SHADOWS ANGELUS

YISKA KARUK

Ten Years After

Val	CHA	Cost	Roll	Notes
15	STR	5	12-	Lift 200 kg; 3d6 HTH Damage [1]
17	DEX	21	12-	OCV:  6/DCV:  6
18	CON	16	13-
11	BODY	2	11-
15	INT	5	12-	PER Roll 12-
28	EGO	36	15-	ECV:  9
15	PRE	5	12-	PRE Attack:  3d6
10	COM	0	11-

5	PD	2		Total:  5 PD (0 rPD)
5	ED	1		Total:  5 ED (0 rED)
4	SPD	13		Phases:  3, 6, 9, 12
7	REC	0
70	END	17
28	STUN	0       Total Characteristic Cost:  123

Movement:	Running:	6"/12"
		Flight:		15"/60"
		Leaping:	3"/6"
		Swimming:	2"/4"
		Tunneling:	2"/4"

Cost    Powers & Skills
46	Esper Power Array:  Multipower, 80-point reserve, all slots Side Effects (-1/4), Powers 
	Can Only Be Used At Full Strength (-1/4), Concentration (1/2 DCV; -1/4)
5u	1)  Migraine:  Ego Attack 8d6; Side Effects (-1/4), Powers Can Only Be Used At Full 	
	Strength (-1/4), Concentration (1/2 DCV; -1/4), END 8
4u	2)  PK Wave:  Energy Blast 6d6, Area Of Effect (11" Cone; +1), Two-Dimensional (-1/4), 
	Double Knockback (+3/4); Side Effects (-1/4), Powers Can Only Be Used At Full Strength (-1/4), 
	Concentration (1/2 DCV; -1/4), END 7
3u	3)  PK Entangle:  Entangle 7d6, 8 DEF; OIF (Objects of Opportunity; -1/2), Side 
	Effects (-1/4), Powers Can Only Be Used At Full Strength (-1/4), Concentration 
	(1/2 DCV; -1/4), END 7
5u	4)  PK Rupture:  Killing Attack - Ranged 3d6-1, Variable Advantage (+1/2 Advantages; +1);
	 Side Effects (-1/4), Powers Can Only Be Used At Full Strength (-1/4), Concentration 
	(1/2 DCV; -1/4), END 8
4u	5)  Stroke:  Killing Attack - Ranged 1d6, Penetrating (+1/2), Attack Versus Limited 
	Defense (Mental Defense; +3/4), Does BODY (+1), Based On EGO Combat Value (Mental Defense 
	applies; +1), Continuous (+1); No Knockback (-1/4), Side Effects (-1/4), Powers Can Only Be Used
	 At Full Strength (-1/4), Concentration (1/2 DCV; -1/4), END 8
4u	6)  Domination:  Mind Control 12 1/2d6, Telepathic (+1/4); Side Effects (-1/4), Powers 
	Can Only Be Used At Full Strength (-1/4), Concentration (1/2 DCV; -1/4), END 8
4u	7)  PsychoKinesis:  Telekinesis (50 STR); Side Effects (-1/4), Powers Can Only Be Used 
	At Full Strength (-1/4), Concentration (1/2 DCV; -1/4), END 7
5u	8)  Mind Reading:  Telepathy 16d6; Concentration (1/2 DCV; -1/4), Side Effects (-1/4), 
	Powers Can Only Be Used At Full Strength (-1/4), END 8
3u	9)  PK Shell:  Force Wall (14 PD/14 ED; 6" long and 1" tall); No Range (-1/2), 
	Self Only (-1/2), Side Effects (-1/4), Powers Can Only Be Used At Full Strength (-1/4), 
	Concentration (1/2 DCV; -1/4), END 8
4u	10) PK Tunneling:  Tunneling 2" through 25 DEF material; Side Effects (-1/4), Powers Can
	Only Be Used At Full Strength (-1/4), Concentration (1/2 DCV; -1/4), END 8
	 
16	Esper Elemental Control:  Elemental Control, 40-point powers, all slots Esper Side 
	Effects (-1/4)
13	1)  Mind Scan 8d6; Extra Time (Half Phase each Phase, -1/4), Esper Side Effects (-1/4), END 4
16	2)  Flight 15", Position Shift, x4 Noncombat (40 Active Points); Esper Side 
	Effects (-1/4), END 4
9	3)  PK Wall:  Force Wall (8 PD/8 ED); Self Only (-1/2), No Range (-1/2), Esper Side 
	Effects (-1/4), END 4
11	4)  Psychogenesis:  Aid  END 3d6, STUN and END simultaneously (+1/2); Only Restores to Starting
	 Values (-1/2), Self Only (-1/2), Esper Side Effects (-1/4)
	 
13	Mental Defense (15 points total), Hardened (+1/4)
9	Precognitive Clairsentience (Sight And Hearing Groups); No Conscious Control (-2), Precognition
	Only (-1), Only Through Dreams (-1), Vague and Unclear (-1/2), END 5
0	Mental Awareness

	Perks
5	Contact:  Scanner (Contact limited by identity, Very Good relationship with Contact) 13-
4	Contact:  MasterMinds (Contact has access to major institutions, Contact has very useful Skills 
	or resources, Gift from GM (-2 Base Cost), Good relationship with Contact) 11-
6	Founder and Chairman of the Institute of Tomorrow:  Fringe Benefit:  Chairman of BoD of a major 
	business
0	Reputation:  Yiska: The "Falcon" - a mind who knows no limits - a lover, a man of peace, who 
	sees the future written on the wind  (A large group) 11-, +2/+2d6 (Gift from GM)

	Talents
5	Eidetic Memory
6	Mind Over Matter:  Lightning Reflexes: +4 DEX to act first with All Actions

	Skills
12	+4 with Esper Powers
15	+3 with DCV
6	+3 with EGO Characteristic Roll

3	Acting 12-
3	Bureaucratics 12-
1	Criminology 8-
3	Disguise 12-
3	High Society 12-
1	Language:  Combat Code (basic conversation)
3	Mimicry 12-
3	Persuasion 12-
5	Power:  Esper Powers 16-
3	Stealth 12-
3	Streetwise 12-
2	TF:  Motorcycles, Spinner (Aircar)
3	Teamwork 12-
2	WF:  Pistols, Tonfa/Nightsick/Stunstick
3	Scholar
3	1)  KS: Angelus Politics 13-
1	2)  KS: Business 11-
1	3)  KS: Criminal Law and Procedure 11-
1	4)  KS: Entities 11-
4	5)  KS: The Institute of Tomorrow 14-
1	6)  KS: The Occult World 11-
2	7)  KS: World Politics 12-
3	Traveler
1	1)  AK: Angelus 11-
1	2)  CK: Angelus 11-
2	3)  CK: Phi Sector 12-
2	4)  CuK: Espers of Angelus 12-
2	5)  CuK: The people of Phi Sector 12-

Total Powers & Skill Cost:  202
Total Cost:  306

100+   Disadvantages
10	Distinctive Features:  Powerful Esper (Not Concealable; Noticed And Recognizable; Detectable 
	By Large Group)
5	Distinctive Features:  Falcon Tatoo (Easily Concealed; Noticed And Recognizable; Detectable By 
	Commonly-Used Senses)
0	Distinctive Features:  Pure White Hair (Was At The Rutger's Bridge Massacre) (Concealable; 
	Noticed And Recognizable; Detectable By Commonly-Used Senses; Guzeroth's Curse)
15	Hunted:  Shadow Entities 8- (Mo Pow, Limited Geographical Area, PC Has A Public ID Or Is 
	Otherwise Very Easy To Find, Harshly Punish)
0	Physical Limitation:  Heals Body At Half The Normal Rate (Frequently, Greatly Impairing, 
	Guzeroth's Curse)
10	Psychological Limitation:  Refuses Cybernetic, Bionic, Organic, Or Synthetic Enhancements Or 
	Replacements (Uncommon, Strong)
15	Psychological Limitation:  Respect For Life (Common, Strong)
0	Psychological Limitation:  Damaged Mind (Talks Out Loud) (Uncommon, Moderate, Gm Penalty)
15	Psychological Limitation:  In Love With Scanner (Common, Strong)
5	Social Limitation:  Esper (Difficult To Be Trusted) (Occasionally, Minor)
20	Social Limitation:  Chairman Of The Bod Of The Institute Of Tomorrow (Very Frequently, Major)
226 Experience Points
421 Total Disadvantage Points

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