Val Char Cost Roll Notes 10 STR 0 11- Lift 100 kg; 2d6 HTH Damage [1] 13 DEX 6 12- 10 CON 0 11- 23 INT 13 14- PER Roll 14- 13 EGO 8 16- 15 PRE 5 12- PRE Attack: 3d6 3 OCV 0 3 DCV 0 3 OMCV 0 6 DMCV 9 3 SPD 10 Phases: 4, 8, 12 3+4 PD 1 Total: 3/7 PD (0/4 rPD) 3+4 ED 1 Total: 3/7 ED (0/4 rED) 4 REC 0 20 END 0 10 BODY 0 20 STUN 0 Total Characteristic Cost: 53 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 30 Advanced Cyberbrain: +15 EGO, +5 OMCV, +5 DMCV (15 Active Points); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 12 Attack Barrier: Mental Defense (18 points total); Software (-½) 6 Cranial Cellphone: Radio Perception/Transmission (Radio Group); Sense Affected As Hearing Group And Radio Group (-¼), Restrainable (EMP cut-off switch; -¼), Cybersystem (-¼) 6 Level Three Datajack: +3 with all computer-related Skills; Requires DNI-Capable Computer and Accessible Datacable (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 12 Skilljack: Variable Power Pool, 10 base + 5 control cost, No Skill Roll Required (+1); Limited Class of Powers Available (only specific Skills may be used) (-½); all slots Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 10 Steyr GB-100: RKA 1d6+1; OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 18 Charges (+¼) plus +1 OCV; OAF (-1), Real Weapon (-¼), [18] 4 Level I Spectracloth Jacket: Resistant Protection (4 PD/4 ED); Requires A Roll (11- roll; Hit Locations 7-12; -1), OIF (-½), Real Armor (-¼) Perks 1 Fringe Benefit: Passport 1 Fringe Benefit: Weapon Permit (where appropriate) 10 Money: Wealthy 3 Well-Connected 1 1) Fargo the Fixer: Favor 1 2) Kitten the Bounty Hunter: Favor 1 3) Kuno the Street Samurai: Favor 1 4) Vision the Rocker: Favor 11 5) Contact: Assorted People In the MegaTokyo City Government (Contact has significant Contacts of his own, Contact has useful Skills or resources), Organization Contact (x3) 11- 2 6) Contact: Azumi Industries Official (Contact has useful Skills or resources) 11- 3 7) Contact: Daitokuji Financial Group Official (Contact has useful Skills or resources) 12- 6 8) Contact: ESWAT Official (Contact has significant Contacts of his own, Contact has very useful Skills or resources) 13- 3 9) Contact: Highly-Placed UNA Law Enforcement Official (Contact has significant Contacts of his own, Contact has very useful Skills or resources) 8- 4 10) Contact: Member of the Diet (Japanase Parliament) (Contact has significant Contacts of his own, Contact has very useful Skills or resources) 11- 2 11) Contact: Mitsumi Technologies Official (Contact has useful Skills or resources) 11- Talents 5 Eidetic Memory 4 Speed Reading (x10) 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 8 +2 with all Interaction Skills 3 Bribery 12- 3 Bureaucratics 12- 3 Computer Programming 14- 3 Conversation 12- 2 Forgery (Documents) 14- 6 Gambling (Card Games, Sports Betting, Roulette) 14- 3 High Society 12- 3 Persuasion 12- 3 SS: Accounting 14- 3 Streetwise 12- 5 Trading 13- 1 WF: Handguns 3 Linguist 3 1) Language: English (idiomatic) 3 2) Language: French (idiomatic) 3 3) Language: German (idiomatic) 0 4) Language: Japanese (idiomatic; literate) 3 Scholar 2 1) KS: Current Trends In Technology 14- 2 2) KS: The Corporate World 14- 2 3) KS: The MegaTokyo Underworld 14- 2 4) KS: The Military/Mercenary/Terrorist World 14- 2 5) KS: The Rumor Mill 14- 2 6) KS: What's Hot In The Luxury Good Market 14- 3 Traveler 2 1) AK: Japan 14- 2 2) CK: MegaTokyo 14- 2 3) CK: Neo York 14- 1 4) CK: Neu Berlin 11- 1 5) CK: Sydney 11- Total Powers & Skill Cost: 224 Total Cost: 277 300+ Matching Complications (60) 10 Hunted: assorted clients, former clients, and rivals Frequently (As Pow; NCI; Watching) 15 Physical Complication: Nearsighted (-3 to Sight PER rolls if missing her Contacts) (Infrequently; Greatly Impairing) 15 Psychological Complication: A Certain Code Of Honor About Her Business Dealings (Common; Strong) 15 Psychological Complication: Greedy And Manipulative (Common; Strong) 10 Psychological Complication: Tries To Avoid Paying For Anything (if she can help it) (Common; Moderate) 5 Rivalry: Professional (all other MegaTokyo fixers; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) Total Complications Points: 60 Experience Points: 0
Notes: As you can probably guess, Nabiki's lifted from the Rumiko Takahashi's manga series Ranma 1/2. At the time one of the players was a big Nabiki fan, and I needed a MegaTokyo contact, so I dropped her in. She has since developed into a consistent contact for the PCs. They feed her money (lots of it) and she gets them anything they need... anything. For a long time I didn't bother to give her a character sheet, but as time passed I decided to try and quantify my assorted background characters with actual stats and began writing them up. I tried to base her off of what I figured a late 20s to early 30s Nabiki would really be like. She's very smart and not easily fooled, knows everyone who is anyone (she's people that knows people), has been around a bit and, naturally, is very wealthy.
Nabiki's primary motivation is money. She is coolly neutral in her dealings, although she avoids working with known psychotics and other people who are 'bad for business'. She does have a personal code of honor, in that all of her deals are private. She does not sell the fact that person A has bought from her to person B. It should also be noted that her quirk of 'Tries to Avoid Paying for Anything' can be milked for quite a bit of amusement value (such as when she pointedly stared at one of the PCs until he coughed up the cash for a taxi ride). Recently, she has been joined in MegaTokyo by Doc (a PC), who has quit the Kazei 5 team.
Description: Nabiki is about 5'7" or so, with a nicely proportioned figure. Her hair is very dark blackish brown and cut in a sort of pageboy style. Nabiki's sight is starting to go, so she has taken to wearing contacts, she will never allow herself to be seen in glasses. Nabiki is highly aware of the value of appearances and is always dressed in the finest clothing possible.
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