Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [1] 18+5 DEX 16 13-/14- 18 CON 8 13- 15 INT 5 12- PER Roll 12- 13 EGO 3 12- 18 PRE 8 13- PRE Attack: 3 ½d6 6+2 OCV 15 6+2 DCV 15 3 OMCV 0 5 DMCV 6 4 SPD 20 Phases: 3, 6, 9, 12 8+4 PD 6 Total: 8/12 PD (0/4 rPD) 6+4 ED 4 Total: 6/10 ED (0/4 rED) 8 REC 4 36 END 4 10 BODY 0 30 STUN 5 Total Characteristics Cost: 124 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 19 Basic Cyberbrain: +10 EGO, +3 OMCV,+3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 21 Reflex Enchancement: +5 DEX, +2 OCV, +2 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 8 Smartgun Link: +2 with Ranged Combat, +1 versus Range Modifiers; Requires Smartlinked Weapon (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼) 4 Vison Enhancement: +4 versus Range Modifier for Sight Group; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 11 Colt Mark VI With Smartgun Adaptor: RKA 1 ½d6; OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 16 Charges (-0) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1 vs. Recoil Modifiers with RKA; OAF (-1), Side Effects (+1 to firearms Hearing PER modifer; -½), Real Weapon (-¼) [16] 10 Steyr GB-100 With Smartgun Adaptor: RKA 1d6+1; OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), 18 Charges (+¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) [18] 9 Fragmentation Grenade: RKA 1 ½d6, Area Of Effect (12m Radius Explosion; +¼), +1 Increased STUN Multiplier (+¼); 2 Charges (-1 ½), OAF (-1), Real Weapon (-¼), Range Based On Strength (-¼), [2] 5 Level I Spectracloth Lined Long Coat: Resistant Protection (4 PD/4 ED); Requires A Roll (12- roll; Hit Locations 7-16; -¾), OIF (-½), Real Armor (-¼) 3 Carbon Nanotube Inserts: Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 10-13; -1 ¼), OIF (-½), Real Armor (-¼) Notes: Total DEF 7 in locations 10-13. Martial Arts: Street Fighting Maneuver OCV DCV Notes 4 Block +2 +2 Block, Abort 4 Elbow StrikePunch +0 +2 5d6 Strike 5 Knee Strike -2 +1 7d6 Strike 3 Takedown +1 +1 3d6 Strike; Target Falls Talents 6 +2/+2d6 Striking Appearance (vs. all characters) Skills 9 +3 with Small Arms 2 AK: Home Turf 11- 3 Breakfall 13- (14-) 2 CK: city of character's choice 11- 3 Charm 13- 3 Combat Driving 13- (14-) 5 Fast Draw: handguns 14- (15-) 3 High Society 13- 2 KS: Gangs, Their Colors, And Customs 11- 2 KS: The Organized Crime World 11- 2 KS: [local city] Underworld 11- 3 Lockpicking 13- (14-) 3 Persuasion 13- 3 Stealth 13- (14-) 3 Streetwise 13- 2 TF: Common Motorized Ground Vehicles 5 Two-Weapon Fighting ; Ranged Multiple Attacks Only (-1) 3 WF: Small Arms, Blades Total Powers & Skill Cost: 178 Total Cost: 301 175+ Matching Complications (50) 15 Hunted: assorted enemies, usually othe gangers and the like Frequently (As Pow; Harshly Punish) 10 Negative Reputation: utterly ruthless, Frequently (Extreme; Known Only To Other Gangs) 15 Psychological Complication: Casual Killer (will shoot just about anyone if the situation warrents it) (Common; Strong) 20 Psychological Complication: Sadist, like to cause pain and sufferingÑespecially to her enemies (Very Common; Strong) 15 Psychological Complication: Self-Centered, Semmerlane really only cares about herself (Common; Strong) 5 Social Complication: secretly into a number of unusual sexual practices Infrequently, Minor Total Complications Points: 50 Experience Points: 126
Semmerlane's Hero Designer File
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