Val CHA Cost Roll Notes 18 STR 8 13- Lift 303.1 kg; 3 ½d6 HTH Damage [2] 17+3 DEX 14 12-/13- 18 CON 8 13- 13 INT 3 12- PER Roll 12- 14 EGO 4 12- 18 PRE 8 13- PRE Attack: 3 ½d6 7+1 OCV 20 7+1 DCV 20 5 OMCV 6 5 DMCV 6 3+1 SPD 10 Phases: 4, 8, 12/3, 6, 9, 12 4+9 PD 2 Total: 4/13 PD (0/9 rPD) 4+9 ED 2 Total: 4/13 ED (0/9 rED) 8 REC 4 36 END 4 12+2 BODY 2 40 STUN 10 Total Characteristics Cost: 131 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 24 Basic Cyberbrain: +12 EGO, +4 OMCV, +4 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 4 Strength Hand: +3 STR; Only When Using [right/left] Hand (-½), Cybersystem (-¼) plus Resistant Protection (2 PD/2 ED); Requires A Roll (8- roll; Location 6; -1 ¾), Only Affects [right/left] Hand (-1), END 1 9 Dual Strength Legs: +3 STR; Cybersystem (-¼), Only When Using Legs (-0) plus +2 BODY plus Resistant Protection (2 PD/2 ED); Requires A Roll (11- roll; Location 14-18; -1), END 1 23 Adrenal Booster: +9 DEX, +3 OCV, +3 DCV, +1 SPD; 2 Continuing Charges lasting 1 Turn each (-1), Cybersystem (-¼), Extra Time (Full Phase, Only to Activate, -¼), [2 cc] 10 Reflex Enhancement: +3 DEX, +1 OCV, +1 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 5 Synaptic Accelerator: +1 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), END 1 28 Level Two Skeletal Reinforcement: Resistant Protection (5 PD); Only To Protect Against Breaking Bones (-2), Only Works Against BODY Damage (-1) plus HA +2d6, Invisible Power Effects (Inobvious to Sight Group; +¼), Reduced Endurance (0 END; +½); Hand-To-Hand Attack (-¼) plus Physical Damage Reduction, Resistant, 50%; Only Works Against HTH Attacks (-1), BODY Only (-½) Martial Arts: Capoeira Maneuver OCV DCV Effect 4 Bencao (Front Thrust Kick)/Asfixiante (Punch) +0 +2 5 ½d6 Strike 5 Block +1 +3 Block, Abort 4 Cocorinha/Esquiva/Queda de Quatro -- +5 Dodge, Affects All Attacks, Abort 4 Meia lua de Frente/Queixada (Crescent Kick) +2 +0 5 ½d6 Strike 3 Rasteira/Banda/Tesoura/Arrastao (Legsweep/Takedown) +2 -1 4 ½d6 Strike, Target Falls 13 Level I Security Armor: Resistant Protection (9 PD/9 ED); OIF (-½), Real Armor (-¼), Requires A Roll (14- roll; locations 6-18; -¼) 7 Standard Helmet: Resistant Protection (8 PD/8 ED); Requires A Roll (8- roll; locations 4-5; -1 ¾), OIF (-½), Real Armor (-¼) 15 His Mojo Is Workin': Luck 3d6 Talents 15 Combat Sense 12- Skills 12 +1 Overall 4 +2 vs. Range Modifers with Handguns 3 Acrobatics 12- (13-) 2 AK: Neo York Zero Zone 11- 3 Breakfall 12- (13-) 3 Bureaucratics 13- 3 Combat Driving 12- (13-) 3 Concealment 12- 3 High Society 13- 2 KS: The Corporate World 11- 3 Language: French (fluent conversation; literate) 4 Language: Japanese (completely fluent; literate) 2 Language: Spanish (basic conversation; literate) 3 Mechanics 12- 2 PS: Bartender 11- 2 PS: Dancer 11- 3 Security Systems 12- 3 Stealth 12- (13-) 3 Streetwise 13- 3 WF: Small Arms, Straight Razor Total Powers & Skill Cost: 247 Total Cost: 377 300+ Matching Complications (60) 10 Distinctive Features: Extensive Cyberware (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 20 Hunted: [choice of multinational corporation] Infrequently (Mo Pow; NCI; Harshly Punish) 10 Negative Reputation: Corporate Black-Ops Assassin, Infrequently (Extreme) 15 Psychological Complication: Overconfident, Will Never Turn Down A Challenge To HTH Combat (Common; Strong) 10 Psychological Complication: Very Superstitious (Common; Moderate) 10 Unluck: 2d6 Total Complications Points: 60 Experience Points: 86
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