AUTODUEL CHAMPIONS CHARACTER ADAPTATIONS

THE BLUE GHOST

Val	CHA	Cost	Roll	Notes
13	STR	3	12-	Lift 151.6 kg; 2 ½d6 HTH Damage [3]
14	DEX	8	12-
18	CON	8	13-
18	INT	8	13-	PER Roll 13-
12	EGO	2	11-
13	PRE	3	12-	PRE Attack:  2 ½d6

5	OCV	10	
5	DCV	10	
3	OMCV	0	
4	DMCV	3	
3	SPD	10		Phases:  4, 8, 12

7	PD	5		Total:  7 PD (0 rPD)
7	ED	5		Total:  7 ED (0 rED)
7	REC	3
36	END	4
13	BODY	3
30	STUN	5		Total Characteristic Cost:  90

Movement:	Running:	12m/24m 
		Leaping:	4m/8m
		Swimming:	4m/8m

Cost	Powers
	Talents
6	Handsome:  +2/+2d6 Striking Appearance (vs. all characters)

	Skills
10	+2 with Vehicular Weaponry

4	AK: Midwest America 14-
7	Combat Driving 14-
5	Deduction 14-
5	Disguise 14-
7	Lockpicking 14-
3	Paramedics 13-
3	Stealth 12-
2	TF:  Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles
4	WF:  Small Arms, Vehicle Weapons (autodueling vehicles)

Total Powers & Skill Cost:  57
Total Cost:  146

175+	Matching Complications
5	DNPC:  Sunshine Callahan Very Frequently (As powerful as the PC; Useful Noncombat Position or Skills)
30	Hunted:  Police Very Frequently (Mo Pow; NCI; Harshly Punish)
15	Negative Reputation:  bandit, Very Frequently
20	Psychological Complication:  Loves To Show Off (Very Common; Strong)
5	Unluck: 1d6

Total Complications Points:  146

The Blue Ghost created by Aaron Allston, character sheet by Michael Surbrook

The Blue Ghost's Hero Designer File


Autoduel Champions Introduction
Characters
Jack "Ranger" Ordway | Sunshine Callahan | The Blue Ghost
Vehicles
Dragonfly | Fenimore | Ghostmobile | Kurtzman

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