SHADOWS ANGELUS IV

JACK FINDLAY

Val	CHA	Cost	Roll	Notes
15+15	STR	5	12-/15-	Lift 200 kg/1600 kg; 3d6/6d6 HTH Damage [½]
20+1	DEX	20	13-
15+5	CON	5	12-/13-
13	INT	3	12-	PER Roll 12-
11	EGO	1	11-
15+5	PRE	5	12-/13-	PRE Attack:  3d6/4d6

5+2	OCV	10	
5+2	DCV	10	
3	OMCV	0	
4	DMCV	3	
3+2	SPD	10		Phases:  4, 8, 12/3, 5, 8, 10, 12

6+12	PD	4		Total:  6/18 PD (0/12 rPD)
4+12	ED	2		Total:  4/16 ED (0/12 rED)
6	REC	2
30	END	2
11	BODY	1
30	STUN	5		Total Characteristic Cost:  88

Movement:	Running:	14m/28m 
		Leaping:	4m/24m/8m/48m
		Swimming:	4m/8m

Cost	Powers & Skills
	XSWEAT APEX Suit, all slots Powered Armor (-½)	
10	1)  Strength Augementation:  +15 STR; Powered Armor (-½), END 1
15	2)  Reflex Augmentation:  +1 DEX, +2 OCV, +2 DCV; Powered Armor (-½)
3	3)  Inherent Durability:  +5 CON; Powered Armor (-½)
3	4)  Inherent Impressiveness:  +5 PRE; Powered Armor (-½)
13	5)  Reflex Augementation:  +2 SPD; Powered Armor (-½)
1	6)  Heavy:  Knockback Resistance -2m; Powered Armor (-½)
24	7)  Armored Shell:  Resistant Protection (12 PD/12 ED); Powered Armor (-½)
10	8)  Jump Jets:  Leaping +20m (24m forward, 12m upward) (Accurate); Powered 
	Armor (-½), END 1
4	9)  Visual Zoom:  +4 versus Range Modifier for Sight Group (6 Active Points); Powered 
	Armor (-½)
3	10) Thermographic Filter:  IR Perception (Sight Group); Powered Armor (-½)
3	11) Low-Light Filter:  UV Perception (Sight Group); Powered Armor (-½)
8	12) Full-Spectrum Radio:  HRRP (Radio Group); Powered Armor (-½)
11	13) Heads-Up Display:  +2 with Ranged Combat; Powered Armor (-½)
13	14) High-Yield Electrical Batteries:  Endurance Reserve  (52 END, 9 REC); Powered Armor (-½)
	 	
19	Basic Cyberbrain:  10 EGO, 3 OMCV, 3 DMCV; Cybersystem (-¼), Restrainable (EMP cut-off 
	switch; -¼) 
8	Attack Barrier:  Mental Defense (12 points total); Software (-½)
2	Level One Datajack:  +1 with all computer-related Skills; Requires DNI-Capable Computer And 
	Accessible Datacable (-½), Cybersystem (-¼), Restrainable (Only by means other than Grabs and 
	Entangles; -¼)
	 		 	
2	Movie Soldier!:  Running +2m (14m total), END 1

24	C-60 Variable Maser Pistol Mark II:  Multipower, 53-point reserve, all slots 18 Charges (+¼); 
	all slots OAF (-1), STR Minimum (-¼), Beam (-¼), Real Weapon (-¼)	
1f	1)  Basic Setting:  RKA 1 ½d6; OAF (-1), Beam (-¼), Real Weapon (-¼), STR Minimum (-¼)
1f	2)  Creature Setting:  RKA 3d6; Requires 3 Charges Per Use (-1 ½), OAF (-1), Beam (-¼), 
	Real Weapon (-¼), STR Minimum (-¼)	0
2	C-60 Variable Maser Gun Inherent Accuracy:  +1 OCV; OAF (-1), Real Weapon (-¼) plus +1 versus 
	Range Modifer; OAF (-1), Real Weapon (-¼)

25	C-95 "Naga" Variable Yield Heavy Maser:  Multipower, 62-point reserve, all slots OAF (-1), 
	9 Charges (-¼), STR Minimum (-¼)	
3f	1) Standard Shot:  RKA 4d6; OAF (-1), STR Minimum (-¼)	0
3f	2)  Wide-Angle Shot:  RKA 3d6+1, Area Of Effect (1m Radius; +¼); OAF (-1), STR Minimum (-¼)
3f	3)  Tight-Beam Shot:  RKA 3d6+1, Armor Piercing (+¼); OAF (-1), STR Minimum (-¼)
3f	4)  Pulsed Shot:  RKA 3d6+1, Autofire (3 shots; +¼); OAF (-1), STR Minimum (-¼)
1	C-95 Variable Maser Inherent Accuracy:  +2 versus Range Modifier; OAF (-1), Real Weapon (-¼)	

13	XSWAT Restraints:  Entangle 4d6, 8 PD/8 ED, Takes No Damage From Attacks (+½); 1 Recoverable 
	Charge (-1 ¼), OAF (-1), Set Effect (Hands Only) (-1), Doesn't Prevent Use Of Accessible 
	Foci (-1), No Range (-½), Must Follow Grab Or Target Must Be Willing (-½), Can Be Escaped 
	Automatically With Modified Lockpicking Or Contortionist Roll (-½), [1 rc]
8	Flashlight:  Sight Group Images, +3 to PER Rolls; OAF (-1), Only To Create Light (-1), 
	1 Continuing Fuel Charge lasting 6 Hours (+¼), [1 cc]

	Martial Arts:  Commando Training
	Maneuver	OCV	DCV	Notes
4	Block		+2	+2	Block, Abort
4	Cross		+0	+2	5d6 / 8d6 Strike
4	Disarm		-1	+1	Disarm; 25 STR  / 40 STR to Disarm
3	Throw		+0	+1	3d6 / 6d6 +v/5, Target Falls
2	Weapon Element:  Blades, Clubs

	Perks
5	XSWAT Officer:  Fringe Benefit:  Concealed Weapon Permit (where appropriate), Federal/National 
	Police Powers
   
	Skills
20	Survived The Friday Night Firefights:  +2 with All Attacks
5	+1 with Small Arms
3	+1 with Maser Weapons
8	Amazingly Persuasive:  +2 all Interaction Skills
4	Extensive Combat Experience:  +1 with Breakfall, Demoltions, Security Systems, Stealth, Tactics, 
	Teamwork

2	AK: Angelus 11-
3	Breakfall 13-
3	Bribery 12- (13-)
1	Bureaucratics 8-
3	Charm 12- (13-)
5	Criminology 13-
2	CuK: Angelus 11-
3	Defense Maneuver I 
9	Demolitions 15-
3	Fast Draw:  Beam/Energy Weapons (XSWAT Heavy Maser) 13-
3	Interrogation 12- (13-)
2	PS: Police Officer 11-
3	Security Systems 12-
3	Stealth 13-
3	Streetwise 12- (13-)
3	Tactics 12-
3	Teamwork 13-
1	TF:  Spinner
10	WF:  Beam Weapons, Energy Weapons, Small Arms, Blades (knives), Clubs (Nightstick/Stunstick/
	Tonfa), General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
3	Scholar
1	1)  KS: Criminal Law And Procedure  11-
1	2)  KS: Entities 8-
2	3)  KS: The Corporate World And Underworld 12-
2	4)  KS: The Criminal Underworld 12-
2	5)  KS: The Law Enforcement World 12-
2	6)  KS: The Military/Mercenary/Terrorist World 12-
1	7)  KS: The Occult World 8-
2	8)  KS: The Smuggling World 12-

Total Powers & Skill Cost:  382
Total Cost:  470

400+	Matching Complications (75)
10	Distinctive Features:  XSWAT APEX Suit (Concealable; Noticed and Recognizable; Detectable By 
	Commonly-Used Senses)
10	Hunted:  Unnamed Corporate Sponser Infrequently (Mo Pow; NCI; Watching)
10	Hunted:  XSWAT Infrequently (Mo Pow; NCI; Watching)
5	Negative Reputation:  XSWAT Officer (a.k.a. not "normal," heavily involved with bizarre cases 
	and monsters), Infrequently
15	Psychological Complication:  A Strong Dislike For Authority, Authority Figures, And Those In 
	Positions Of Power (Common; Strong)
15	Psychological Complication:  You're Going To Go Down And Stay Down (Common; Strong)
10	Social Complication:  Criminal Record (in North America) (Infrequently, Major)
20	Social Complication:  Subject To Orders (Very Frequently; Major)

Total Complications Points:  75

Background/History: X

Personality/Motivation: X

Quote: X

Powers/Tactics: X

Campaign Use: X

Appearance: X


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