Val CHA Cost Roll Notes 20 STR 10 13- Lift 400 kg; 4d6 HTH Damage [2] 26 DEX 32 14- 23 CON 13 14- 15 INT 5 12- PER Roll 15- 8 EGO -2 11- 20 PRE 10 13- PRE Attack: 4d6 9 OCV 30 9 DCV 30 3 OMCV 0 3 DMCV 0 4+2 SPD 20 Phases: 3, 6, 9, 12/2, 4, 6, 8, 10, 12 8+4 PD 6 Total: 8/12 PD (0/4 rPD) 5+4 ED 3 Total: 5/9 ED (0/4 rED) 10 REC 6 46 END 6 15 BODY 5 35 STUN 8 Total Characteristics Cost: 181 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 34 Advanced Cyberbrain With Intrusion Countermeasures: +15 EGO, +5 OMCV, +7 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 15 Multi-Layered Attack Barrier: Mental Defense (18 points total), Hardened (+¼); Software (-½) 9 Finger Razors: HKA 1d6 (2d6+1 w/STR), Reduced Endurance (0 END; +½); Restrainable (can be affected by EMP pulses as well as Grabs and Entangles; -½), Cybersystem (-¼), No Knockback (-¼), Reduced Penetration (-¼), Real Weapon (-¼) 5 Flare Filter: Sight Group Flash Defense (6 points); Cybersystem (-¼) 8 Smartgun Link: +2 with Ranged Combat, +1 versus Range Modifiers with all attacks; Requires Smartlinked Weapon (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼) 10 Synaptic Accelerator: +2 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), END 2 10 Trauma Editor: Physical and Energy Damage Reduction, Resistant, 25%; Side Effects (character takes 3d6 STUN and 1d6 END Drain once the Trauma Editor shuts off; -1), STUN Only (-½), 4 Continuing Charges lasting 1 Minute each (-¼), Cybersystem (-¼), [4 cc] 18 Jinsei Hoshoku Zeta With Smartgun Adaptor: RKA 2d6, +1 Increased STUN Multiplier (+¼); OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 4 clips of 15 Charges (+¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1 vs. Range Modifier; OAF (-1), Real Weapon (-¼), [15] 4 Level I Spectracloth Jacket: Resistant Protection (4 PD/4 ED); Requires A Roll (11- roll; Hit Locations 7-12; -1), OIF (-½), Real Armor (-¼) 3 Carbon Nanotube Inserts: Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 10-13; -1 ¼), OIF (-½), Real Armor (-¼) Notes: Total DEF 7 in locations 10-12. 4 Level I Spectracloth Trousers: Resistant Protection (4 PD/4 ED); Requires A Roll (10- roll; Hit Locations 13-16; -1 ¼), OIF (-½), Real Armor (-¼) 4 Level I Spectracloth Boots: Resistant Protection (4 PD/4 ED); Requires A Roll (9- roll; Hit Locations 16-18; -1 ½), OIF (-½), Real Armor (-¼) 3 Hyper Immune System: LS (Immunity: All terrestrial diseases); Not versus Bioweapons (-½) 9 Augmented Senses: +3 PER with all Sense Groups 5 Augmented Senses: Discriminatory with Normal Smell 5 Augmented Eyes: UV Perception (Sight Group) Talents 5 Customized DNA: Bioware Compatible 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 20 +2 with All Attacks 3 Acrobatics 14- 3 Breakfall 14- 3 Climbing 14- 3 Concealment 12- 3 Demolitions 12- 3 Interrogation 13- 4 KS: The Corporate World 13- 4 KS: The Military/Mercenary/Terrorist World 13- 3 Shadowing 12- 3 Stealth 14- 4 Survival (Temperate/Subtropical, Urban) 12- 3 Tactics 12- 8 WF: Common Melee Weapons, Small Arms, Anti-Material Rifle, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons 3 Linguist 2 1) Language: Arabic (Modern) (completely fluent) 0 2) Language: English (idiomatic; literate) 2 3) Language: German (completely fluent) 2 4) Language: Japanese (completely fluent) 2 5) Language: Mandarin (completely fluent) 2 6) Language: Russian (completely fluent) Total Powers & Skill Cost: 235 Total Cost: 415 400+ Matching Complications (75) 10 Distinctive Features: Felinoid Features, looks like a cat-like human/humanoid cat (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Distinctive Features: Replicated Human DNA (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 10 Hunted: corporation that made him Infrequently (Mo Pow; NCI; Watching) 20 Hunted: hostile corporations Infrequently (Mo Pow; NCI; Harshly Punish) 5 Negative Reputation: known for his high body counts, Infrequently 25 Psychological Complication: Must Obey Owner's Commands (Very Common; Total) 15 Psychological Complication: Vicious Combatant, won't fight fair and tries to take every advantage he can get (Common; Strong) 20 Social Complication: Replicated Human (Very Frequently, Major) Total Complications Points: 75 Experience Points: 15
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