KAZEI 5

STREET SAMURAI 5

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
15+6	DEX	10	12-/13-
18	CON	8	13-
13	INT	3	12-	PER Roll 12-
18	EGO	8	13-
15	PRE	5	12-	PRE Attack:  3d6

5+2	OCV	10	
5+2	DCV	10	
3	OMCV	0	
6	DMCV	9	
4	SPD	20		Phases:  3, 6, 9, 12

5+7	PD	3		Total:  5/12 PD (0/7 rPD)
4+7	ED	2		Total:  4/11 ED (0/7 rED)
7	REC	3
36	END	4
13	BODY	3
30	STUN	5		Total Characteristics Cost:  108

Movement:	Running:	12m/24m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
19	Cyberbrain:  +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
7	Attack Barrier:  Mental Defense (10 points total); Software (-½)
6	Flare Filter:  Sight Group Flash Defense (7 points); Cybersystem (-¼)
2	Level One Datajack:  +1 with all computer-related skills; Requires DNI-Capable Device And Accessible 
	Datacable (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)	
9	Finger Razors:  HKA 1d6 (2d6 w/STR), Reduced Endurance (0 END; +½); Restrainable (can be affected 
	by EMP pulses as well as Grabs and Entangles; -½), Cybersystem (-¼), No Knockback (-¼), Reduced 
	Penetration (-¼), Real Weapon (-¼)
22	Reflex Enchancement:  +6 DEX, +2 OCV, +2 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
4	Sub-Dermal Plating:  Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; or Hit Locations 
	9-12; -¾), Cybersystem (-¼)
3	Thermographic Filter:  IR Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off 
	switch; -¼)
3	Ultraviolet Filter:  UV Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
	 	
24	Seburo C-25A:  RKA 2d6, Autofire (5 shots; +½); OAF (-1), Beam (-¼), Real Weapon (-¼), 
	STR Minimum (-¼), 50 Charges (+½) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus 
	+1 vs. Range Modifier; OAF (-1), Real Weapon (-¼)	[50]
15	Concussive Grenades:  Blast 8d6, Area Of Effect (18m Radius Explosion; +½); 2 Charges (-1 ½), OAF (-1), 
	Real Weapon (-¼), Range Based On Strength (-¼), [2]
9	Fragmentation Grenade:  RKA 1 ½d6, Area Of Effect (12m Radius Explosion; +¼), +1 Increased STUN 
	Multiplier (+¼); 2 Charges (-1 ½), OAF (-1), Real Weapon (-¼), Range Based On Strength (-¼), [2]
12	Stun Grenade:  Blast 3d6, NND (defense is Resistant PD; +0), Area Of Effect (8m Radius Explosion; +¼); 
	OAF (-1), 4 Charges (-1), Range Based On Strength (-¼), Real Weapon (-¼) plus Sight and 
	Hearing Groups Flash 3d6, Area Of Effect (8m Radius Explosion; +¼); OAF (-1), 4 Charges (-1), 
	Linked (Blast; -¼), Real Weapon (-¼), Range Based On Strength (-¼)	[4]
5	Level I Spectracloth Lined Long Coat:  Resistant Protection (4 PD/4 ED); Requires A Roll (12- roll; 
	Hit Locations 7-16; -¾), OIF (-½), Real Armor (-¼)
3	Carbon Nanotube Inserts:  Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 
	10-13; -1 ¼), OIF (-½), Real Armor (-¼)
	Notes:  Total DEF 7 in locations 10-13.
	
	Martial Arts:  Dirty Infighting
	Maneuver	OCV	DCV	Notes
4	Block		+2	+2	Block, Abort
4	Disarm		-1	+1	Disarm; 25 STR to Disarm
3	Takedown	+1	+1	3d6 Strike; Target Falls
4	Punch/Backhand	+0	+2	5d6 Strike
5	Roundhouse	-2	+1	7d6 Strike
3	Throw		+0	+1	3d6 +v/10, Target Falls

	Skills
10	+1 with All Attacks

3	Combat Driving 12- (13-)
3	Computer Programming 12-
3	High Society 12-
3	Stealth 12- (13-)
5	Streetwise 13-
3	Tracking 12-
5	WF:  Common Melee Weapons, Small Arms, Thrown Knives, Axes, and Darts
2	Weaponsmith (Firearms) 12-

Total Powers & Skill Cost:  204
Total Cost:  311

300+	Matching Complications (60)

Total Complications Points:  50
Experience Points:  11

Street Smaurai 5 Hero Designer File


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