KAZEI 5

WENDY

Val	CHA	Cost	Roll	Notes
15+5	STR	5	12-/13-	Lift 200 kg/400 kg; 3d6/4d6 HTH Damage [½]
18+6	DEX	16	13-/14-
20	CON	10	13-
15	INT	5	12-	PER Roll 12-
13	EGO	3	12-
15	PRE	5	12-	PRE Attack:  3d6

6+2	OCV	15	
6+2	DCV	15	
3	OMCV	0	
4	DMCV	3	
4+1	SPD	20		Phases:  3, 6, 9, 12/3, 5, 8, 10, 12

8+4	PD	6		Total:  8/12 PD (0/4 rPD)
8+4	ED	6		Total:  8/12 ED (0/4 rED)
7	REC	3
40	END	4
13	BODY	3
30	STUN	5		Total Characteristics Cost:  124

Movement:	Running:	12m/24m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers & Skills
19	Basic Cyberbrain:  +10 EGO, +3 OMCV,+3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
7	Attack Barrier:  Mental Defense (10 points total); Software (-½)
22	Cyber Blade:  HKA 2d6 (3d6/3d6+1 w/STR), Reduced Endurance (0 END; +½); Cybersystem (-¼), Real 
	Weapon (-¼), No Knockback (-¼), Reduced Penetration (-¼)
4	Muscle Augmentation:  +5 STR; Cybersystem (-¼), END 1
22	Reflex Enchancement:  +6 DEX, +2 OCV, +2 DCV; Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼)
8	Smartgun Link:  +2 with Ranged Combat, +1 versus Range Modifiers; Requires Smartlinked Weapon (-½), 
	Cybersystem (-¼), Restrainable (EMP cut-off switch; -¼), Limited Range (64m; -¼)
5	Synaptic Accelerator:  +1 SPD; Costs Endurance (-½), Cybersystem (-¼), Restrainable (EMP cut-off 	
	switch; -¼), END 1
	
22	H&K MP2030:  RKA 1d6+1, Autofire (5 shots; +½); OAF (-1), STR Minimum (-½), Real Weapon (-¼), Beam (-¼), 
	30 Charges (+¼) plus +1 OCV; OAF (-1), Real Weapon (-¼) plus +1 versus Range Modifer; 
	OAF (-1), Real Weapon (-¼) plus Change Environment (-5 to Hearing Group PER Rolls), Reduced 
	Endurance (0 END; +½); OAF (-1), No Range (-½), Real Weapon (-¼)	[30]
5	Level I Spectracloth Lined Long Coat:  Resistant Protection (4 PD/4 ED); Requires A Roll (12- roll; 
	Hit Locations 7-16; -¾), OIF (-½), Real Armor (-¼)
3	Carbon Nanotube Inserts:  Resistant Protection (3 PD/3 ED); Requires A Roll (10- roll; Hit Locations 
	10-13; -1 ¼), OIF (-½), Real Armor (-¼)
	Notes:  Total DEF 7 in locations 10-13.

	Martial Arts:  Street Fighting
	Maneuver		OCV	DCV	Notes
4	Block			+2	+2	Block, Abort
4	Disarm			-1	+1	Disarm; 25 STR /30 STR to Disarm
4	Elbow/Knee Smash	+2	+0	5d6/6d6 Strike
3	Legsweep		+2	-1	4d6/5d6 Strike, Target Falls
4	Punch/Snap Kick		+0	+2	5d6/6d6 Strike
5	Side/Roundhouse Kick	-2	+1	7d6/8d6 Strike
3	Weapon Element:  Blades, Cyber Blades, Karate Weapons

	Talents
6	+2/+2d6 Striking Appearance (vs. all characters)

	Skills
10	+1 with All Attacks

2	AK: Home Turf 11-
3	Breakfall 13- (14-)
2	CK: city of character's choice 11-
3	Climbing 13- (14-)
3	Combat Driving 13- (14-)
2	KS: Cyber Technology 11-
2	KS: Gang Colors and Customs 11-
3	Stealth 13- (14-)
5	Streetwise 13-
5	WF:  Common Melee Weapons, Small Arms, Karate Weapons
0	TF:  Two-Wheeled Motorized Ground Vehicles

Total Powers & Skill Cost:  190
Total Cost:  314

175+	Matching Complications (50)
5	Distinctive Features:  Gang Colors (Easily Concealed; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
5	Distinctive Features:  Strong Southern Drawl (Easily Concealed; Noticed and Recognizable; Detectable 
	By Commonly-Used Senses)
0	Hunted:  other gang members Infrequently (Mo Pow; Limited Geographical Area; Watching)
15	Psychological Complication:  Likes To Play One Gang Member Off Another For Her Affections (Common; Strong)

Total Complications Points:  50
Experience Points:  139

Wendy's Hero Designer File


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