Val Char Cost Notes 6 Size 30 Length 4", Width 2", Area 8" Mass 6.4 ton KB -6 38 STR -2 HTH Damage 7 ½d6 END [4] 17 DEX 21 OCV 6 DCV 2 16 BODY 0 12 DEF 30 3 SPD 3 Phases: 4, 8, 12 Total Characteristic Cost: 68 Movement: Ground: 24"/96" Flight: 36"/288" Gliding: 12"/24" Abilities & Equipment Propulsion Systems 31 Motive Systems: Multipower, 102-point reserve, all slots OAF Bulky (-1 ½), Requires Multiple Foci or functions at reduced effectiveness (+¼), Fuel Dependent (fuel is Common; must refuel Once per 6 Hours; -1) 3 1) Anti-Gravity System: Flight 36", x8 Noncombat, Sideways Maneuverability half velocity (+¼); OAF Bulky (-1 ½), Requires Multiple Foci or functions at reduced effectiveness (+¼), Fuel Dependent (fuel is Common; must refuel Once per 6 Hours; -1) 2 2) Runflat Tires: Ground Movement +24" (24" total), x4 Noncombat; OAF Bulky (-1 ½), Requires Multiple Foci or functions at reduced effectiveness (+¼), Fuel Dependent (fuel is Common; must refuel Once per 6 Hours; -1) 5 Emergency 'Chute: Gliding 12", Trigger (+¼); OAF Bulky (-1 ½), Reduces Vehicle to ½ DCV (-¼), Coasting (-½) Tactical Systems 4 1) Tinted Windows: Sight Group Flash Defense (9 points), Hardened (+¼); OAF Bulky (-1 ½), Only Versus Flash Attacks From Outside Vehicle (-½) Operation Systems 5 1) Police Radio: HRRP (Radio Group); IIF Bulky (-¾), Sense Affected As More Than One Sense (hearing group; -½) 15 2) Police Transponder: Detect Vehicle Transponders 18- (Radio Group), Concealed (-5 with Detect PER Rolls), Discriminatory, Analyze; IIF Bulky (-¾) 11 3) Navigation Radar: Radar (Radio Group), Increased Arc Of Perception (360 Degrees), Telescopic: +12; IIF Bulky (-¾), Sense Affected As More Than One Sense (sight group; -½) 12 4) Laser/Radar Sensor: Detect laser and rader targeting 18- (Radio Group), Increased Arc Of Perception (360 Degrees), Sense Affected As Another Sense (both radio and sight group; +0); IIF Bulky (-¾) 9 5) Diagnostic System: Detect System Malfunctions 18- (Unusual Group), Discriminatory, Sense; IIF Bulky (-¾), Sense Affected As More Than One Sense hearing (-½) 10 6) Emergency Lights And Siren: Sight and Hearing Groups Images 1" radius, +4 to PER Rolls, Reduced Endurance (0 END; +½); OAF Bulky (-1 ½), Set Effect (-1), No Range (-½) 6 7) PA System: Hearing Group Images 1" radius, +4 to PER Rolls, Reduced Endurance (0 END; +½); OAF Bulky (-1 ½), Set Effect (-1), No Range (-½) 12 8) Floodlights: Sight Group Images Increased Size (8" radius; +¾) (16" Cone; +0), +4 to PER Rolls, Reduced Endurance (0 END; +½); OAF Bulky (-1 ½), Only To Create Light (-1), No Range (-½) 15 9) Fire Suppression System: Suppress Fire 10d6, Trigger (Activating the Trigger is an Action that takes no time, Trigger requires a Full Phase to reset; +¼); Side effects, occurs automatically (affects both character and recipient ; minor damage to vehicle and occupants; -1), IIF Bulky (-¾), 6 Charges (-¾), Self Only (-½) [6] 10 10) Keypad Entry Locks: Security Systems 20-; OAF Bulky (-1 ½) Perks 3 Fringe Benefit: Federal/National Police Powers 6 Reputation: XSWAT Director's personal vehicle (XSWAT & ADP) 14-, +3/+3d6 Talents 1 Absolute Range Sense; OAF Bulky (-1 ½) 1 Absolute Time Sense; OAF Bulky (-1 ½) 1 Bump Of Direction; OAF Bulky (-1 ½) 1 Eidetic Memory; OAF Bulky (-1 ½), Vehicle Operation Data Only (-1) Skills 4 Fly-By-Wire System: +2 with Flight 2 Superior Handling: +1 with Ground Movement Total Abilities & Equipment Cost: 169 Total Vehicle Cost: 237 Value Disadvantages 15 Distinctive Features: X-SWAT markings and equipment (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Hunted: enemies of X-SWAT 8- (As Pow, Harshly Punish) 10 Physical Limitation: Not pressurized (3km ceiling) (Infrequently, Greatly Impairing) 15 Reputation: XSWAT Director's personal vehicle, 14- (Extreme; Known Only To A Small Group) 10 Watched: X-SWAT 8- (Mo Pow, NCI, Watching) Total Disadvantage Points: 60 Total Cost: 177/5 = 35