Val CHA Cost Roll Notes 10 STR 0 11- 100kg; 2d6 20 DEX 30 13- OCV: 7/DCV: 7 18 CON 16 13- 10 BODY 0 11- 18 INT 8 13- PER Roll 13- 18 EGO 16 13- ECV: 6 15 PRE 5 12- PRE Attack: 3d6 20 COM 5 13- 4 PD 2 Total: 8 PD/4 PDr 4 ED 0 Total: 8 ED/4 EDr 4 SPD 10 Phases: 3, 6, 9, 12 6 REC 0 40 END 2 24 STUN 0 Total Characteristics Cost: 94 Movement: Running: 7"/14" Swimming: 4"/ 8" Cost Powers & Skills Combat Training: 15 Magical Skill: +3 with Magic Spells and Powers Sorceress Powers: 40 Jankenpon Sorcery Multipower: 60 Point Pool, Incantations (-1/4), Gestures (-1/4) 5 u - Pon (stone): EB 12d6 (physical), END 6 5 u - Jan (scissors): RKA 4d6, END 6 3 u - Ken (paper): Forcewall 12 DEF, No Range (-1/2), Limited Arc of Coverage (-1/4) 50 Sorcery Variable Power Pool: 30 Point Pool No Skill Roll (+1), Can Change Powers as 0 Phase Action (+1) Incantations (-1/4), Gestures (-1/4), Limited Special Effects "sorcery" (-1/2), Minimum of a full phase to cast spells (-1/4) AMP Equipment: 39 AMK-02 GW Graviton Multipower: 126 Point Pool 3 Shots (-1 1/4), OAF (-1) 4 u - Hi-Power Setting: RKA: 4d6, AoE: Megahex (+3/4), +2 RMod (+6 pts) 3 u - Standard Setting: RKA: 3 1/2d6, AoE: One Hex (+ 1/2), +2 RMod (+6 pts) 19 HBG-35 Hi-Power Blaster Multipower: 48 Point Pool, 8 Shots (-1/2), OAF (-1) 2 u - Creature Setting: 2 1/2d6 RKA E, +1 OCV, +1 RMod, 6 Shots (-3/4) 1 u - Basic Setting: 1 1/2d6 RKA E, +1 OCV, +1 RMod, 12 Shots (-1/4) 17 Stunstick: EB 5d6, NND (Defense is being grounded or insulated or having a non-human nervous system) (+1), +1 OCV, No Range (-1/2), 6 charges (-3/4), OAF (-1) 9 Drain: 3d6 (vs DEX), Linked to NND (-1/2), 6 charges (-3/4), OAF (-1) 5 AMP Armored Jacket: Armor DEF 4 , Locations 8-14 (-1), OIF (-1/2) 6 AMP Boots/Shinguards: Armor DEF 5, Locations 15-18 (-1 1/4), OIF (-1/2) AMP Officer Skills 3 Perk: AMP Police Powers 2 Perk: Concealed Weapons Permit 2 AK: Osaka 11- 1 Bureaucratics 18- 1 Criminology 8- 1 KS: Criminal Law and Procedures 11- 1 KS: Lucifer Folk 11- 2 KS: Occult 13- 1 Streetwise 8- 1 TF: Spinner 2 WF: Pistol, Tonfa/Nightstick Sorceress Skills 3 Scholar 2 KS: Religions of the World 13- 2 KS: Sorcery 13- 2 KS: Supernatural Creatures 13- 2 KS: Supernatural World 13- Skills 2 Running: +1" 2 Swimming: +2" 2 AK: Indonesia 11- 0 Basha (native) 3 English (fluent) 2 Japanese (fluent, accent) 1 KS: Balinese Dance 11- 1 KS: Balinese Religion 11- 2 PS: Dancer 11- 2 TF: Boats, SCUBA 268 Total Powers & Skills Cost 362 Total Character Cost 150+ Disadvantages Distinctive Features: 5 AMP Uniform 10 Magic Aura 5 Mystic Sygil on Forehead 15 Hunted: Lucifer Folk (MoPow) 8- 20 Normal Characteristic Maxima 3 AMP Package Bonus Psychological Limitation: 10 Casual attitude about life, only really serious about the AMP and her sorcery (C, M) 10 Likes to show off/ use showy magic (C, M) 15 Tries to uphold the common good (C, S) 5 Reputation: AMP Officer 8- 13 Watched: by AMP, Subject to Orders (MoPow, NCI) 11- 101 Experience 362 Total Disadvantage Points
Background/History: Jamadagni Renuka (Jama to her friends) comes from a long line of Indonesian sorcerers. She herself was trained in the traditions of magic by her father, who was quick to recognize her potential as a sorceress. Her teachings paid of quite handsomely and Jama is now a quite capable and powerful sorceress. Her skill did not escape the attentions of the rest of the word and Jama was eventually contacted by Rally Cheyenne as part of Rally's attempt to recruit new officers to join her cause. Initially, Jama was unsure of this unusual white-haired woman, but after dealing with an Entity herself and casting certain divination rituals, Jama realized the true extant of the AMP's purpose. Want to be a part of the purpose, Jama agreed to join Rally's crusade.
Personality/Motivation: Jama is an interesting contradiction. On one hand, she is still retains her young, 20 year-old college student mentality; on the other, she is deeply committed to her position as family sorceress and to the aims of the AMP. She is an unrepentant show-off and often tries to use her most visually impressive spells whenever possible. She also tends to use magic to resolve even minor problems, having spells for straightening her desk, cleaning her apartment and doing the dishes (for example). Jama also tends to rattle off far more than anyone really needs to know concerning a specific magical problem or spell, going to into very technical descriptions of even simple sorceries.
As the present clan sorceress, Jama tires her best to live up to the expectations of her family and ancestors. She feels her service with the AMP is the prefect way for her to learn how to use her magical talents to the fullest, as well as experiencing different forms of sorcery. Jama practices her spell-casting constantly (which is why she has some many spells cooked up to handle trivial matters) and will gladly examine any sort of unknown magical artifact the AMP comes across.
Quote: "It's simple really, all you need is sheer force of will and reality is yours to command. Here, let me show you with this trick my grandfather taught me."
Powers/Tactics: Jama's powers make her the Osaka AMP's powerhouse. She has an assortment of ranged attacks, and can even create defensive shields large enough to protect her fellow officers. Jama can also cast a wide variety of spells that allow her to fly, detect entities and other creatures, restrain targets, turn invisible and so on. In general, Mana and Angela like to keep Jama in reserve, allowing Fei Chan and Shiko to confront an Entity directly. Once the Entity's exact power level has been determined, Jama will be called in to destroy it with a spell. Naturally, Jama's nature is such that if on patrol (or alone) she will be far more eager to enter into the fray directly, casting an assortment of spells in an attempt to stagger and /or disable her target before finishing it off with her "scissors" spell.
The Jankenpon sorcery multipower has three distinct slots. The first, "Pon" (stone) takes the form of powerful blast of kinetic force. The second, "Jan" (scissors) manifests as a bright flash of green light, followed by the severing of Jama's target into two pieces (usually). "Ken" (paper) appears a large sheet of paper - covered with mystic symbols - that is summoned from the ground. Although able to resist most attacks, this ward only covers the forward 180 degrees in front of Jama.
Appearance: Jama is of average height, with a slim and trim figure. Her skin is a warm brown, and her eyes are a dark green. Jama's hair is dark reddish brown, and falls to her waist. Normally, she keeps it tied up, knotted into pony-tail on the back of her head, although numerous free strands tend to hang across her face. On Jama's forehead is a mystic sygil, which has the disturbing tendency to morph when you aren't paying attention. In addition, long black lines are painted under her eyes, across each cheek. Those who are attuned to such things can easily detect Jama's rather impressive mystical aura.
While on duty, Jama will wear the standard AMP uniform (which she rather likes, as she thinks it looks 'cool'). Off duty, however, she will wear nearly anything, and has a tendency to dress as if she was still living in the somewhat warmer climate of Indonesia.
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