Power: 2d6+1 RKA
Modifiers: +1 Stun (+1/2), -1 OCV (-5 Pts), 5 Shots (-3/4), STR Minimum (-1/4), OAF (-1)
Active Cost: 47
Real Cost: 16
NOTES: Rather than use the usual cylinder, the Sha Shan uses a disposable one preloaded with caseless 454 cartridges. When the weapon is empty, one drops the old cylinder and slaps in a fresh one. This large pistol has a PER modifier of +3.
Power: 2d6 RKA
Modifiers (flechette): Armor Piercing (+1/2), +1 OCV (+5 Pts), +2 RMod (+6 Pts), 10 Shots (-1/4), STR Minimum (-1/4), OAF (-1)
Modifiers (pellet): +1 Stun (+1/2), +1 OCV (+5 Pts), +2 RMod (+6 Pts), 10 Shots (-1/4), STR Minimum (-1/4), OAF (-1)
Active Cost: 56
Real Cost: 22
Power: 1d6 RKA
Modifiers: +1 OCV (+5 Pts), +1 RMod (-3 Pts), 9 Shots (-1/4), STR Minimum (-1/4), OAF (-1)
Active Cost: 23
Real Cost: 9
NOTES: This pistol has a PER modifier of +0
Power: 1d6 RKA
Modifiers: -2 RMod (-6 Pts), 9 Shots (-1/4), STR Minimum (-1/4), OAF (-1)
Active Cost: 15
Real Cost: 4
NOTES: This pistol has a PER modifier of +0. Metal and Chemical detectors have a -3 modifier to spot this weapon. It uses caseless rounds.
Power: 1d6+1 RKA
Modifiers: Autofire 5 (+1/2), +1 Stun (+1/2), 30 Shots (+1/4), Burnout 14- (-1/4), STR Minimum (-1/4), OAF (-1)
Active Cost: 45
Real Cost: 18
Power: 1 1/2d6 RKA
Modifiers: +1 Stun (+1/2), +1 OCV (+5 Pts), 18 Shots (+1/4), STR Minimum (-1/4), OAF (-1)
Active Cost: 49
Real Cost: 22
NOTES: This pistol has a PER modifier of +2.
Power: 1 1/2d6 RKA
Modifiers: -2 OCV (-10 Pts), -2 RMod (-6 Pts), 2 Shots (-1 1/2), STR Minimum (-1/4), OAF (-1)
Active Cost: 25
Real Cost: 2
NOTES: Capable of 2 round autofire (cannot be spread/no suppression fire).
Power: 3d6 RKA
Modifiers: +1 Stun (+1/2), -1 OCV (-5 Pts), -1 RMod (-3 Pts), 1 Shot (-2), Jam 11- (-1), STR Minimum (-1/4), OAF (-1)
Active Cost: 67
Real Cost: 11
44 Magnum
Power: 2d6 RKA
Modifiers: +1 Stun (+1/2), +1 OCV (+5 Pts), +1 RMod (+3 Pts), 15 Shots (-0), STR Minimum (-1/4), OAF (-1)
Active Cost: 53
Real Cost: 21
357 Magnum
Power: 1 1/2d6 RKA
Modifiers: +1 OCV (+5 Pts), +1 RMod (+3 Pts), 15 Shots (-0), STR Minimum (-1/4), OAF (-1)
Active Cost: 45
Real Cost: 20
.45 ACP
Power: 1d6+1 RKA
Modifiers: +1 Stun (+1/2), +1 OCV (+5 Pts), +1 RMod (+3 Pts), 15 Shots (-0), STR Minimum (-1/4), OAF (-1)
Active Cost: 38
Real Cost: 17
9 mm
Power: 1d6+1 RKA
Modifiers: +1 OCV (+5 Pts), +1 RMod (+3 Pts), 15 Shots (-0), STR Minimum (-1/4), OAF (-1)
Active Cost: 28
Real Cost: 12
NOTES: These pistols all use caseless ammunition and have a PER modifier of +3.
Power: 1d6+1 RKA
Modifiers: 13 Shots (-0), STR Minimum (-1/4), OAF (-1)
Active Cost: 20
Real Cost: 9
NOTES: This pistol has a PER modifier of +2
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