SILENT MOBIUS ZETA

AZAMI YOSHIMATSU

Val	CHA	Cost	Roll	Notes
13	STR	3	12-	150kg; 2 1/2d6
14	DEX	12	12-	OCV:  5/DCV:  5
20	CON	20	13-	
10	BODY	0	11-
18	INT	8	13-	PER Roll 13-
18	EGO	16	13-	ECV:  6
20	PRE	10	13-	PRE Attack:  4d6
15	COM	2	12-	
4	PD	1		Total:  8 PD/4r PD
4	ED	0		Total:  8 ED/4r ED
3	SPD	6		Phases:  3, 6, 12
10	REC	6
40	END	0
30	STUN	3
Total Characteristics Cost:  87

Movement:	Running:  6"/12"
		Swimming:  2"/4"

Cost	Powers & Skills
Combat Training:
10	Combat Skill Levels:  +2 with Elemental Magic Power Pool
6	Range Skill Levels:  +2 with All Combat

Elemental Sorcery Powers:  OIF:  Amulet of the Elements
95	Elemental Conjuring:  Variable Power Pool (70 Point Pool)
	Skill Roll Required, 0 Phase action to Change (+1), Limted SFX:  Elemental 
	Effects Only (-1/2), Gestures (-1/4), Incantations (-1/4), Noisy (-1/4), OIF:  
	Medallion (-1/2)

AMP Equipment:
27	AMK-02 GW Graviton:  3 1/2d6 RKA, +1 Stun (+1/2), +2 RMod, 
	3 Shots (-1 1/4), OAF (-1)
19	HBG-35 Hi-Power Blaster Multipower:  48 Point Pool, 8 Shots (-1/2), OAF (-1)
2	u - Creature Setting:  2 1/2d6 RKA E, +1 OCV, +1 RMod, 6 Shots (-3/4)
1	u - Basic Setting:  1 1/2d6 RKA E, +1 OCV, +1 RMod, 12 Shots (-1/4)
17	Stunstick:  EB 5d6, NND (Defense is being grounded or insulated or having a 
	non-human nervous system) (+1), +1 OCV, No Range (-1/2), 
	6 charges (-3/4), OAF (-1)
9	Drain:  3d6 (vs DEX), Linked to NND (-1/2), 6 charges (-3/4), OAF (-1)
5	AMP Armored Jacket:  Armor DEF 4 , Locations 8-14 (-1), OIF (-1/2)
6	AMP Boots/Shinguards:  Armor DEF 5, Locations 15-18 (-1 1/4), OIF (-1/2)

Sorcery Skills
6	Elemental Conjuring Skill:  16- (-1 per 10 pts altered)
1	KS:  Elemental Planes (and States) 11-
1	KS:  Elemental Theory/Spell Research 11-
5	Sense Magic 13-
6	Skill Levels:  +2 with Elemental Conjuring, Elemental Planes (and States), 
	Elemental Theory/Spell Research

AMP Officer Skills
3	Perk:  AMP Police Powers 
2	Perk:  Weapon Permit 
3	Bureaucratics 13-
1	Criminology 8-
1	KS:  Criminal Law & Prodedure 11-
2	KS:  Lucifer Folk 13-
1	TF:  Spinner 
2	WF:  Pistols, Tonfa/Nightstick 

	Skills
5	Perk:  Wealth ($500,000/year)
2	AK:  Hong Kong 11-
3	AK:  Mega Tokyo 13-
4	English (fluent) 
3	Forgery 11-
3	High Society 13-
0	Japanese (native)
3 	Persuasion 13-
1	PS:  Antique Dealer/Collector 8-
3	Streetwise 13-
0	TF:  Small Ground Vehicles
3	Trading 13-
3	Scholar 
1	KS:  Antiquities Identification & Value 11-
1	KS:  Archeology 11-
2	KS:  Occult 13-
1	KS:  Religion 11-
1	KS:  World History 11-
269	Total Powers & Skills Cost
356	Total Character Cost

Disadvantages:  150+
8	Enraged:  Any time a close friend of loved one is killed/severly harmed 8-/8-
	Distinctive Features:
5	AMP Uniform
5	Magical Insignia that glow on her torso, arms, legs and face when she casts a 
	spell (and for a short time afterwards)
15	Hunted:  Lucifer Folk (MoPow) 8-
20	Normal Characteristic Maxima
3	AMP Package Bonus
	Psychological Limitation:
15	Overconfidence
10	Extremely Organizational
10	Professional Attitude:  Treats everyone as they should be treated; keeps
	personal life at home
10	Vengeful:  Will punish anyone who harms a friend or brings harm to a piece 
	of history, such as artifacts and antiques; the punishement will generally fit the crime
	Quirk:
1	Immense curiosity for the unknown; especially areas involving the occult, 
	and/or artifacts and the past
1	Will never allow herself to loose control; most common losses of control 
	she wards against are alcohol, drugs and other areas of excess
	Reputation
5	AMP Officer 8-
5	Dealer in Occult Knowledge, Rare Artifacts & Antiquities 8-
	Watched
10	AMP, Subject to Orders (MorePow, NCI) 11-
10	Japanese Government (MorePow, NCI) 8-
76	Experience
356	Total Disadvantage Points

Azami Yoshimatsu created by Sean Pavlish


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