Val CHA Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [1] 17 DEX 21 12- OCV: 6/DCV: 6 18 CON 16 13- 11 BODY 2 11- 15 INT 5 12- PER Roll 12- 23 EGO 26 14- ECV: 8 15 PRE 5 12- PRE Attack: 3d6 12 COM 1 11- 5 PD 2 Total: 5 PD (0 rPD) 5 ED 1 Total: 5 ED (0 rED) 4 SPD 13 Phases: 3, 6, 9, 12 7 REC 0 50 END 7 28 STUN 0 Total Characteristic Cost: 104 Movement: Running: 6"/12" Flight: 15"/30" Leaping: 3"/6" Swimming: 2"/4" Tunneling: 1"/2" Cost Powers & Skills 43 Esper Power Array: Multipower, 75-point reserve, all slots Side Effects (-1/4), Concentration (1/2 DCV; -1/4), Powers Can Only Be Used At Full Strength (-1/4) 4u 1) Ego Attack 7 1/2d6; Side Effects (-1/4), Concentration (1/2 DCV; -1/4), Powers Can Only Be Used At Full Strength (-1/4), END 7 4u 2) PK Wave: EB 5d6, Double Knockback (+3/4), Area Of Effect (19" Cone; +1 1/4), Two-Dimensional (-1/4); Side Effects (-1/4), Concentration (1/2 DCV; -1/4), Powers Can Only Be Used At Full Strength (-1/4), END 7 3u 3) Entangle 7d6, 8 DEF; OIF (Objects of Opportunity; -1/2), Side Effects (-1/4), Concentration (1/2 DCV; -1/4), Powers Can Only Be Used At Full Strength (-1/4), END 7 3u 4) PK Rupture: RKA 2d6, Variable Advantage (+1/2 Advantages; +1); Side Effects (-1/4), Concentration (1/2 DCV; -1/4), Powers Can Only Be Used At Full Strength (-1/4), END 6 4u 5) Mind Control 12d6, Telepathic (+1/4); Side Effects (-1/4), Concentration (1/2 DCV; -1/4), Powers Can Only Be Used At Full Strength (-1/4), END 7 4u 6) PsychoKinesis: Telekinesis (50 STR); Side Effects (-1/4), Concentration (1/2 DCV; -1/4), Powers Can Only Be Used At Full Strength (-1/4), END 7 3u 7) Telepathy 12d6; Side Effects (-1/4), Concentration (1/2 DCV; -1/4), Powers Can Only Be Used At Full Strength (-1/4), END 6 4u 8) PK Tunneling: Tunneling 1" through 24 DEF material; Side Effects (-1/4), Concentration (1/2 DCV; -1/4), Powers Can Only Be Used At Full Strength (-1/4), END 7 12 Esper Elemental Control: Elemental Control, 30-point powers, all slots Esper Side Effects (-1/4) 14 1) Mind Scan 8d6; Concentration (1/2 DCV; -1/4), Extra Time (Half Phase each Phase, -1/4), Esper Side Effects (-1/4), END 4 11 2) Force Wall (8 PD/8 ED); Self Only (-1/2), No Range (-1/2), Esper Side Effects (-1/4), END 4 12 3) Flight 15"; Esper Side Effects (-1/4), END 3 6 Mental Defense (11 points total) 9 Precognitive Clairsentience (Sight And Hearing Groups); No Conscious Control (-2), Precognition Only (-1), Only Through Dreams (-1), Vague and Unclear (-1/2), END 5 0 Mental Awareness Perks 4 Contact: Scanner (Contact limited by identity, Good relationship with Contact) 13- 0 Contact: MasterMinds (Contact has access to major institutions, Gift from GM) 8- 2 Fringe Benefit: Local Police Powers 2 Fringe Benefit: Concealed Weapon Permit (where appropriate) 0 Reputation: Yiska: The "Falcon" - a mind who knows no limits - a lover, a man of peace, who sees the future written on the wind (A large group) 11-, +2/+2d6 (Gift from GM) Talents 9 Lightning Reflexes: +6 DEX to act first with All Actions Skills 12 +4 with Esper Powers 2 AK: Angelus 11- 1 Bureaucratics 8- 3 Criminology 12- 2 KS: Criminal Law and Procedure 11- 2 KS: Entities 11- 2 KS: The Natural World 11- 2 KS: The Occult World 11- 1 Language: Combat Code (basic conversation) 2 Navigation (Land) 12- 3 Power: Esper Powers 14- 3 Stealth 12- 3 Streetwise 12- 2 Survival (Temperate/Subtropical) 12- 2 TF: Motorcycles, Spinner (Aircar) 5 Teamwork 13- 2 WF: Pistols, Tonfa/Nightsick/Stunstick Total Powers & Skill Cost: 202 Total Cost: 306 100+ Disadvantages 5 Distinctive Features: XSWAT Uniform (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Distinctive Features: Powerful Esper (Not Concealable; Noticed and Recognizable; Detectable By Large Group) 5 Distinctive Features: Falcon Tatoo (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Hunted: Shadow Entities 8- (Mo Pow, Harshly Punish) 10 Hunted: XSWAT 8- (Mo Pow, NCI, Watching) 10 Psychological Limitation: Disdain For Cybernetics (Common, Moderate) 15 Psychological Limitation: Respect For Life (Common, Strong) 0 Psychological Limitation: Damaged Mind (Talks Out Loud) (Uncommon, Moderate, GM Penalty) 5 Reputation: XSWAT Officer, 8- 20 Social Limitation: Subject To Orders (Very Frequently, Major) 5 Social Limitation: Esper (Difficult To Be Trusted) (Occasionally, Minor) 6 Experience Points 306 Total Disadvantage Points
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