SHADOWS ANGELUS IV

CLAIRE 404

Val	CHA	Cost	Roll	Notes
18	STR	8	13-	Lift 303.1 kg; 3 ½d6 HTH Damage [2]
20	DEX	20	13-
18	CON	8	13-
13	INT	3	12-	PER Roll 12-
10	EGO	0	11-
10	PRE	0	11-	PRE Attack:  2d6

6	OCV	15	
6	DCV	15	
3	OMCV	0	
3	DMCV	0	
4	SPD	20		Phases:  3, 6, 9, 12

7+6	PD	5		Total:  7/13 PD (0/6 rPD)
7+6	ED	5		Total:  7/13 ED (0/6 rED)
7	REC	3
30	END	2
12	BODY	2
30	STUN	5		Total Characteristic Cost:  114

Movement:	Running:	14m/28m
		Leaping:	6m/12m
		Swimming:	4m/8m

Cost	Powers & Skills
2	The Brogans Wouldn't Be Scared...:  +5 PRE; Defensive Only (-1)	
20	Tyger Shot:  Area Of Effect Accurate (1m Radius; +½) for up to 4d6 RKA; OIF (Handgun of 
	Opportunity; -½)
8	Trigger Safety:  Autofire (3 shots; +¼) for up to 4d6 RKA; OIF (Handgun of Opportunity; -½), 
	All Shots Must Be At The Same Target (-¼)
20	Carom Shot:  Indirect (Source Point is the Character, path can change with every use; +½) for 
	up to 4d6 RKA; OIF (Handgun of Opportunity; -½)
5	Clade Physiology:  LS  (Immunity: All terrestrial diseases)
5	Clade Hearing:  Ultrasonic Perception (Hearing Group), +2 to PER Roll
8	Rube Goldberg Field:  Change Environment (A Touch Of Chaos) (+1 Points of Telekinetic STR, 
	Varying Combat Effects), Area Of Effect (1m Radius; +¼), MegaScale (1m = 1 km; +1), Cannot alter 
	scale (-¼); No Conscious Control (-2), No Range (-½), END 3
1	"Do You Always Keep A Bakery In There?" :  LS  (Eating: Character does not eat); OAF (shoulder 
	satchel of muffins; -1)

14	Sugar and Spice (AMT Hardballers):  RKA 2d6-1, +1 Increased STUN Multiplier (+¼); STR Minimum 9 
	(STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), Real Weapon (-¼), Beam (-¼), 	
	4 clips of 8 Charges (-0)	[8]
	Notes:  (x2 number of items)
	 	
24	C-60 Variable Maser Pistol Mark II:  Multipower, 53-point reserve, all slots 18 Charges (+¼); 
	all slots OAF (-1), STR Minimum (-¼), Beam (-¼), Real Weapon (-¼)	
1f	1)  Basic Setting:  RKA 1 ½d6; OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼)
1f	2)  Creature Setting:  RKA 3d6; Requires 3 Charges Per Use (-1 ½), OAF (-1), Beam (-¼), 
	Real Weapon (-¼), STR Minimum (-¼)	0
2	C-60 Variable Maser Gun Inherent Accuracy:  +1 OCV; OAF (-1), Real Weapon (-¼) plus +1 versus 
	Range Modifer; OAF (-1), Real Weapon (-¼)
	 	
28	XSWAT Stunstick:  HA +3d6, Reduced Endurance (0 END; +½); OAF (-1), STR Minimum 8 (-½), Real 
	Weapon (-¼), Hand-To-Hand Attack (-¼) plus Blast 8d6, NND (defense is insulated ED or a 
	non-human nervous system; +1); OAF (-1), No Range (-½), STR Minimum 8 (-½), 12 Charges (-¼),
	Real Weapon (-¼), Linked (Stick; -¼), [12]
13	XSWAT Restraints:  Entangle 4d6, 8 PD/8 ED, Takes No Damage From Attacks (+½); 1 Recoverable 
	Charge (-1 ¼), OAF (-1), Set Effect (Hands Only) (-1), Doesn't Prevent Use Of Accessible 
	Foci (-1), No Range (-½), Must Follow Grab Or Target Must Be Willing (-½), Can Be Escaped 
	Automatically With Modified Lockpicking Or Contortionist Roll (-½), [1 rc]
2	SWAT Nanofiber Bodysuit Mark I:  Resistant Protection (1 PD/1 ED); IIF (-¼), Real Armor (-¼)
8	XSWAT Biosteel Field Jacket:  Resistant Protection (5 PD/5 ED); OIF (-½), Real Armor (-¼)
13	XSWAT Bioplastic-Plated Field Boots:  Resistant Protection (6 PD/6 ED); OIF (-½), Real Armor (-¼) 
	plus HA +1d6, Reduced Endurance (0 END; +½); OIF (-½), Real Weapon (-¼), Hand-To-Hand Attack (-¼)
8	Flashlight:  Sight Group Images, +3 to PER Rolls; OAF (-1), Only To Create Light (-1), 
	1 Continuing Fuel Charge lasting 6 Hours (+¼), [1 cc]
7	Communicator:  Radio Perception/Transmission (Radio Group); IIF (-¼), Affected As Hearing Group 
	As Well As Radio Group (-¼)

	Perks
2	Friends On The Inside:  Contact:  Angie Winterfox (Good relationship with Contact) 8-
4	Friends In High Places:  Contact:  Chrysine Winterfox (Contact has access to major institutions, 
	Contact has significant Contacts of his own, Good relationship with Contact) 8-
4	Friends Are Like Family:  Contact:  Jennifer Woo (Contact has useful Skills or resources, Very 
	Good relationship with Contact) 8-
5	XSWAT Officer:  Fringe Benefit:  Concealed Weapon Permit (where appropriate), Federal/National 
	Police Powers

	Talents
1	Left Or Right?:  Ambidexterity (-2 Off Hand penalty)
3	Eidetic Memory; Only For Statistics (-½)
3	Two Cups Of Flour:  Lightning Calculator
3	Too Gosh Darn Cute:  +1/+1d6 Striking Appearance (vs. all characters)
24	Pistoleer:  Weapon Master:  +2d6 (Handguns)
   
	Skills
21	Practice!:  +7 with Handguns
16	Don't Make A Mess:  +8 to offset Targeting modifiers with Handguns
8	Marksclade:  +4 to offset Range modifiers with Handguns

3	Acrobatics 13-
0	Acting 8-
3	She Doesn't Get Out Much...:  AK: Angelus 12-
3	Breakfall 13-
3	Red Tape Tastes Like Glue:  Bureaucratics 11-
3	Home Sweet Home:  CK: Rho Sector 12-
3	Climbing 13-
0	Computer Programming 8-
3	Not Nice People:  Criminology 12-
3	The Food's Great!:  CuK: Angelus 12-
3	Fast Draw:  Handguns 13-
1	KS: Angelus Criminal Underworld 8-
7	KS: Criminal Law and Procedure 16-
1	KS: Entities 8-
3	Gunmetal Is Shiny:  KS: Firearms 12-
3	KS: The Law Enforcement World 12-
3	KS: The Occult World 12-
1	Ping Shen's Has Good Noodles...:  Language:  Cantonese (basic conversation)
0	I Speak Good:  Language:  English (idiomatic; literate)
1	...And Dumplings.:  Language:  Japanese (basic conversation)
3	Power:  Pistol Tricks 13-
3	How To Make Muffins:  PS: Baking 12-
3	I Was In The APD Once:  PS: Police Officer 12-
5	Rapid Attack; Ranged Multiple Attacks Only (-1)
3	It's All Geometry:  SS:  Balistics 12-
3	Streetwise 11-
1	Hope I Don't Wreck This One.:  TF:  Spinner
5	Two-Weapon Fighting; Ranged Multiple Attacks Only (-1)
3	WF:  Small Arms, Clubs, Maser Weapons
2	Weaponsmith (Firearms) 12-

Total Powers & Skill Cost:  362
Total Cost:  476

400+	Matching Complications (75)
15	Distinctive Features:  Clade (Not Concealable; Noticed and Recognizable; Detectable By Commonly-
	Used Senses)
5	Distinctive Features:  XSWAT Uniform (Easily Concealed; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
15	Hunted:  TBA Infrequently (Mo Pow; Harshly Punish)
10	Hunted:  XSWAT Infrequently (Mo Pow; NCI; Watching)
5	Negative Reputation:  XSWAT Officer (aka: not "normal", heavily involved with bizarre cases and 
	monsters), Infrequently
15	Psychological Complication:  Eternal Optimist (Very Common; Moderate)
10	Psychological Complication:  Fear of Ghosts (Uncommon; Strong)
15	Psychological Complication:  Naive (Very Common; Moderate)
5	Rivalry:  Professional (Harris and Mauser), (Rival is As Powerful, Seek to Outdo, Embarrass, or 
	Humiliate Rival, Rival Aware of Rivalry)
5	Social Complication:  Clade (Infrequently, Minor)
20	Social Complication:  Subject To Orders (Very Frequently, Major)

Total Complications Points:  75

Background/History: Claire is an experimental red-panda based Clade created for reasons and purposes that are currently unknown. She was decanted after her long-forgotten maturation tube was found in an unused storeroom. Once she was fully acclimated, Claire was shipped off to the APD where her knack for paperwork saw her placed in a dead-end and low-paying job. However, her acute manual dexterity gave her an impressive degree of skill in the handling of firearms, making her the top marksman in the 16th Precinct if not the city of Angelus. In an effort to make some progress in her life and career, as well as putting her shooting skills to practical use, Claire applied to XSWAT. Repeatedly.

Personality/Motivation: Optimistic nearly to a fault, Claire's biggest motivation in joining XSWAT is to 'help' people. Initially stuck in the basement of the APD’s 16th Precinct, she felt she wasn't able to contribute in a meaningful way to the city that had taken her in and—for better or for worse—treated her like one of it's own. As dispatcher Jennifer Woo pointed out, maybe she needed to prove that she can do good instead of screwing up.

Quote: “Muffin?”

Powers/Tactics: Claire's skill with pistols is nearly unmatched. She's able to hit nearly any target with improbable accuracy. In the field, she will follow the orders of her direct superiors as best as she is able. Beyond that, she prefers non-lethal means of subduing rational targets—such as disarming them—if the option presents itself.

Campaign Use: Applicable TV Tropes: Gunslinger (type A-C). Break the Cutie. Buttmonkey.

Appearance: A red panda-type Clade, Claire appears to be a young girl about 20 years old. Her brownish-red hair is kept about shoulder length and is eternally messy; probably because it poofs out at it's earliest convenience. On top of her head are two triangular ears with white fur on the inside and brownish-red fur that matches her hair color on the outside. On her face are two 'tear' marks—discolored patches of skin resembling the facial marks of red pandas. Her eyes are a minty green and are full of child-like wonder. Her tail is patterned with six rings of light colored fur and is nearly as long as she is tall (which is considerable, seeing as Claire is 5’11”). Outside her uniform she is usually seen in hand-me-down clothing.


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