Val CHA Cost Roll Notes 23 STR 13 14- Lift 606.3 kg; 4 ½d6 HTH Damage [2] 20 DEX 20 13- OCV: 6/DCV: 6 23 CON 13 14- 13 INT 3 12- PER Roll 12- 10 EGO 0 11- 18 PRE 8 13- PRE Attack: 3 ½d6 6 OCV 15 6 DCV 15 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 8+4 PD 6 Total: 8/12 PD (0/4 rPD) 8+4 ED 6 Total: 8/12 ED (0/4 rED) 10 REC 6 46 END 6 15 BODY 5 40 STUN 10 Total Characteristics Cost: 146 Movement: Running: 14m/28m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 34 Bushmaster Adaptive Combat Rifle (7.62mm): RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½); OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 30 Charges (+¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +2 vs. Range Modifier; OAF (-1), Real Weapon (-¼) plus Invisible Power Effects (Inobvious to Sight Group; +¼) for up to 70 Active Points of RKA; OAF (-1), Real Weapon (-¼) 12 Sword: HKA 1d6+1, Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼), STR Minimum (-¼) 8 Throwing Knife: HKA 1d6-1 (2d6 w/STR), Reduced Endurance (0 END; +½); OAF (-1) plus Range Based On STR (+¼) for up to 20 Active Points of HKA; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (cannot use HKA until thrown blade is recovered; -½), [1 rc] 4 Level I Spectracloth Lined Jacket: Resistant Protection (4 PD/4 ED); Requires A Roll (11- roll; Hit Locations 7-12; -1), OIF (-½), Real Armor (-¼) 3 Carbon Nanotube Inserts: Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 10-13; -1 ¼), OIF (-½), Real Armor (-¼) Notes: Total DEF 7 in locations 10-12. 2 Move Soldier!: Running +2m (14m total), END 1 1 Improved Longevity: LS (Longevity: 200 Years) 3 Hyper Immune System: LS (Immunity: All terrestrial diseases); Not Versus Bioweapons (-½) Martial Arts: Commando Training Maneuver OCV DCV Notes 3 Aikido Throw +0 +1 4 ½d6 +v/10, Target Falls 4 Boxing Cross +0 +2 6 ½d6 Strike 4 Choke -2 +0 Grab One Limb; 2d6 NND 4 Judo Disarm -1 +1 Disarm; 33 STR to Disarm 4 Karate "Chop" -2 +0 HKA 2d6 4 Kung Fu Block +2 +2 Block, Abort 2 Weapon Element: Blades (knives), Clubs Perks 1 Fringe Benefit: Corporal 1 Fringe Benefit: Weapon Permit (where appropriate) 4 Contacts (4 points' worth) Talents 5 Bioware Compatible 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 3 Demolitions 12- 1 High Society 8- 2 KS: The Military/Mercenary/Terrorist World 11- 2 KS: [Unit] History And Customs 11- 2 PS: [member of military] 11- 3 Stealth 13- 3 Streetwise 13- 2 TF: Common Motorized Ground Vehicles 3 Tactics 12- 5 WF: Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns Total Powers & Skill Cost: 133 Total Cost: 278 300+ Matching Complications (60) 5 Distinctive Features: Genetic Upgrade Markers In DNA (Not Concealable; Noticed and Recognizable; Detectable Only By Technology Or Major Effort) 5 Distinctive Features: uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Hunted: [military the character belongs to] Infrequently (Mo Pow; NCI; Watching) 20 Social Complication: Subject To Orders (Very Frequently, Major) Total Complications Points: 60 Experience Points: 0
Mercenary 4's Hero Designer File
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