Val Char Cost Notes 5 Size 25 Length 3.17", Width 1.59", Area 5.04" Mass 3.2 ton KB -5 30 STR -5 HTH Damage 6d6 END [3] 17 DEX 21 OCV 6 DCV 3 15 BODY 0 12 DEF 30 3 SPD 3 Phases: 4, 8, 12 Total Characteristic Cost: 60 Movement: Ground: 24"/96" Flight: 36"/288" Gliding: 12"/24" Abilities & Equipment Propulsion Systems 31 Motive Systems: Multipower, 102-point reserve, all slots OAF Bulky (-1 ½), Requires Multiple Foci or functions at reduced effectiveness (+¼), Fuel Dependent (fuel is Common; must refuel Once per 6 Hours; -1) 3 1) Anti-Gravity System: Flight 36", x8 Noncombat, Sideways Maneuverability half velocity (+¼); OAF Bulky (-1 ½), Requires Multiple Foci or functions at reduced effectiveness (+¼), Fuel Dependent (fuel is Common; must refuel Once per 6 Hours; -1) 2 2) Runflat Tires: Ground Movement +24" (24" total), x4 Noncombat; OAF Bulky (-1 ½), Requires Multiple Foci or functions at reduced effectiveness (+¼), Fuel Dependent (fuel is Common; must refuel Once per 6 Hours; -1) 5 Emergency 'Chute: Gliding 12", Trigger (+¼); OAF Bulky (-1 ½), Reduces Vehicle to ½ DCV (-¼), Coasting (-½) Tactical Systems 34 1) Dragon Mk I-V (chin turret): RKA 4d6-1, Area Of Effect (One Hex; +½), 50 Charges (+½); OIF Bulky (-1), Cannot Use Targeting (-½), No Knockback (-¼), Limited Arc Of Fire (180 degrees; -¼), Real Weapon (-¼), [50] 34 2) Minigun (door mount): RKA 2d6, +1 Increased STUN Multiplier (+¼), 500 Charges (+1), Autofire (20 shots; +1 ½); OAF Bulky (-1 ½), Beam (-¼), Limited Arc Of Fire (180 degrees; -¼), Real Weapon (-¼), [500] 34 Grenade Launchers (left/right): Multipower, 81-point reserve, all slots 16 Charges (+0); all slots OIF Bulky (-1), Limited Range (-¼), Limited Arc Of Fire (180 degrees; -¼), Real Weapon (-¼) Notes: (x2 number of items)Each loaded with 16 shots total, of any type. 3 1) Fragmentation Grenades: RKA 3d6-1, +1 Increased STUN Multiplier (+¼), Indirect (Same origin, always fired away from attacker; +¼), Explosion (+½); OIF Bulky (-1), Limited Range (-¼), Limited Arc Of Fire (180 degrees; -¼), Real weapon (-¼) 3 2) HEAP Grenade: RKA 3d6-1, +1 Increased STUN Multiplier (+¼), Indirect (Same origin, always fired away from attacker; +¼), Armor Piercing (+½); OIF Bulky (-1), Limited Range (-¼), Limited Arc Of Fire (180 degrees; -¼), Real weapon (-¼) 3 3) Incendiary Grenade: RKA 2d6-1, Indirect (Same origin, always fired away from attacker; +¼), Explosion (+½), Uncontrolled (+½), Continuous (+1); OIF Bulky (-1), Limited Range (-¼), Limited Arc Of Fire (180 degrees; -¼), Real weapon (-¼) 3 4) Concussion: EB 9d6, Indirect (Same origin, always fired away from attacker; +¼), Explosion (+½); OIF Bulky (-1), Reduced Penetration (-¼), Limited Range (-¼), Limited Arc Of Fire (180 degrees; -¼), Real weapon (-¼) 3 5) Gas Grenade: EB 5d6+1, Indirect (Same origin, always fired away from attacker; +¼), Explosion (-1 DC/2"; +¾), NND ([Life Support]; +1); OIF Bulky (-1), Limited Range (-¼), Limited Arc Of Fire (180 degrees; -¼), Real weapon (-¼) 3 6) Flash-Bang Grenade: Sight and Hearing Groups Flash 4d6, Indirect (Same origin, always fired away from attacker; +¼), Explosion (+½); OIF Bulky (-1), Limited Range (-¼), Limited Arc Of Fire (180 degrees; -¼), Real weapon (-¼) plus EB 4d6, Indirect (Same origin, always fired away from attacker; +¼), Explosion (+½); OIF Bulky (-1), Limited Range (-¼), Limited Arc Of Fire (180 degrees; -¼), Real weapon (-¼) 2 7) Flare Launcher: Sight Group Images Increased Size (256" radius; +2), + to PER Rolls, Indirect (Same origin, always fired away from attacker; +¼), Uncontrolled (+½); Only To Create Light (-1), OIF Bulky (-1), Limited Range (-¼), Limited Arc Of Fire (180 degrees; -¼), Real weapon (-¼) 1 8) Smoke Grenade: Change Environment 8" radius, -3 to Normal Sight PER Rolls, Indirect (Same origin, always fired away from attacker; +¼); OIF Bulky (-1), Limited Range (-¼), Limited Arc Of Fire (180 degrees; -¼), Real weapon (-¼) 4 Tinted Windows: Sight Group Flash Defense (9 points), Hardened (+¼); OAF Bulky (-1 ½), Only Versus Flash Attacks From Outside Vehicle (-½) Operation Systems 5 1) Police Radio: HRRP (Radio Group); IIF Bulky (-¾), Sense Affected As More Than One Sense (hearing group; -½) 14 2) Police Transponder: Detect Vehicle Transponders 16- (Radio Group), Concealed (-5 with Detect PER Rolls), Discriminatory, Increased Arc Of Perception (360 Degrees); IIF Bulky (-¾) 11 3) Navigation Radar: Radar (Radio Group), Increased Arc Of Perception (360 Degrees), Telescopic: +12; IIF Bulky (-¾), Sense Affected As More Than One Sense (sight group; -½) 11 4) Laser/Radar Sensor: Detect laser and radar 16- (Radio Group), Increased Arc Of Perception (360 Degrees), Sense Affected As Another Sense (both radio and sight group; +0); IIF Bulky (-¾) 8 5) Diagnostic System: Detect System Malfunctions 16- (Unusual Group), Discriminatory, Sense; IIF Bulky (-¾), Sense Affected As More Than One Sense hearing (-½) 10 6) Emergency Lights And Siren: Sight and Hearing Groups Images 1" radius, +4 to PER Rolls, Reduced Endurance (0 END; +½); OAF Bulky (-1 ½), Set Effect (-1), No Range (-½) 6 7) PA System: Hearing Group Images 1" radius, +4 to PER Rolls, Reduced Endurance (0 END; +½); OAF Bulky (-1 ½), Set Effect (-1), No Range (-½) 12 8) Floodlights: Sight Group Images Increased Size (8" radius; +¾) (16" Cone; +0), +4 to PER Rolls, Reduced Endurance (0 END; +½); OAF Bulky (-1 ½), Only To Create Light (-1), No Range (-½) 14 9) Fire Suppression System: Suppress Fire 10d6, Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Full Phase to reset; +¼); Side effects, occurs automatically (affects both character and recipient ; minor damage to vehicle and occupants; -1), 4 Charges (-1), IIF Bulky (-¾), Self Only (-½) [4] 7 10) Keypad Entry Locks: Security Systems 16-; OAF Bulky (-1 ½) Perks 3 Fringe Benefit: Federal/National Police Powers Talents 1 Absolute Range Sense; OAF Bulky (-1 ½) 1 Absolute Time Sense; OAF Bulky (-1 ½) 1 Bump Of Direction; OAF Bulky (-1 ½) 1 Eidetic Memory; OAF Bulky (-1 ½), Vehicle Operation Data Only (-1) Skills 4 Fly-By-Wire System: +2 with Flight 2 Superior Handling: +1 with Ground Movement 5 Targeting System: Penalty Skill Levels: +4 vs. Hit Location modifiers with All Attacks; OIF Bulky (-1), Real Weapon (-¼) Total Abilities & Equipment Cost: 284 Total Vehicle Cost: 344 Value Disadvantages 20 Distinctive Features: X-SWAT markings and equipment (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Hunted: enemies of X-SWAT 8- (Mo Pow, Harshly Punish) 10 Physical Limitation: Not pressurized (3km ceiling) (Infrequently, Greatly Impairing) 5 Reputation: X-SWAT vehicle, 8- 10 Watched: X-SWAT 8- (Mo Pow, NCI, Watching) Total Disadvantage Points: 60 Total Cost: 284/5 = 57