Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [1] 15+6 DEX 10 12-/13- 15 CON 5 12- 13 INT 3 12- PER Roll 12- 13 EGO 3 12- 15 PRE 5 12- PRE Attack: 3d6 5+2 OCV 10 5+2 DCV 10 3 OMCV 0 4 DMCV 3 3+1 SPD 10 Phases: 4, 8, 12/3, 6, 9, 12 6+4 PD 4 Total: 6/10 PD (0/4 rPD) 5+4 ED 3 Total: 5/9 ED (0/4 rED) 6 REC 2 30 END 2 13 BODY 3 31 STUN 6 Total Characteristics Cost: 84 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 19 Cyberbrain: +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 6 Cranial Radio: HRRP (Radio Group); Sense Affected As Hearing Group As Well A Radio Group (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 0 22 Reflex Enchancement: +6 DEX, +2 OCV, +2 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 5 Synaptic Accelerator: +1 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), END 1 3 Ultraviolet Filter: UV Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 27 Ares 5.56 LMG: RKA 2d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½); OAF Bulky (-1 ½), Real Weapon (-¼), Beam (-¼), STR Minimum (-¼), 200 Charges (+1) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1 versus Range Modifier; OAF (-1), Real Weapon (-¼) [200] 13 Jinsei Hoshoku: RKA 2d6, +1 Increased STUN Multiplier (+¼); OAF (-1), Beam (-¼), 10 Charges (-¼), Real Weapon (-¼), STR Minimum (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) [10] 7 Combat Knife: HKA 1d6-1 (2d6-1 w/STR), Range Based On STR (+¼), Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼), STR Minimum (-¼) 8 Throwing Knife: HKA 1d6-1 (2d6-1 w/STR), Reduced Endurance (0 END; +½); OAF (-1) plus Range Based On STR (+¼) for up to 20 Active Points of HKA; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (cannot use HKA until thrown blade is recovered; -½), [1 rc] 7 Standard Helmet: Resistant Protection (8 PD/8 ED); Requires A Roll (8- roll; locations 4-5; -1 ¾), OIF (-½), Real Armor (-¼) 4 Level I Spectracloth Lined Jacket: Resistant Protection (4 PD/4 ED); Requires A Roll (11- roll; Hit Locations 7-12; -1), OIF (-½), Real Armor (-¼) 3 Carbon Nanotube Inserts: Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 10-13; -1 ¼), OIF (-½), Real Armor (-¼) Notes: Total DEF 7 in locations 10-12. 5 Level 1 Biosteel Pants: Resistant Protection (5 PD/5 ED); Requires A Roll (10- roll; Hit Locations 13-16; -1 ¼), OIF (-½), Real Armor (-¼) 2 Move Soldier!: Running +2m (14m total), END 1 Martial Arts: Commando Training Maneuver OCV DCV Notes 3 Aikido Throw +0 +1 3d6 +v/10, Target Falls 4 Boxing Cross +0 +2 5d6 Strike 4 Judo Disarm -1 +1 Disarm; 25 STR to Disarm 4 Kung Fu Block +2 +2 Block, Abort 3 Weapon Element: Blades, Clubs, Karate Weapons Perks 1 Fringe Benefit: Corporal 1 Fringe Benefit: Weapon Permit (where appropriate) 4 Contacts (4 points' worth) Skills 3 Combat Driving 12- (13-) 5 Concentrated Sprayfire 3 Demolitions 12- 2 KS: The Military/Mercenary/Terrorist World 11- 2 KS: [Unit] History And Customs 11- 2 PS: [member of military] 11- 5 Rapid Autofire 3 Stealth 12- (13-) 1 TF: Helicopters 3 Tactics 12- 5 WF: Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns 2 Weaponsmith (Firearms) 12- Total Powers & Skill Cost: 199 Total Cost: 282 300+ Matching Complications (60) 5 Distinctive Features: uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Hunted: [military the character belongs to] Infrequently (Mo Pow; NCI; Watching) 20 Social Complication: Subject To Orders (Very Frequently, Major) Total Complications Points: 60 Experience Points: 0
Mercenary 1's Hero Designer File
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