MAGE

RED CAP

Val	CHA	Cost	Roll	Notes
20	STR	10	13-	Lift 400 kg; 4d6 HTH Damage [2]
14	DEX	12	12-	OCV:  5/DCV:  5
13	CON	6	12-
10	BODY	0	11-
10	INT	0	11-	PER Roll 11-
10	EGO	0	11-	ECV:  3
13	PRE	3	12-	PRE Attack:  2 1/2d6
6	COM	-2	10-

6	PD	2		Total:  6 PD (0 rPD)
6	ED	3		Total:  6 ED (0 rED)
3	SPD	6		Phases:  4, 8, 12
7	REC	0
30	END	2
30	STUN	3		Total Characteristic Cost:  45

Movement:   Running:	6"/12"
		Leaping:	8"/16"
		Swimming:	2"/4

Cost    Powers & Skills
33	Sling-Fired Elf-Shot:  EB 6d6, Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1); OAF 
	(sling; -1), No Knockback (-1/4)
12	Spiked Boots:  HKA 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2); Must Leap To Use 
	Attack (-1/2), Reduced Penetration (-1/4)
2	Heavy:  Knockback Resistance -1"
4	Powerful Leaper:  Leaping +4" (8" forward, 4" upward), END 1
20	Summon/Dispel Rain:  Change Environment 16" radius, -1 to Sight Group PER Rolls, -1 to Hearing 
	Group PER Rolls, Multiple Combat Effects, Varying Effect (create/stop rain; +1/4); Extra Time (Full 
	Phase, -1/2), No Range (-1/2), END 4
15	Creature Of Faire:  LS  (Immunity: All terrestrial diseases and biowarfare agents; 	
	Longevity: Immortal)

	Skills
8	+4 with Sling-Fired Elf-Shot
10	+2 with DCV
	 
3	Shadowing 11-
3	Stealth 12-
3	Tracking 11-
1	WF:  Polearms and Spears

Total Powers & Skill Cost:  114
Total Cost:  159

75+	Disadvantages
5	Physical Limitation:  Small (roughly 3'-4' tall) (Infrequently, Slightly Impairing)
10	Psychological Limitation:  Casual Killer (Common, Moderate)
10	Reputation:  evil fairies that dip their caps in human blood, 8- (Extreme)
59	Experience Points

Total Disadvantage Points:  159

Background/History: Red Caps are evil faerie creatures from the Scottish highlands. They are usually depicted as short, stout and wizened-looking, and are often armed with a pike staff or poleax and wear metal boots. Red Caps get their name from the habit of dipping their cloth caps in blood to dye them.

Personality/Motivation: Red Caps are fairly unpleasant faries and will think nothing of killing anyone they meet.

Powers/Tactics: Although Red Caps are very short, they weigh quite a bit. They wear heavy, spiked, metal shoes and will leap feet first at their targets. Red Caps also carry slings, which fire "elf-bolts." They can unleash burst up five or more if given the chance. Finally, there is a scene in issue 9 which indicates a Red Cap can control the weather to some extent..

Appearance: Red Caps in Mage stand about three feet tall, with thin arms and legs, a pot belly, large lower jaws and a long nose. Their hair is white and stringy. When operating in this world, they wear dirty trousers and a long green coat.

(Red Caps created by Matt Wagner, character sheet created by Michael Surbrook)

Red Cap Hero Designer File



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