Val CHA Cost Roll Notes 15+3 STR 5 12-/13- Lift 200 kg/303.1 kg; 3d6/3 ½d6 HTH Damage [½] 15+3 DEX 10 12-/13- 15 CON 5 12- 13 INT 3 12- PER Roll 12- 13 EGO 3 12- 15 PRE 5 12- PRE Attack: 3d6 5+1 OCV 10 5+1 DCV 10 3 OMCV 0 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 7+4 PD 5 Total: 7/11 PD (0/4 rPD) 5+4 ED 3 Total: 5/9 ED (0/4 rED) 6 REC 2 30 END 2 10 BODY 0 30 STUN 5 Total Characteristics Cost: 91 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills 19 Cyberbrain: +10 EGO, +3 OMCV, +3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 7 Attack Barrier: Mental Defense (10 points total); Software (-½) 2 Level One Datajack: +1 with all computer-related skills; Requires DNI-Capable Device And Accessible Datacable (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 2 Muscle Augmentation: +3 STR; Cybersystem (-¼), END 1 10 Reflex Enchancement: +3 DEX, +1 OCV, +1 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 12 Skilljack: Variable Power Pool, 10 base + 5 control cost, No Skill Roll Required (+1); Limited Class of Powers Available (only specific Skills may be used) (-½); all slots Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 8 Smartgun Link: +2 with Ranged Combat, +1 versus Range Modifiers; Requires Smartlinked Weapon (-½), Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼) 3 Thermographic Filter: IR Perception (Sight Group); Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼) 22 H&K MP2030 With Smartgun Link: RKA 1d6+1, Autofire (5 shots; +½); OAF (-1), STR Minimum (-½), Real Weapon (-¼), Beam (-¼), 30 Charges (+¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1 versus Range Modifer; OAF (-1), Real Weapon (-¼) plus Change Environment (-5 to Hearing Group PER Rolls), Reduced Endurance (0 END; +½); OAF (-1), No Range (-½), Real Weapon (-¼), [30] 11 H&K VP70 Z With Smartgun Link: RKA 1d6+1, Autofire (3 shots; +¼); OAF (-1), STR Minimum (-½), Real Weapon (-¼), Beam (-¼), 18 Charges (+¼) plus +2 to offset Recoil Penalties; OAF (-1), Side Effects (+1 to firearms Hearing PER modifier) (-½), Real Weapon (-¼), [18] 5 Level I Spectracloth Lined Long Coat: Resistant Protection (4 PD/4 ED); Requires A Roll (12- roll; Hit Locations 7-16; -¾), OIF (-½), Real Armor (-¼) 3 Carbon Nanotube Inserts: Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 10-13; -1 ¼), OIF (-½), Real Armor (-¼) Notes: Total DEF 7 in locations 10-13. Martial Arts: Dirty Infighting Maneuver OCV DCV Notes 4 Block +2 +2 Block, Abort 4 Punch/Backhand +0 +2 5d6/5 ½d6 Strike 5 Roundhouse -2 +1 7d6/7 ½d6 Strike 3 Throw +0 +1 3d6/3 ½d6 +v/10, Target Falls Skills 10 +1 with All Attacks 2 AK: [choice of local area] 11- 3 Breakfall 12- (13-) 3 Climbing 12- (13-) 3 Combat Driving 12- (13-) 2 KS: Cyber Technology 11- 2 KS: Local Street Gangs 11- 3 Stealth 12- (13-) 5 Streetwise 13- 5 Two-Weapon Fighting ; Ranged Multiple Attacks Only (-1) 5 WF: Common Melee Weapons, Small Arms, General Purpose/Heavy Machine Guns 2 Weaponsmith (Firearms) 12- Total Powers & Skill Cost: 163 Total Cost: 254 300+ Matching Complications (60) Total Complications Points: 50 Experience Points: 0
Street Smaurai 6 Hero Designer File
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