Val CHA Cost Roll Notes 18 STR 8 13- Lift 303.1 kg; 3 ½d6 HTH Damage [4] 18 DEX 16 13- 13 CON 3 12- 10 INT 0 11- PER Roll 11- 15 EGO 5 12- 10 PRE 0 11- PRE Attack: 2d6 6 OCV 15 6 DCV 15 3 OMCV 0 5 DMCV 6 3+2 SPD 10 Phases: 4, 8, 12/3, 5, 8, 10, 12 4 PD 2 Total: 4 PD (0 rPD) 3 ED 1 Total: 3 ED (0 rED) 7 REC 3 26 END 2 10 BODY 0 26 STUN 3 Total Characteristics Cost: 89 Movement: Running: 14m/28m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 19 Basic Cyberbrain: +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 47 Skeletal Reinforcement: Resistant Protection (6 PD); Only To Protect Against Breaking Bones (-2), Only Works Against BODY Damage (-1) plus HA +3d6, Invisible Power Effects (Inobvious to Sight Group; +¼), Reduced Endurance (0 END; +½); Hand-To-Hand Attack (-¼) plus Physical Damage Reduction, Resistant, 75%; Only Works Against HTH Attacks (-1), BODY Only (-½) 10 Synaptic Accelerator: +2 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), END 2 Martial Arts: Commando Training Maneuver OCV DCV Effect 4 Boxing Cross +0 +2 5 ½d6 Strike 4 Judo Disarm -1 +1 Disarm; 28 STR to Disarm 4 Kung Fu Block +2 +2 Block, Abort 2 Move Soldier!: Running +2m (14m total), END 1 Perks 4 Contacts (4 points' worth) 2 Fringe Benefit: Concealed Weapon Permit (where appropriate) 1 Fringe Benefit: Corporal Skills 3 Demolitions 11- 3 Fast Draw: handguns 13- 2 KS: The Military/Mercenary/Terrorist World 11- 2 KS: [unit] History and Customs 11- 2 Navigation (Land) 11- 2 PS: Soldier (mercenary) 11- 3 Tactics 11- 7 WF: Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons Total Powers & Skill Cost: 129 Total Cost: 217 175+ Matching Complications (50) 5 Distinctive Features: uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: [GM's choice of multinational] Infrequently (Mo Pow; NCI; Harshly Punish) 10 Hunted: military unit the character belongs to Infrequently (Mo Pow; NCI; Watching) 15 Psychological Complication: Obey's Orders To The Best Of Her Ability (Common; Strong) 15 Psychological Complication: Retirement Plan—tries to maximize her profits so she can get out as soon as possible (Common; Strong) 20 Social Complication: Subject To Orders Very Frequently, Major Total Complications Points: 50 Experience Points: 42
Emma Stone's Hero Designer File
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