Val CHA Cost Roll Notes 25 STR 20 14- Lift 800 kg; 5d6 HTH Damage [5] 15 DEX 15 12- OCV: 5/DCV: 5 23 CON 32 14- 20 BODY 20 13- 8 INT -2 11- PER Roll 11- 18 EGO 16 13- ECV: 6 20 PRE 10 13- PRE Attack: 4d6 8 COM -1 11- 10 PD 7 Total: 10 PD (4 rPD) 8 ED 3 Total: 8 ED (0 rED) 4 SPD 15 Phases: 3, 6, 9, 12 10 REC 0 46 END 0 45 STUN 0 Total Characteristic Cost: 135 Movement: Running: 6"/12" Leaping: 5"/10" Swimming: 3"/6" Cost Powers & Skills 13 Gladys (a M1911A1): RKA 2d6-1, +1 Increased STUN Multiplier (+1/4); OAF (-1), 7 Charges (-1/2), Beam (-1/4) plus +1 OCV; OAF (-1), [7] 8 Tough In A Fight: Physical Damage Reduction, Resistant, 25%; STUN Only (-1/2), Must Be Aware Of Attack (-1/4) 2 Tough In A Fight: Damage Resistance (4 PD); Doesn't Stop Penetration (-1/4) 2 Huge: Knockback Resistance -1" 1 Excellent Swimmer: Swimming +1" (3" total) 1 7 Wall Climbing: Clinging (normal STR); Cannot Resist Knockback (-1/4), No Ceiling Movement Or Angles Of Less Than 80 Degrees (-1/4) Perks 7 Contact: Kadie (Very Good relationship with Contact) 14- 4 Contact: Lucille (his parole officer) (Contact has significant Contacts of his own, Contact has useful Skills or resources) 11- Talents 30 Can't be Snuck Up On: Danger Sense (immediate vicinity, out of combat, Function as a Sense) 14- Skills 6 +1 with HTH and Ranged Combat 5 +1 with HTH Combat 2 Signature Weapons: +2 OCV with Gladys 3 Acrobatics 12- 3 CK: Basin City 12- 3 Climbing 12- 5 Combat Driving 13- 3 Interrogation 13- 5 KS: Basin City Underworld 14- 2 KS: Classic Cars 11- 2 KS: Country and Western Music 11- 0 Language: English (idiomatic; literate) 3 Stealth 12- 3 Streetwise 13- 10 Two-Weapon Fighting (Ranged) 4 WF: Small Arms, Axes, Blades Total Powers & Skill Cost: 133 Total Cost: 268 100+ Disadvantages 0 Normal Characteristic Maxima No Age Restriction 15 DNPC: His Blind Mother 8- (Incompetent) 15 Distinctive Features: Huge Size (easily 7' tall) and Ugly, Scarred Face (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 5 Hunted: Basin City Police Department 8- (Mo Pow, NCI, Limited Geographical Area, Watching) 15 Physical Limitation: His "Condition" (Frequently, Greatly Impairing) 5 Psychological Limitation: Fearful Of The Woods At Night (Uncommon, Moderate) 20 Psychological Limitation: "Pays Up" (Repays Debts) (Common, Total) 15 Psychological Limitation: Will Not Hit A Woman, Or See One Hurt (Common, Strong) 15 Reputation: Huge and Dangerous, 11- (Extreme) 63 Experience Points 268 Total Disadvantage Points
Background/History: Marv is the main character of Sin City: The Hard Goodbye, Frank Miller's first offering of his excellent series of graphic novels. He is a tough, violent, big bruiser of a man, who spends his time on the streets doing odd jobs (of all sorts) for different people. He's had trouble with the law, and has been in prison before. In Sin City he gets involved with a prostitute by the name of Goldie, who is killed before the story actually starts. Marv ends up on a city-wide search for her killer, uncovering corruption and dirty secrets a great many people would rather not have see the light of day.
In the course of his investigation, Marv kills a great many people, all of whom pretty much deserve it. In the end, however, he is caught, charged with the murders he did commit, and framed for those he didn't. At the end of Sin City he is put in the electric chair.
Although Marv dies at the end of Sin City he reappears in later stories, both alone and with others (such as with Dwight in A Dame To Kill For).
Personality/Motivation: Marv states he always "pays up," which means he will repay a debt owed to him. It is this aspect of his personality that drives him through Sin City. He wants to quit, but won't, because Goldie gave him something he can't repay (although heÕll try). Marv also has states he doesn't fight women, although this point will be overlooked in extreme cases. He is also afraid of the woods for some reason, and being in the woods at night makes him uneasy.
Marv's "condition" is never named, but it causes him to have lapses of memory and hallucinations. He takes drugs to combat it, and all through Sin City refers to it as a reminder not to lose control. In a later story, Marv ends up wondering where he is, and how he ended up wearing such a nice coat—a side effect of his condition.
Quote: "That's one fine coat you're wearing."
Powers/Tactics: Marv is huge, that's his main power. He is very tough, especially in a fight, and not even bullets slow him down much. His immense strength allows him to climb some pretty sheer surfaces, and hisÕs far more agile than one might think.
Marv's prized possession is Gladys, a Colt .45 automatic he acquired a number of years ago, and is named after the toughest nun in his old school. With Gladys in hand, Marv feels much better about things, and is more than willing to tackle the opposition.
Marv's skills are pretty typical for someone who is basically a street-level thug. Kadie runs "Kadie's" a country joint, and Marv has done a lot of jobs for her, which is why he is never cut off and always drinks for free at her place. Lucille is his parole officer, and itÕs her lesbian lover, Claire, that supplies Marv with the drugs he needs to keep his condition under control. In Sin City Marv states that no one can sneak up on him, which is why he is so surprised by Kevin's attack at the farm.
Appearance: Marv is described by Dwight McCarthy as "seven feet of muscle and mayhem." He is huge, broad shouldered, and immensely strong. Marv's face is pretty much a wreck, and his body is heavily scarred. His looks are such that no woman will be with him (or so he says). His hair is blond, and cut very short.
Marv normally dresses in jeans, boots and a tank top, and has a noted preference for fine coats, especially long trench coats.
(Marv created by Frank Miller, character sheet created by Michael Surbrook)
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