KAZEI 5

STREET SAMURAI 1

Val	CHA	Cost	Roll	Notes
19+6	STR	9	13-/14-	Lift 348.2 kg/800 kg; 3 ½d6/5d6 HTH Damage [2/3]
15+6	DEX	10	12-/13-
20	CON	10	13-
15	INT	5	12-	PER Roll 12-
13	EGO	3	12-	
15	PRE	5	12-	PRE Attack:  3d6

5+2	OCV	10	
5+2	DCV	10	
3	OMCV	0	
4	DMCV	3	
4+1	SPD	20		Phases:  3, 6, 9, 12/3, 5, 8, 10, 12

8+7	PD	6		Total:  8/15 PD (0/7 rPD)
8+7	ED	6		Total:  8/15 ED (0/7 rED)
8	REC	4
40	END	4
15	BODY	5
35	STUN	8		Total Characteristics Cost:  118

Movement:	Running:	12m/24m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
19	Cyberbrain:  +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
7	Attack Barrier:  Mental Defense (10 points total); Software (-½)
22	Cyber Blade:  HKA 2d6 (3d6/3 ½d6 w/STR), Reduced Endurance (0 END; +½); Cybersystem (-¼), Real 
	Weapon (-¼), No Knockback (-¼), Reduced Penetration (-¼)	0
5	Muscle Augmentation:  +6 STR; Cybersystem (-¼), END 1
22	Reflex Enchancement:  +6 DEX, +2 OCV, +2 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
8	Smartgun Link:  +2 with Ranged Combat, +1 versus Range Modifiers; Requires Smartlinked Weapon (-½), 
	Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼)
4	Sub-Dermal Plating:  Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; or Hit Locations 9-12; -¾), 
	Cybersystem (-¼)
5	Synaptic Accelerator:  +1 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off 
	switch; -¼), END 1
3	Ultraviolet Filter:  UV Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
	 	
29	Knights Armament Company Personal Defense Weapon With Smartgun Link:  RKA 2d6, Autofire (5 shots; +½); 
	OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼), Limited Range (200m; -¼), 30 Charges (+¼)
	plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +2 vs. Range Modifier; OAF (-1), Real 
	Weapon (-¼) plus Invisible Power Effects (Inobvious to Sight Group; +¼) for up to 52 Active 
	Points of RKA; OAF (-1), Real Weapon (-¼)
13	Jinsei Hoshoku With Smartgun Link:  RKA 2d6, +1 Increased STUN Multiplier (+¼); OAF (-1), Beam (-¼), 
	10 Charges (-¼), Real Weapon (-¼), STR Minimum (-¼) plus +1 OCV; OAF (-1), Real Weapon (-¼), [10]
4	Level I Spectracloth Lined Jacket:  Resistant Protection (4 PD/4 ED); Requires A Roll (11- roll; 
	Hit Locations 7-12; -1), OIF (-½), Real Armor (-¼)
	
	Martial Arts:  Street Fighting
	Maneuver	OCV	DCV	Notes
4	Block	+2	+2	Block, Abort
4	Disarm	-1	+1	Disarm; 29 STR /35 STR to Disarm
5	Kick	-2	+1	7 ½d6/9d6 Strike
3	Legsweep	+2	-1	4 ½d6/6d6 Strike, Target Falls
4	Punch	+0	+2	5 ½d6/7d6 Strike
3	Weapon Element:  Blades, Cyber Blades, Karate Weapons

	Skills
10	+1 with All Attacks

2	AK: [choice of local area] 11-
3	Breakfall 12- (13-)
3	Climbing 12- (13-)
3	Combat Driving 12- (13-)
2	KS: Cyber Technology 11-
2	KS: Local Street Gangs 11-
3	Stealth 12- (13-)
5	Streetwise 13-
5	Two-Weapon Fighting ; Ranged Multiple Attacks Only (-1)
5	WF:  Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns
3	Weaponsmith (Energy Weapons, Firearms) 13-

Total Powers & Skill Cost:  208
Total Cost:  325

300+	Matching Complications (60)

Total Complications Points:  50
Experience Points:  25

Street Smaurai 1 Hero Designer File


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