 DEX, +2 OCV, +2 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 8 Smartgun Link: +2 with Ranged Combat, +1 versus Range Modifiers; Requires Smartlinked Weapon (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼) 5 Synaptic Accelerator: +1 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), END 1 10 Steyr GB-100 With Smartgun Adaptor: RKA 1d6+1; OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 18 Charges (+¼) plus +1 OCV; OAF (-1), Real Weapon (-¼), [18] 5 Steyr GB-100 With Smartgun Adaptor: a second Steyr GB-100 (total of 2) 22 H&K MP2030 With Smartgun Link: RKA 1d6+1, Autofire (5 shots; +½); OAF (-1), STR Minimum (-½), Real Weapon (-¼), Beam (-¼), 30 Charges (+¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1 versus Range Modifer; OAF (-1), Real Weapon (-¼) plus Change Environment (-5 to Hearing Group PER Rolls), Reduced Endurance (0 END; +½); OAF (-1), No Range (-½), Real Weapon (-¼), [30] 5 Level I Spectracloth Lined Long Coat: Resistant Protection (4 PD/4 ED); Requires A Roll (12- roll; Hit Locations 7-16; -¾), OIF (-½), Real Armor (-¼) 3 Carbon Nanotube Inserts: Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 10-13; -1 ¼), OIF (-½), Real Armor (-¼) Notes: Total DEF 7 in locations 10-13. 4 Nightsight Goggles: +4 PER with Sight Group; OAF (-1), Only To Counteract Darkness Penalties (-½), Requires Ambient Light (won't work in total darkness) (-¼), 1 Continuing Fuel Charge lasting 3 Hours (-0) plus Detect Infrared Light 12-/16- (Sight Group); OAF (-1), Linked (Enhanced Perception; -½), 1 Continuing Fuel Charge lasting 3 Hours (-0), [1 cc] Martial Arts: Commando Training Maneuver OCV DCV Notes 3 Aikido Throw +0 +1 3d6/4d6 +v/10, Target Falls 4 Boxing Cross +0 +2 5d6/6d6 Strike 4 Judo Disarm -1 +1 Disarm; 25 STR /30 STR to Disarm 4 Kung Fu Block +2 +2 Block, Abort 3 Weapon Element: Blades, Clubs, Karate Weapons Perks 2 Fringe Benefit: Concealed Weapon Permit (where appropriate) 1 Fringe Benefit: Corporate ID Card Talents 6 +2/+2d6 Striking Appearance (vs. all characters) Skills 3 Breakfall 12- (13-) 3 Bureaucratics 13- 3 Combat Driving 12- (13-) 3 Computer Programming 12- 3 Demolitions 12- 3 High Society 13- 3 Interrogation 13- 2 KS: The Corporate World 11- 2 KS: [Corporation] History And Customs 11- 3 Security Systems 12- 5 Skipover Sprayfire 3 Stealth 12- (13-) 3 Systems Operation 12- 5 Two-Weapon Fighting ; Ranged Multiple Attacks Only (-1) 3 WF: Small Arms, Blades Total Powers & Skill Cost: 189 Total Cost: 273 300+ Matching Complications (60) 10 Distinctive Features: 'company man' or 'suit'; it's in the way they dress (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Hunted: [corporation the character works for] Infrequently (Mo Pow; NCI; Watching) 15 Psychological Complication: Bully With No Sense Of Humor; he gets paid to push people around, not to laugh (Common; Strong) 15 Psychological Complication: Corporate Loyalty (Common; Strong) Total Complications Points: 50 Experience Points: 0
Corporate Soldier Hero Designer File
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