Val CHA Cost Roll Notes 15+8 STR 5 12-/14- Lift 200 kg/606.3 kg; 3d6/4 ½d6 HTH Damage [3] 15+10 DEX 10 12-/14- 18 CON 8 13- 15 INT 5 12- PER Roll 12- 11 EGO 1 11- 15 PRE 5 12- PRE Attack: 3d6 5+3 OCV 10 5+3 DCV 10 3 OMCV 0 3 DMCV 0 3+2 SPD 10 Phases: 4, 8, 12/3, 5, 8, 10, 12 8+5 PD 6 Total: 8/13 PD (0/5 rPD) 5+5 ED 3 Total: 5/10 ED (0/5 rED) 7 REC 3 36 END 4 12+3 BODY 2 30 STUN 5 Total Characteristics Cost: 97 Movement: Running: 24m/48m Leaping: 20m/24m Swimming: 4m/8m Cost Powers & Skills 30 Advanced Cyberbrain: +15 EGO, +5 OMCV, +5 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 13 Single Strength Cyberarm: +8 STR; Only When Using Right Arm (-¼), Cybersystem (-¼) plus +1 BODY plus Resistant Protection (7 PD/7 ED); Requires A Roll (9- roll; Hit Locations 6-8; -1), Only Affects Right Arm (-1), END 2 15 Dual Strength Legs: +8 STR; Cybersystem (-¼), Only When Using Legs (-0) plus +2 BODY plus Resistant Protection (5 PD/5 ED); Requires A Roll (11- roll; Location 14-18; -1), END 2 7 Hydraulic Jack: Leaping +16m (20m forward, 10m upward), Reduced Endurance (0 END; +½); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), No Noncombat Movement (-¼) 33 Reflex Enhancement: +10 DEX, +3 OCV, +3 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 8 Speed Legs: Running +12m (24m total); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), END 1 10 Synaptic Accelerator: +2 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), END 2 Martial Arts: Kenjutsu Maneuver OCV DCV Damage 4 Bind +1 +0 Bind, 25 STR/33 STR 4 Block +2 +2 Block, Abort 4 Disarm -1 +1 Disarm; 25 STR/33 STR to Disarm roll 4 Evade -- +5 Dodge, Affects All Attacks, Abort 4 Lightning Stroke +2 +0 Weapon +2 DC Strike 5 Slashing Stroke -2 +1 Weapon +4 DC Strike 15 Katana: HKA 1 ½d6 (1 ½d6/2d6+1 w/STR), Reduced Endurance (0 END; +½); OAF (-1), STR Minimum 12 (-½), Real Weapon (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus Reach 1m 7 Level 1 Biosteel Bodysuit: Resistant Protection (5 PD/5 ED); Requires A Roll (13- roll; Hit Locations 7-17; -½), IIF (-¼), Real Armor (-¼) 4 Spectracloth Boots: Resistant Protection (4 PD/4 ED); Requires A Roll (9- roll; Hit Locations 16-18; -1 ½), OIF (-½), Real Armor (-¼) Talents 2 Off-Hand Defense 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 15 +3 with Kenjutsu 2 AK: Neo York Zero Zone 11- 3 Acrobatics 12- (14-) 7 Analyze: Style 14- 3 Breakfall 12- (14-) 1 Electronics 8- 3 Iaijutsu: Fast Draw: blades 12- (14-) 2 KS: Kenjutsu 11- 5 KS: Lace & Steel 14- 0 Language: English (idiomatic; literate) 2 Language: Japanese (fluent conversation) 3 Streetwise 12- 1 Survival (Urban) 8- 4 WF: Small Arms, Blades, Thrown Sword Total Powers & Skill Cost: 231 Total Cost: 317 300+ Matching Complications (60) 10 Distinctive Features: Extensive Cyberware (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Poor: most of the money she makes goes to keeping her cyberwawre tuned 20 Psychological Complication: Bad Tempered, tends to vent her frustrations via violence (Common; Total) 15 Psychological Complication: Bitter About Her Appearence, thus dislikes Lace & Steel, its fans, replicated humans, and attractive people (Common; Strong) Total Complications Points: 60 Experience Points: 17
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