KAZEI 5

Mercenary 4

Val	CHA	Cost	Roll	Notes
23	STR	13	14-	Lift 606.3 kg; 4 ½d6 HTH Damage [2]
20	DEX	20	13-	OCV:  6/DCV:  6
23	CON	13	14-
13	INT	3	12-	PER Roll 12-
10	EGO	0	11-
18	PRE	8	13-	PRE Attack:  3 ½d6

6	OCV	15	
6	DCV	15	
3	OMCV	0	
3	DMCV	0	
4	SPD	20		Phases:  3, 6, 9, 12

8+4	PD	6		Total:  8/12 PD (0/4 rPD)
8+4	ED	6		Total:  8/12 ED (0/4 rED)
10	REC	6
46	END	6
15	BODY	5
40	STUN	10		Total Characteristics Cost:  146

Movement:	Running:  14m/28m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
34	Bushmaster Adaptive Combat Rifle (7.62mm):  RKA 2d6+1, +1 Increased STUN Multiplier (+¼), Autofire 
	(5 shots; +½); OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 30 Charges (+¼) plus 
	+1 OCV; OAF (-1), Real Weapon (-¼) plus +2 vs. Range Modifier; OAF (-1), Real Weapon (-¼) 
	plus Invisible Power Effects (Inobvious to Sight Group; +¼) for up to 70 Active Points of 
	RKA; OAF (-1), Real Weapon (-¼)
12	Sword:  HKA 1d6+1, Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼), STR Minimum (-¼)
8	Throwing Knife:  HKA 1d6-1 (2d6 w/STR), Reduced Endurance (0 END; +½); OAF (-1) plus Range 
	Based On STR (+¼) for up to 20 Active Points of HKA; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout 
	(cannot use HKA until thrown blade is recovered; -½), [1 rc]
4	Level I Spectracloth Lined Jacket:  Resistant Protection (4 PD/4 ED); Requires A Roll (11- roll; 
	Hit Locations 7-12; -1), OIF (-½), Real Armor (-¼)
3	Carbon Nanotube Inserts:  Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 
	10-13; -1 ¼), OIF (-½), Real Armor (-¼)
	Notes:  Total DEF 7 in locations 10-12.
	 	
2	Move Soldier!:  Running +2m (14m total), END 1
1	Improved Longevity:  LS  (Longevity: 200 Years)
3	Hyper Immune System:  LS  (Immunity: All terrestrial diseases); Not Versus Bioweapons (-½)

	Martial Arts:  Commando Training
	Maneuver	OCV	DCV	Notes
3	Aikido Throw	+0	+1	4 ½d6 +v/10, Target Falls
4	Boxing Cross	+0	+2	6 ½d6 Strike
4	Choke		-2	+0	Grab One Limb; 2d6 NND
4	Judo Disarm	-1	+1	Disarm; 33 STR to Disarm
4	Karate "Chop"	-2	+0	HKA 2d6
4	Kung Fu Block	+2	+2	Block, Abort
2	Weapon Element:  Blades (knives), Clubs

	Perks
1	Fringe Benefit:  Corporal
1	Fringe Benefit:  Weapon Permit (where appropriate)
4	Contacts (4 points' worth)

	Talents
5	Bioware Compatible
3	+1/+1d6 Striking Appearance (vs. all characters)

	Skills
3	Demolitions 12-
1	High Society 8-
2	KS: The Military/Mercenary/Terrorist World 11-
2	KS: [Unit] History And Customs 11-
2	PS: [member of military] 11-
3	Stealth 13-
3	Streetwise 13-
2	TF:  Common Motorized Ground Vehicles
3	Tactics 12-
5	WF:  Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns

Total Powers & Skill Cost:  133
Total Cost:  278

300+	Matching Complications (60)
5	Distinctive Features:  Genetic Upgrade Markers In DNA (Not Concealable; Noticed and Recognizable; 
	Detectable Only By Technology Or Major Effort)
5	Distinctive Features:  uniform (Easily Concealed; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
10	Hunted:  [military the character belongs to] Infrequently (Mo Pow; NCI; Watching)
20	Social Complication:  Subject To Orders (Very Frequently, Major)

Total Complications Points:  60
Experience Points:  0

Mercenary 4's Hero Designer File


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