Val CHA Cost Roll Notes 18/30* STR 8 15- 1600kg; 6d6 15/24* DEX 15 13- OCV: 8/DCV: 8 13/18* CON 6 13- 10/16* BODY 0 13- 18 INT 8 13- PER Roll 13- 11 EGO 2 11- ECV: 3 14 PRE 4 12- PRE Attack: 2 1/2d6 15 COM 2 12- 8* PD 0 Total: (varies upon location) 4* ED 0 Total: (varies upon location) 3/5* SPD 5 Phases: 3, 5, 8, 10, 12 7/9 REC 0 26 END 0 *Modifications for Cyberware and Density Increase 26 STUN 0 included. Total Characteristics Cost: 89 Movement: Running: 10"/20" Superleap: 5"/10" Swimming: 0" Cost Powers & Skills Combat Training: 12 HTH Combat Training: +4 with Block, Dodge and Strike 9 Pistol Training: +3 with Pistols 2 Pistol Training: +1 RMod with Pistols Megadyne Body Upgrade Powers: 3 Cybereyes: Flare Filter: Flash Defense for Sight Group, 5 DEF, Only vs Light- based Flashes (-1/2), Cybersystem (-1/4) 1 Cybereyes: Grit Filter: Flash Defense for Sight Group, 3 DEF, Not vs Light- based Flashes (-1), Cybersystem (-1/4) 4 Cybereyes: Low-light: UV Vision, Cybersystem (-1/4) 4 Cybereyes: Thermographic Vision: IR Vision, Cybersystem (-1/4) 4 Cyberlimbs: Body +2, Does not affect figured (-1/2), Cybersystem (-1/4) 2 Cyberlimbs: Armor 2 DEF, Locations 6-9, 14-18 (-1), Cybersystem (-1/4) 7 Cyberlimbs: STR +13, Does not affect figured (-1/2), Cybersystem (-1/4) 6 Impact Compensator: Aid 2d6 to STUN, Trigger - User takes Stun (+1/4), Invisible to Sight (+1/2), Self Only (-1/2), Only to starting values (-1/2), 6 charges , Cybersystem (-1/4) 18 Knucklespurs and Forearms Blades: HKA 1 1/d6, 0 END (+1/2), Reduced Penetration (-1/4), Restrainable (-1/4), Blade (-1/4), Cybersystem (-1/4) 7 Megadyne Body: Density Increase, 1 Level, 0 End (+1/2), Persistent (+1/2), Always On (-1/2): +5 STR, +1 PD/ED, -1" KB, 200kg -2 Megadyne Body: Swimming: -2" (0" Total) 15 Reflex Augmentation: DEX +9, Does not affect figured (-1/2), Cybersystem (-1/4) 9 Respiration Augmentation: CON +5, REC +2. Does not effect figured (-1/2), Cybersystem (-1/4) 2 Skeletal Reinforcement - Level 1: Body +2, Does not affect figured (-1/2), Cybersystem (-1/4) 2 Skeletal Reinforcement - Level 1: PD +3, Cybersystem (-1/4) 5 Skeletal Reinforcement - Level 1: HA: +1d6, 0 END (+1/2), Invisible Power Effects: Sight (+1/2), Cybersystem (-1/4) 16 Speed Booster: Speed +2, Cybersystem (-1/4) 6 Speed Legs: Running: +4" (10" total), Cybersystem (-1/4) 16 Trauma Editor - Level 2: Damage Reduction: 1/2 Physical/Energy, Resistant, Damage Reduction only affects Stun (-1/2), Side Effect—user takes all Stun damage after Trauma Editor shuts off (-1), 2 charges of 1 Turn (-1), Cybersystem (-1/4) 9 Vitals Sheathing and Skull Reinforcement: Armor: 5 DEF, Invisible Power Effects: Sight (+1/2), Locations 3-5, 10-13 (-1), Does NOT defend against the first 1 body damage of each attack, Reduced Penetration attacks are considered separate attacks, as are Autofire shots (-1/4), Cybersystem (-1/4) 4 Vitals Sheathing and Skull Reinforcement: Armor: +2 DEF, Invisible Power Effects: Sight (+1/2), Locations 3-5, 10-11 (-1), Does NOT defend against the first 1 body damage of each attack, Reduced Penetration attacks are considered separate attacks, as are Autofire shots (-1/4), Cybersystem (-1/4) Implanted Cranial Computer Uplink (aka Charley 1) 20 Follower: 100 point Base Computer (See seperate write-up) Police Skills and Skills 2 AK: Hong Kong 11- 0 Cantonese, Native 3 Climbing 14- 3 Combat Driving 14- 3 Concealment 13- 2 English, Conversation 3 Fast Draw 14- 2 Japanese, Conversation 2 PS: Police Officer 11- 3 Shadowing 11- 3 Stealth 14- 3 Streetwise 12- 2 TF: Ground Vehicles 3 Tracking 13- 2 WF: Small Arms 3 Scholar 1 KS: Asian Underworld 11- 1 KS: Criminology 11- 1 KS: Forensics 11- 1 KS: Cybernetics 11- 213 Total Powers & Skills Cost 263 Total Character Cost Disadvantages: 150+ 5 Enraged: Innocents harmed 11-/14- 20 Hunted: Red Sign Triad, (MorePow, NCI) 8- 10 Physical Limitation: Requires specialized medical attention Psychological Limitation: 15 Believes in justice rather than strick legal code 15 Impulsive 10 Hates drug dealers 10 Protects innocents 5 Reputation: ESWAT Officer 8- 10 Watched: Watched HKPD, (MorePow, NCI) 8- 13 Experience 263 Total Disadvantage Points
Height: 5'8"
Weight: not avaliable
Eye Color: Green
Hair Color: Black
Age: 26 (Born 2004)
Birth Place: Hong Kong
Aura:
A former police officer with the Hong Kong police, Bo Zhao was made a cyborg after being crippled in a shoot-out with an HK drug smuggler. With the power of her new combat cybergraft, Bo joined Hong Kong's ESWAT division. After a recent encounter with the AMP, Bo was transferred to Mega-Tokyo, to act as a liaison between the AMP and the HKPD, as well as to learn all she could about the threat of Entities. Eventually, Bo plans to return to Hong Kong, probably with the intent of establishing her own division of the AMP there.
Bo is reasonably tall, and certainly weighs more than a normal human. She wears her standard HKPD unifrom on duty, which consists of a grey jacket and knee-length skirt. The shoulder patches are for the AMP however.
Background/History: Bo Zhao was born to middle class parents in 2010, just before the chaos that erupted during Hong Kong's bid for independence. Childhood memories of the resulting troubles led her to enter the HK police force. She was a very dedicated patrol officer - her attention to duty pretty much prevented her developing much of a personal life. While not by nature reclusive, she felt (and still feels) a strong attachment to ensuring that the police pay some attention to the needs of ordinary citizens - an attitude that is unusual among her fellow officers. The death of her parents in an apartment fire left her even more isolated, and she poured even more energy into her career, rapidly rising through the ranks of the HKPD vice department.
Her career took a different turn however one night when what should have been a routine arrest of a small-time drug dealer turned into a confrontation with his supplier - and the supplier's gang. The fight left Bo almost dead, and as a last resort, her body was tranferred to a cybernetic life-support system. Bo's exemplary record gained her a second chance, as a cyborg officer for HKPD ESWAT.
Normal Equipment
Handcuffs: 5 DEF, 1 BODY (-1/2), Transparent to Attack (+1/2), Entangle can be negated by a sucessful Lockpicking roll (-1/4), No Range (-1/2), Target must be effective DCV of 0 to attach (-2), Can only Entangle two paired limbs (-1/2), 4 Recoverable Charges (-1/2), OAF (-1)
S&W Gyrojet pistol: with laser sight +1 OCV, +1 Rmod
various rounds:
Slug: 2+1d6 HKA +1 OCV, +1 Rmod, +1 STUN mod, 8 shots
Flechette: 3+1d6 HKA +1 OCV, +2 Rmod, RR, RP, 8 shots
HE: 2+1d6 HKA +1 OCV, Explosion, 8 shots
HEAP: 2d6 HKA, +1 Rmod, +1 STUN mod AP, 8 shots
Campaign Notes: When I restarted the SMZ: LA 2033 campaign, I decided that Bo had returned to Hong Kong and started settingup an AMP office there. It is highly likely that one of her officers is the SMZ version of Lum Cheng.
Bo Zhao created by Mark Doherty.
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