Val Char Cost Roll Notes 15 STR 5 12- Lift 200 kg; 3d6 HTH Damage [3] 18+10 DEX 16 13-/15- 15 CON 5 12- 10 INT 0 11- PER Roll 11-/15- 12 EGO 2 11- 20 PRE 10 13- PRE Attack: 4d6 6+3 OCV 15 6+3 DCV 15 3 OMCV 0 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 5+10 PD 3 Total: 5/15 PD (0/10 rPD) 5+10 ED 3 Total: 5/15 ED (0/10 rED) 6 REC 2 30 END 2 8 BODY -2 24 STUN 2 Total Characteristic Cost: 101 Movement: Running: 14m/28m Flight: 52m/104m Leaping: 4m/8m Swimming: 4m/8m Cost Powers and Skills 33 One With The Air: +10 DEX; Only When Flying (-½) plus +3 OCV; Only When Flying (-½) plus +3 DCV; Only When Flying (-½) 0 5 Hard To Impress: +10 PRE; Only Versus Offensive Presence Attacks (-1) Martial Arts: High-Speed Flight Fighting Maneuver OCV DCV Notes 5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove 5 Flying Grab -2 -1 Grab Two Limbs, 25 STR for holding on; FMove 5 Passing Disarm -1 -1 Disarm, 25 STR to Disarm; FMove 5 Passing Strike +1 +0 3d6 +v/10; FMove 5 Rapid Punch +1 -2 7d6 Strike 27 Protective Field: Resistant Protection (10 PD/10 ED) (Protect Carried Items); Only When Flying (-½) 96 In My Dreams, I Fly: Multipower, 96-point reserve 10f 1) Standard Flight: Flight 50m, Position Shift, No Turn Mode (+¼), Combat Acceleration/Deceleration (+¼), Reduced Endurance (½ END; +¼), END 4 1f 2) Mach Speed Flight: Flight 2m, Reduced Endurance (½ END; +¼), MegaScale (1m = 1 km; +1), END 1 2 Move Airman!: Running +2m (14m total), END 1 8 Steely-Eyed Missileman: +4 PER with Sight Group 8 Eagle Eyes: +16 versus Range Modifier for Normal Sight 5 The Night Is No Obstacle: Nightvision Perks 9 Contact: Captain Jiranee Jenvirava (Contact has very useful Skills or resources, Very Good relationship with Contact) 14- 1 Fringe Benefit: Pilot's License 1 Fringe Benefit: Passport 1 Hero Of Fyrkat Village: Positive Reputation: hero of the battle versus the Giant People (people of Fyrkat) 14-, +1/+1d6 Talents 3 The Center Of The Well Is... There: Bump Of Direction 6 Played by Matt LeBlanc: +2/+2d6 Striking Appearance (vs. all characters) Skills 16 Trial By Fire: +2 with HTH Combat 6 +2 with Move-Through, Passing Strike, And Flying Dodge 0 AK: New York 8- 0 Acting 8- 1 Bureaucratics 8- 0 Climbing 8- 5 Combat Piloting 14- (16-) 0 Concealment 8- 0 CuK: American Culture 11- 1 CuK: Fyrkat Village Society 8- 0 Deduction 8- 3 High Society (a.k.a. Customer Relations) 13- 0 KS: Air Force History and Customs 8- 0 KS: General Knowledge 11- 0 KS: The Military/Mercenary World 8- 1 KS: Races Of The Well 8- 2 Navigation (Air) 11- 2 PS: Airline Pilot 11- 0 PS: Perform Basic Chores And Menial Tasks 11- 0 Paramedics 8- 3 Persuasion 13- 0 Shadowing 8- 0 Stealth 8- 1 Survival 8- 2 Systems Operation (Air Traffic Control Systems) 11- 2 TF: Combat Aircraft, Large Planes, Small Motorized Ground Vehicles, Small Planes 9 WF: Beam Weapons, Energy Weapons, Small Arms, Axes, Maces, Hammers, and Picks, Knives, Polearms and Spears, Thrown Knives, Axes, and Darts 3 Linguist 0 1) Language: English (idiomatic) 1 2) Language: French (fluent conversation) 1 3) Language: German (fluent conversation) 1 4) Language: Italian (fluent conversation) 1 5) Language: Japanese (fluent conversation) Total Powers & Skill Cost: 302 Total Cost: 403 175+ Matching Complications (50) 15 Hunted: Serpent Men Infrequently (Mo Pow; Capture) 15 Psychological Complication: Feels Responsible for Passengers And Crew (Common; Strong) 10 Psychological Complication: Obsessed with Flight (Uncommon; Strong) 10 Social Complication: Secret (Occasionally; Major) Total Complications Points: 50 Experience Points: 228
EQUIPMENT CARRIED
Knife: HKA 1d6-1 (1d6 w/STR), Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼), STR Minimum 6 (-¼) plus Range Based On STR (+¼) for 1d6-1 HKA; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (can't use HKA until Charge is recovered; -½), [1 rc]
Hatchet: HKA 1d6 (1d6+1 w/STR), Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼), STR Minimum 6 (-¼) plus Range Based On STR (+¼) for 1d6 HKA; 1 Recoverable Charge (-1 ¼), OAF (-1), Lockout (can't use HKA until Charge is recovered; -½), [1 rc]
Boar Spear: HKA 1 ½d6, Reduced Endurance (0 END; +½); OAF (-1), STR Minimum 12 (9 with two hands; -½), Real Weapon (-¼), Required Hands One-And-A-Half-Handed (-¼) plus +1m Reach
Lizard Person Electro-Axe: HKA 2d6, Reduced Endurance (0 END; +½); OAF (-1), Required Hands Two-Handed (-½), STR Minimum 12 (-½), Real Weapon (-¼) plus +1m Reach
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