SHADOWS ANGELUS

DIRECTOR JAMADAGNI RENUKA

Campaign End

Val	CHA	Cost	Roll	Notes
8	STR	-2	11-	Lift 75.8 kg; 1 ½d6 HTH Damage [1]
18	DEX	16	13-
18	CON	8	13-
18	INT	8	13-	PER Roll 13-
20	EGO	10	13-
18	PRE	8	13-	PRE Attack:  3 ½d6

6	OCV	15	
6	DCV	15	
7	OMCV	12	
7	DMCV	12	
4	SPD	20		Phases:  3, 6, 9, 12

4	PD	2		Total:  4 PD (0 rPD)
4	ED	2		Total:  4 ED (0 rED)
6	REC	2
50	END	6
8	BODY	-2
21	STUN	1		Total Characteristic Cost:  132

Movement:	Running:	14m/28m 
		Leaping:	2m/4m
		Swimming:	6m/12m

Cost	Powers & Skills
7	I Survived Omega Sector:  +15 PRE; Only To Protect Against Presence Attacks (-1)

82	Animistic/Elemental Sorcery:  Variable Power Pool, 60 base + 60 control cost, Powers Can 
	Be Changed As A Half-Phase Action (+½); Limited Special Effect (magic spells; -½); all slots 
	Gestures (-¼), Incantations (-¼)

	Martial Arts:  Bhakti Negara Pentjack Silat
	Maneuver		OCV	DCV	Damage
4	Block		+2	+2	Block, Abort
4	Dodge		--	+5	Dodge, Affects All Attacks, Abort
4	Escape		+0	+0	23 STR vs. Grabs
5	Kick		-2	+1	5 ½d6 Strike
3	Legsweep	+2	-1	2 ½d6 Strike, Target Falls
4	Punch/Elbow Strike
			+0	+2	3 ½d6 Strike
2	Weapon Element:  Blades, Clubs

10	Enchanted Kris:  HKA ½d6, Affects Desolidified (Supernatural SFX Only; +¼), Reduced Endurance 
	(0 END; +½), Penetrating (+½); OAF (-1), STR Minimum (7; -¼), Required Hands (1; -0)
15	My Mind Is My Own:  Mental Defense (15 points total)
2	Fast On Her Feet:  Running +2m (14m total), END 1
1	Loves The Water:  Swimming +2m (6m total), END 1

	Perks
6	Contact:  Paul "Old Paulie" Santerino, Angelus PD (Contact is slavishly loyal to character, 
	Good relationship with Contact) 11-
8	Director of XSWAT:  Fringe Benefit:  Director of XSWAT
5	Director of XSWAT Powers:  Fringe Benefit:  Concealed Weapon Permit (where appropriate), 
	Federal/National Police Powers
9	Positive Reputation:  Defender Of Angelus—the sorceress—caller of the Digital Angel—braved the 
	deepest ocean and the darkest heart of the city—sees truly. (City Of Angelus) 14-, +3/+3d6

	Talents
6	+2/+2d6 Striking Appearance (vs. all characters)

	Skills
20	Combat Skill:  +2 with All Combat
20	Magical Skill:  +4 with Animistic/Elemental Sorcery
3	XSWAT Combat Training:  +1 Block, Dodge, Dive For Cover

3	Acrobatics 13-
0	AK: Indonesia 8-
3	Breakfall 13-
3	Bureaucratics 13-
2	CK: Angelus 11-
3	Criminology 13-
0	Language:  Bahasa Indonesian (idiomatic; literate)
3	Language:  English (completely fluent; literate, literate is free)
1	Language:  Greek, Ancient (basic conversation; literate, Literate Only)
1	Language:  XSWAT Combat Code (basic conversation)
3	Paramedics 13-
17	Power:  Elemental Sorcery 20-
0	PS: Dance 11-
3	Teamwork 13-
7	TF:  Jetskis, SCUBA, Small Motorized Boats, Surfing, Two-Wheeled Motorized Ground Vehicles, 
	Windsurfing, XSWAT Spinner
4	WF:  Common Melee Weapons, Handguns, Tonfa/Nightstick/Stunstick
3	Scholar
1	1)  KS: Bhakti Negara Pentjack Silat 11-
1	2)  KS: Criminal Law And Procedure 11-
1	3)  KS: Entities 11-
1	4)  KS: Folklore And Superstition 11-
2	5)  KS: The Magical/Occult/Supernatural World 13-
2	6)  KS: World Religions 13-

Total Powers & Skill Cost:  285
Total Cost:  416

225+	Matching Complications (50)
15	Distinctive Features:  Magical Aura (Not Concealable; Always Noticed and Causes Major Reaction; 
	Detectable By Uncommonly-Used Senses) 
0	Distinctive Features:  Mystic Sygil On Forehead (Easily Concealed; Noticed and Recognizable; 
	Detectable By Commonly-Used Senses)
5	Distinctive Features:  XSWAT Uniform (Easily Concealed; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
5	Hunted:  Other Magicians/Magical Groups Around The World Infrequently (As Pow; PC has a Public ID 
	or is otherwise very easy to find; Watching)
10	Hunted:  Entities Infrequently (As Pow; Harshly Punish)
20	Hunted:  Angelus City Council Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very 
	easy to find; Watching)
20	Psychological Complication:  Dedicated To The Goals Of XSWAT And Protecting The City Of Angelus; 
	Tries To Uphold The Common Good For All (Very Common; Strong)
0	Psychological Complication:  Phobia—Spiders (one can never really forget Omega Sector) (Uncommon; 
	Moderate)
10	Psychological Complication:  After All These Years, She's Still An Unrepentant Magical Showoff, 
	And Supremely Confident In Her Magical Skills (Common; Moderate)
5	Negative Reputation:  Director of XSWAT ("she leads that police force that fights monsters and 
	stuff!"), Infrequently
20	Social Complication:  Subject To Orders Of The City Council (Very Frequently; Major)
15	Social Complication:  Director of XSWAT—Public ID/Famous (Frequently; Major)

Total Complications Points:  50
Experience Points:  191
Jamadigni Renuka

Comments: And this is Jamadigni Renuka at the end of play (which would be right around January 24, 2113). Not bad for less than a year on the force, eh? She went from rookie beat cop to Director of the whole shebang! Actually, it wasn’t as easy as all that, but still, never in my wildest dreams did I imagine my character in charge of the force she was serving. I recall thinking “I’d like to see her make Captain, command her own squad, or perhaps teach magical studies to new recruits.” Yeah, you can see how that turned out.

Now, lets talk about what changed:

Her increased Characteristics came about for various reasons. One was simply inflation. She really needed to be faster to be able to keep up with both her fellow PCs and her foes. On the other hand, intensive combat training was stated to be part of the whole team’s regimen, not to mention simple “on the job training” (We ended up in a lot of combats!). The increased Presence came about because Jama (and the rest of the team) really did enter (and survive) the fabled Omega Sector. Why is that important? Ever read or seen The Mist? Played DOOM 3? Seen In The Mouth Of Madness? Omega Sector’s something like that....

Her VPP went up after certain in-game events (as I mentioned before). You can also see the build for her enchanted kris (a wavy-bladed knife carried by almost everyone in Indonesia). I also gave her Mental Defense because, in the words of one PC, “You have a strength of will that shines in you like a sun.”

The Contact and Reputation were given in game by the GM. She also didn’t have to pay for the “Director” Perk, it was assumed. Paulie was “slavishly loyal” to Jama for several reasons. One, she saved him being crushed to death by enveloping in a protective Force Field at just the right moment. And two, in one of those little things that made the campaign fun, Jama (and Nathan Carpenter the paladin) came into a hospital at one point and found the waiting room filled with injured police officers. Since Jama’s kris could cut through anything (it has Penetrating), she cut the locks on some vending machines and with the Nathan’s help started handing out coffee, sodas, and snacks to the injured. Needless to say, the police present never forgot that. Other elements of the Positive Reputation refer to in-game events. I’ll talk more about the Digital Angel under “Spells.”

Many of Jama’s new skills are a result of in game needs. The squad’s leader (a PC) created a list of training objectives, which included things like +2m of Running, the Level with Block and Dodge, Combat Codes, and Teamwork. She learned to read Greek while studying a magical tome (an important plot point). The +2 with All Combat came about after I consolidated a few Combat Skill Levels.

Her Complications have been radically altered. She’s gained some new ones (such as the Hunted/Watched by the Angelus City Council), lost at least one Psychological Complication, and had others re-written. Oh, and remember my comments about Omega Sector? That’s why she has that 0-point Psychological Complication dealing with spiders.

(Character sheet created by Michael Surbrook)


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