SHADOWS ANGELUS II

LORRAINE HEMELSHOT

Val	CHA	Cost	Roll	Notes
10	STR	0	11-	Lift 100 kg; 2d6 HTH Damage [1]
18	DEX	24	13-	OCV:  6/DCV:  6
13	CON	6	12-
14	BODY	8	12-
18	INT	8	13-	PER Roll 13-
23	EGO	26	14-	ECV:  8
15	PRE	5	12-	PRE Attack:  3d6
16	COM	3	12-

4	PD	2		Total:  4 PD (0 rPD)
8	ED	5		Total:  8 ED (0 rED)
3	SPD	2		Phases:  4, 8, 12
5	REC	0
26	END	0
26	STUN	0		Total Characteristic Cost:  92

Movement:	Running:	7"/14"
		Leaping:	2"/4"
		Swimming:	3"/6"
		Tunneling:	3"/6"

Cost	Powers & Skills
8	Invictus:  +10 BODY; Only To Determine Point Of Death (-1), No Figured Characteristics (-1/2)

20	Avatar Of Fire:  Elemental Control, 40-Point Powers
10	1)  Shape Flame:  Telekinesis (10 Str), Area Of Effect (8" Radius; +1 1/2); Only Fire (-1), END 4
8	2)  Feel The Burn, Love The Burn:  Absorption 8d6  (Energy, End); Only Heat/Fire Of At Least 5 
	Damage Classes (-1), Only Restores To Starting Values (-1/2)
28	3)  Immunity To Heat And Fire:  Desolidification , Inherent (+1/4), Reduced Endurance (0 End; +1/2), 
	Persistent (+1/2); Only Versus Heat And Fire, Does Not Prevent Knockback (-1), Always On (-1/2)
20	4)  It's Warm In Here:  Change Environment 16" Radius, +3 Temperature Level Adjustment, Personal 
	Immunity (+1/4), END 4

70	Multipower, 105-Point Reserve, All Slots Real Fire SFX (-1/4), Pyrokinetic Side Effects (-1/4)
3u	1)  Raise Core Temperature:  Energy Blast 5d6, No Normal Defense (Mechanical Body Or Heavy 
	Internal Cybernetics; +1); Real Fire SFX (-1/4), Pyrokinetic Side Effects (-1/4), END 5
4u	2)  Burn!:  Energy Blast 12d6; Real Fire SFX (-1/4), Pyrokinetic Side 
	Effects (-1/4), END 6
2u	3)  Heat Pulse:  Sight Group Flash 4d6; Not Versus Mechanical Or 
	Helmeted Targets (-1/4), END 2
6u	4)  Incinerate!:  RKA 3d6, Continuous (+1); Real Fire SFX (-1/4), 
	Pyrokinetic Side Effects (-1/4), END 9
1u	5)  More Importantly, When Not To Burn:  Suppress 0d6, Any Heat/Fire SFX (+1/4); 
	Real Fire SFX (-1/4), Pyrokinetic Side Effects (-1/4)
4u	6)  Melt!:  Tunneling 3" Through 16 Def Material; Tunnel Is Edged With Molten 
	Material (-1/4), END 5
5u	7)  Subliminate!:  RKA 3d6; Real Fire SFX (-1/4), Pyrokinetic Side Effects (-1/4) plus 
	RKA 1d6; Increased Endurance Cost (X2 End; -1/2), Real Fire SFX (-1/4), Pyrokinetic Side Effects (-1/4) 
	plus RKA 1d6; Increased Endurance Cost (X4 End; -1 1/2), Activation Roll 14- (-1/2), Real 
	Fire SFX (-1/4), Pyrokinetic Side Effects (-1/4) plus RKA 1d6; Increased Endurance Cost 
	(X6 End; -2 1/2), Only In Critical Situations (-1) plus RKA 1d6; Increased Endurance Cost 
	(X8 End; -3 1/2), No Conscious Control (-2), Real Fire SFX (-1/4), Pyrokinetic Side 
	Effects (-1/4), END 24

	Martial Arts: Basic Self Defense
	Maneuver	OCV	DCV	Notes
4	Martial Block	+2	+2	Block, Abort
4	Martial Dodge	--	+5	Dodge, Affects All Attacks, Abort
4	Martial Escape	+0	+0	25 STR vs. Grabs
1	Weapon Element:  Clubs
	 
15	I Am The Captain Of My Soul:  +10 Mental Defense (25 Points Total) plus +10 Mental 
	Defense (25 Points Total); Only Versus Mind Control (-1)
5	I Am The Master Of My Fate:  Power Defense (5 Points)
7	The Flames Speak To Me:  Clairsentience (Hearing Group); No Conscious Control (-2), END 2
8	I Know What's Burning:  Detect Fire  18- (Unusual Group), Discriminatory, Increased Arc Of 
	Perception (360 Degrees), Range, Sense; No Conscious Control (-2)
5	Infrared Perception (Sight Group)
5	Yes, I Am An Esper:  Mental Awareness

	Perks
5	XSWAT Officer:  Fringe Benefit:  Concealed Weapon Permit (where appropriate), 
	Federal/National Police Powers
3	Daddy's Rich, But I've Earned My Own Way:  Money:  Well Off
2	I've Heard About Her:  Reputation:  Strong Pyrokinetic (Espers) 11-, +2/+2d6

	Talents
3	Absolute Time Sense
6	Best Defense: Don't Get Hit:  Combat Luck (3 PD/3 ED)
5	Eidetic Memory
3	Lightning Calculator
3	Lightsleep
3	Perfect Pitch
3	Resistance (3 points)

	Skills
10	+1 Overall
3	+1 Multipower
3	+1 Martial Block, Martial Dodge, Dive for Cover
	 
2	AK: Angelus 11-
3	Breakfall 13-
1	Bribery 8-
3	Bureaucratics 12-
3	Combat Driving 13-
1	Combat Piloting 8-
4	Computer Programming (Computer Networks, Personal Computers) 13-
3	Conversation 12-
3	Criminology 13-
2	CuK: Angelus 11-
3	High Society 12-
1	Lipreading 8-
2	Navigation (Air, Land) 8-
1	PS: Classical Pianist 8-
1	PS: Fixer 8-
2	PS: Police Officer 11-
1	PS: Singer 8-
3	Paramedics 13-
1	Persuasion 8-
5	Power: Pyrokinetics 12-
1	Seduction 8-
3	Streetwise 12-
2	Systems Operation (Communications Systems) 13-
4	TF:  Equines, Jetskis, SCUBA, Skiing (water), Spinner, Windsurfing
3	Teamwork 13-
1	Trading 8-
4	WF:  Small Arms, Clubs (Tonfa/Nightstick/Stunstick), Maser Weapons, Staffs
3	Linguist
1	1)  Language:  Arabic (basic conversation)
1	2)  Language:  Cantonese (basic conversation)
1	3)  Language:  German (basic conversation)
	Notes:  Mostly cursing
1	4)  Language:  Hebrew (basic conversation)
3	5)  Language:  Japanese (completely fluent; literate)
1	6)  Language:  Klingon (fluent conversation)
1	7)  Language:  Latin (basic conversation; literate)
1	8)  Language:  Old 9th Squad Battle Codes (basic conversation)
1	9)  Language:  Sign Language (basic conversation)
1	10)  Language:  Spanish (basic conversation)
3	Scholar
1	1)  KS: Angelus Criminal Underworld 11-
1	2)  KS: Criminal Law And Procedure 11-
1	3)  KS: Entities 8-
1	4)  KS: The Law Enforcement World 11-
1	5)  KS: The Occult World 8-
1	6)  KS: The Yakuza 8-

Total Powers & Skill Cost:  387
Total Cost:  479

200+	Disadvantages
5	Distinctive Features:  XSWAT Uniform (Easily Concealed; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
15	Hunted:  The Yakuza 8- (Mo Pow, Harshly Punish)
	Notes:  This is the minimum value. Options include NCI, and a higher Appearance value.
10	Hunted:  XSWAT 8- (Mo Pow, NCI, Watching)
10	Psychological Limitation:  Claustrophobia (Uncommon, Strong)
15	Psychological Limitation:  Fear Of Being Paralyzed, Entangled, Bound Or Otherwise Immobilized (Uncommon, Total)
15	Psychological Limitation:  Rookie (Semi-Naieve, Trusting, Friendly, Curious, Etc.) (Common, Strong)
10	Psychological Limitation:  Protective Of Family (Mainly Liz) (Uncommon, Strong)
5	Reputation:  XSWAT Officer (aka not "normal," heavily involved with bizarre cases and monsters), 8-
20	Social Limitation:  Subject To Orders (Very Frequently, Major)
5	Vulnerability:  1 1/2 x STUN Cold/ice SFX (Uncommon)
169	Experience Points

Total Disadvantage Points:  479

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