Val CHA Cost Roll Notes 18 STR 8 13- Lift 303.1 kg; 3 ½d6 HTH Damage [4] 18 DEX 16 13- 15 CON 5 12- 10 INT 0 11- PER Roll 13- 11 EGO 1 11- 20 PRE 10 13- PRE Attack: 4d6 6 OCV 15 6 DCV 15 3 OMCV 0 3 DMCV 0 4 SPD 20 Phases: 3, 6, 9, 12 6 PD 4 Total: 6 PD (0 rPD) 5 ED 3 Total: 5 ED (0 rED) 7 REC 3 30 END 2 13 BODY 3 30 STUN 5 Total Characteristics Cost: 110 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers & Skills Martial Arts: Knifefighting Maneuver OCV DCV Damage 4 Block +2 +2 Block, Abort 4 Dodge -- +5 Dodge, Affects All Attacks, Abort 4 Slashes +0 +2 Weapon +2 DC Strike 5 Thrusts +1 +3 Weapon Strike 0 Weapon Element: Blades 5 Fearless: +10 PRE; Only To Protect Against Presence Attacks (-1) 13 Active Defense: +4 DCV; Costs Endurance (-½), END 2 16 Rapid Fire: Area Of Effect (16m Cone; +½), Selective (+¼) for up to 60 Active Points of any non-Autofire firearm; OIF (any Handgun; -½), Cannot Use Targeting (-½), No Range (-½), Must Use 1 Charge Per Target Fired At (-¼) 24 Can Take A Punch: Physical Damage Reduction, Resistant, 50%; Character Must Be Aware Of Attack (-¼) 6 Observant: +2 PER with all Sense Groups Perks 40 Followers (12 x 100 point Competent Normals) 4 Positive Reputation: best in all of Manchuria (Manchuria) 14-, +2/+2d6 Skills 20 +2 with All Attacks 16 +2 with HTH Combat 19 +8 versus Hit Location Modifiers with Small Arms; Concentration (½ DCV; -¼) 3 AK: Manchuria 11- 4 KS: Criminal Underworld In Manchuria 12- 5 Fast Draw: Handguns 14- 0 Language: Korean (idiomatic; literate) 5 Riding 14- 5 Streetwise 14- 3 Survival (Desert, Temperate/Subtropical Plains) 11- 0 TF: Equines 4 WF: Small Arms, Blades, Thrown Knives, Axes, and Darts Total Powers & Skill Cost: 209 Total Cost: 319 175+ Matching Complications (50) 10 Distinctive Features: Scars On Face, Missing Finger (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Negative Reputation: assassin, criminal, killer, and so on, Very Frequently (Extreme; Known Only To Criminal Underworld) 15 Psychological Complication: Casual Killer (Common; Strong) 20 Psychological Complication: Utterly Ruthless When In Pursuit Of His Goals (Common; Total) 15 Social Complication: Wanted Criminal (Infrequently, Severe) 144 Experience Points Total Complications Points: 50 EQUIPMENT CARRIED Equipment Throwing Knife: HKA ½d6 (1d6+1 w/STR), Range Based On STR (+¼), Reduced Endurance (0 END; +½); OAF (-1), Real Weapon (-¼) Webley Mk IV Revolver: RKA 2d6-1, +1 Increased STUN Multiplier (+¼); OAF (-1), 6 Charges (-¾), Side Effects (-1 RMod; -½), Real Weapon (-¼), Beam (-¼), [6]
Background/History: We know almost nothing about the origins of Park Chang-Yi, other than he’s from Korea and has been in Manchuria for some time. At some point in his past he ran afoul of Yoon Tae-Goo (a.k.a. the “Finger Chopper”) and lost the forefinger of his right hand. Later, he was found stumbling around drunk and brought into the care of a Korean business man, who sobered him up and made Chang-Yi into the most feared assassin in Manchuria.
Personality/Motivation: Chang-Yi is, in a word, ruthless. He kills without a second thought, and guns down a number of people for crime of simply being in his way. He can also be cruel, as is scene to toy with an opponent, dodging their strikes while slowly slashing them to bits with his knife. While he demands loyalty from his men, he shows little care for them, and goes through followers at an alarming rate. In addition, he can be quite single-minded once he has his eyes set on a goal, and will pursue his quarry across all of Manchuria if needed to get at what he wants.
By-the-way—make no mistake, Chang-Yi hates Yoon Tae-Goo. Not only did Tae-Goo chop off one of Chang-Yi’s fingers, he also humiliated Chang-Yi. Chang-Yi has looked for a rematch ever since and wants nothing more than to see Tae-Goo dead. Even mention Tae-Goo’s name is enough to set Chang-Yi off.
Quote: “Does it hurt?”
"Funny ain’t it? People must know they’ll all die some day.But they live as if they never will."
Powers/Tactics: Skilled with both gun and knife, Chang-Yi is quite lethal in a fight. In battle he’ll use whatever seems best, and switches freely between a rifle, pistol, and blade as needed. He’s good enough with a gun to drop a half-dozen men with a rapid burst of shots, while his knife-throwing skills allow him to pin a centipede to a wall (he also pounds the knife home with a few well-paced pistol shots.) In a knife flight he seems unstoppable, and as mentioned, cuts Yoon Tae-Goo’s friend Man-Gil almost to pieces, laughing all the time.
Appearance: Tall, with nary any body fat, Chang-Yi’s once-handsome face is marred with several scars. He wears his hair down over his face, usually covering one eye, has rings in one ear, and is almost never seen without his gloves on (as he’s missing the right index finger.) He normally dresses in a black suit with a white shirt.
Designer’s Notes: Park Chang-Yi, played by Byung-hun Lee, is the “bad” in Jee-woon Kim’s “kimchee western” film The Good, the Bad, the Weird. An obvious take on The Good, the Bad, and the Ugly, TGTBTW is a pulp-era romp though the deserts of northern Manchuria. This character sheet is (IMO) a little sparse, but only because the characterization in the film is a little sparse. Game Masters wishing to use the Bad in their games can easily expand on his martial arts and gun skills, as well as his list of Skills (Lockpicking, for example.)
(Park Chang-Yi created by Byung-hun Lee and Jee-woon Kim; character sheet by Michael Surbrook.)
Park Chang-Yi's Hero Designer File
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