KAZEI 5

SILK

Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage [2]
23	DEX	26	14-
18	CON	8	13-
13	INT	3	12-	PER Roll 12-
28	EGO	3	15-
18	PRE	8	13-	PRE Attack:  3 ½d6

8	OCV	25	
8	DCV	25	
3	OMCV	0	
4	DMCV	3	
4+1	SPD	20		Phases:  3, 6, 9, 12/3, 5, 8, 10, 12

7+8	PD	5		Total:  7/15 PD (0/8 rPD)
7+8	ED	5		Total:  7/15 ED (0/8 rED)
8	REC	4
40	END	4
13	BODY	3
34	STUN	7		Total Characteristics Cost:  159

Movement:	Running:	14m/28m 
		Leaping:	4m/8m
		Swimming:	6m/12m

Cost	Powers & Skills
30	Advanced Cyberbrain:  +15 EGO, +5 OMCV, +5 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
10	Attack Barrier:  Mental Defense (15 points total); Software (-½)
5	Flare Filter:  Sight Group Flash Defense (6 points); Cybersystem (-¼)
6	Internal Respirator:  LS  (Self-Contained Breathing); 1 Continuing Fuel Charge lasting 5 Minutes (-½), 
	Cybersystem (-¼), [1 cc]
8	Smartgun Link:  +2 with Ranged Combat; Requires Smartlinked Weapon (-½), Cybersystem (-¼), 
	Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼) plus +1 versus Range Modifiers 
	with all attacks; Requires Smartlinked Weapon (-½), Cybersystem (-¼), Restrainable (EMP cut-off 
	switch; -¼), Limited Range (64m; -¼)
3	Thermographic Filter:  IR Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
3	Ultraviolet Filter:  UV Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
5	Synaptic Accelerator:  +1 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off 
	switch; -¼), END 1

	Martial Arts:  Mixed Martial Arts
	Maneuver	OCV	DCV	Damage
5	Circle Kick	+1	-2	8d6 Strike
4	Evade	--	+5	Dodge, Affects All Attacks, Abort
4	Groin Kick	-1	+1	2d6 NND
	Notes:  Rigid rPD in vitals (Hit Location 13) protects.
4	Kidney Punch	-2	+0	HKA 2d6
4	Punch/Snap Kick	+0	+2	6d6 Strike

18	Jinsei Hoshoku Zeta With Smartgun Link:  RKA 2d6, +1 Increased STUN Multiplier (+¼); OAF (-1), 
	Beam (-¼), Real Weapon (-¼), STR Minimum 4-8 (-¼), 4 clips of 15 Charges (+¼) plus +1 OCV; 
	OAF (-1), Real Weapon (-¼) plus +1 versus Range Modifiers; OAF (-1), Real Weapon (-¼), [15]
12	Level II Biosteel Bodysuit:  Resistant Protection (8 PD/8 ED); Requires A Roll (13- roll; Hit 
	Locations 7-17; -½), IIF (-¼), Real Armor (-¼)
	 	
4	Swift Of Foot:  Running +4m (16m total)	1
3	Hyper Immune System:  LS  (Immunity: All terrestrial diseases); Not versus Bioweapons (-½)
1	Improved Longevity:  LS  (Longevity: 200 Years)

	Perks
2	Fringe Benefit:  Concealed Weapon Permit (where appropriate)

	Talents
5	Optimized DNA:  Bioware Compatible
4	Speed Reading (x10)
3	+1/+1d6 Striking Appearance (vs. all characters)

	Skills
20	+2 with All Attacks

3	Acrobatics 14-
3	Acting 13-
3	Breakfall 14-
3	Bugging 12-
3	Combat Driving 14-
3	Disguise 12-
5	Fast Draw:  handguns 15-
3	Interrogation 13-
2	PS: Mercenary/Retriever 11-
3	Security Systems 12-
3	Shadowing 12-
3	Stealth 14-
3	Streetwise 13-
2	TF:  Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
3	WF:  Small Arms, Blades
3	Scientist
2	KS: The Corporate World 11-
2	KS: The Mercenary/Military/Terrorist World 11-
2	KS: The Neo York Underworld 11-
2	KS: The Rumor Mill 11-
2	KS: The Neo York Zero Zone 11-

Total Powers & Skill Cost:  221
Total Cost:  380

300+	Matching Complications (60)
5	Distinctive Features:  Aluminum-colored cybereyes (Easily Concealed; Noticed and Recognizable; 
	Detectable By Commonly-Used Senses)
5	Distinctive Features:  Genetic Upgrade (Not Concealable; Noticed and Recognizable; Detectable 
	Only By Technology Or Major Effort)
10	Distinctive Features:  Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group)
20	Hunted:  a former employer Infrequently (Mo Pow; NCI; Harshly Punish)
15	Hunted:  her current employer Frequently (Mo Pow; NCI; Watching)
10	Negative Reputation:  a cold-blooded killer, Frequently (Extreme;  Known Only To Those In The 
	Business)
15	Psychological Complication:  Fairly Apathetic About The Needs Of Others (Common; Strong)
20	Psychological Complication:  Her Word Is Her Bond, Once She Gives It, She'll Keep Until Death 
	(Common; Total)
	
Total Complications Points:  60
Experience Points:  80

Silk's Hero Designer File


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