Val CHA Cost Roll Notes 13 STR 3 12- Lift 151.6 kg; 2 ½d6 HTH Damage [1] 17 DEX 14 12- 13 CON 3 12- 13 INT 3 12- PER Roll 12- 13 EGO 3 12- 13 PRE 3 12- PRE Attack: 2 ½d6 6 OCV 15 6 DCV 15 3 OMCV 0 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 5+6 PD 3 Total: 5/11 PD (0/6 rPD) 4+6 ED 2 Total: 4/10 ED (0/6 rED) 6 REC 2 26 END 2 11 BODY 1 25 STUN 3 Total Characteristics Cost: 94 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 19 Basic Cyberbrain: +10 EGO, +3 OMCV,+3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 2 Level One Datajack: +1 with all computer-related skills; Requires DNI-Capable Device And Accessible Datacable (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 2 Synthesizer Link: +1 with all musical instrument-related skills; Requires DNI-Capable Musical Instrument And Accessible Datacable (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 16 SRM Arms Model 1216: RKA 2 ½d6, +1 Increased STUN Multiplier (+¼), Area Of Effect (1m Radius; +¼); OAF (-1), 8 Charges (-½), Limited Range (40m; -¼), Real Weapon (-¼), Reduced By Range (-¼), Reduced Penetration (-¼), STR Minimum (-¼), Only Two Rounds Per Tube (see text; -0), [8] 8 Hudson TC-2: RKA 2d6-1, +1 Increased STUN Multiplier (+¼); 2 Charges (-1 ½), OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼), [2] 8 Throwing Knife: HKA 1d6-1 (1d6+1 w/STR), Reduced Endurance (0 END; +½); OAF (-1) plus Range Based On STR (+¼) for up 1d6+1 HKA; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (cannot use HKA until thrown blade is recovered; -½), [1 rc] 2 Synthleather Jacket: Resistant Protection (2 PD/2 ED); Requires A Roll (11- roll; Hit Locations 7-12; -1), OIF (-½), 0 DEF Versus Firearms (-½), Real Armor (-¼) 0 2 Synthleather Pants: Resistant Protection (2 PD/2 ED); Requires A Roll (10- roll; Hit Locations 13-16; -1 ¼), OIF (-½), 0 DEF Versus Firearms (-½), Real Armor (-¼) 0 2 Synthleather Boots: Resistant Protection (2 PD/2 ED); Requires A Roll (9- roll; Hit Locations 16-18; -1 ½), OIF (-½), 0 DEF Versus Firearms (-½), Real Armor (-¼) 0 Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 2 AK: Home Turf 11- 2 CK: city of character's choice 11- 3 Conversation 12- 2 KS: Gang Colors and Customs 11- 2 KS: [local city] Underworld 11- 2 PS: Songwriting 11- 2 PS: Vocalist 11- 2 PS: [play musical instrument of choice] 11- 3 Streetwise 12- 4 WF: Small Arms, Blades, Thrown Knives Total Powers & Skill Cost: 96 Total Cost: 189 175+ Matching Complications (50) 10 Distinctive Features: Blue Hair, Blue Clothing, Blue Glitter Star On Left Cheek (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 0 Hunted: other gang members Infrequently (Mo Pow; Limited Geographical Area; Watching) 10 Psychological Complication: Jealous, dislikes other 'pretty boys' (Common; Moderate) 15 Psychological Complication: Thrillseeker, craves action, adventure, excitement (Common; Strong) 10 Rivalry: Professional and Romantic (other rockers and 'boytoys'; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Total Complications Points: 50 Experience Points: 14
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