Val CHA Cost Roll Notes 8 STR -2 11- Lift 75.8 kg; 1 ½d6 HTH Damage [2] 20 DEX 20 13- 15 CON 5 12- 13 INT 3 12- PER Roll 12- 11 EGO 1 11- 13 PRE 3 12- PRE Attack: 2 ½d6 7 OCV 20 9 DCV 30 3 OMCV 0 4 DMCV 3 4 SPD 20 Phases: 3, 6, 9, 12 4 PD 2 Total: 4 PD (0 rPD) 4 ED 2 Total: 4 ED (0 rED) 5 REC 1 30 END 2 9 BODY -1 21 STUN 1 Total Characteristic Cost: 110 Movement: Running: 4"/8" Leaping: 2”/4” Swimming: 2"/4" Cost Powers -4 Short Legs: Running -4m 22 Fade Into Shadow: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2); Chameleon (-1/2), Only When In Darkness/Shadows (-1/2) 17 Cat's Feet: Invisibility to Hearing Group , No Fringe, Reduced Endurance (1/2 END; +1/4); Can't Move More Than 6m Per Phase (-1/2), END 1 Perks 10 Contacts: Assorted among people of his home city Notes: Specifically—among the criminal element. 2 Guild Member: Fringe Benefit: Membership: Guild Thief (Senior Apprentice) Skills 8 +1 with HTH Combat 12 "How Did This Get In Your Back?": +4 versus Hit Location modifiers with All Attacks 2 AK: (choice) 11- 2 CK: (choice) 11- 3 Climbing 13- 3 "What's That Up Your Sleeve?": Concealment 12- 3 "Hey! Where'd The Little Guy Go?": +2 with Concealment; Self Only (-1/2) 8 "I Know You Think You Won, But...": Gambling (Card Games, Dice Games) 14- 3 KS: How To Cheat At Cards (and othe gambling games) 12- 3 Lockpicking 13- 3 "It's Contact Poison!": Poisoning 12- 5 "Luckily For Me I Had This Antidote Brewed Up!": +4 with Poisoning; Only To Evaluate And Identify Poisons (-1/2) 5 "I Forgot To Disarm One Of The Traps": Security Systems 13- 3 "Oh, This Your Gold Piece?": Sleight Of Hand 13- 9 "Hide In Shadows": Stealth 16- 2 Survival (Urban) 12- 7 Streetwise 14- 3 WF: Common Melee Weapons, Thrown Knives, Axes, and Darts Total Powers & Skill Cost: 132 Total Cost: 241 225+ Complications (50) 20 Hunted: City Guard or rival Guild (player's choice) Infrequently (Mo Pow; NCI; Harshly Punish) 10 Physical Complication: Small, roughly half human size and mass (Infrequently; Slightly Impairing) 15 Psychological Complication: Shifty, Sneaky, And Not To be Trusted (Common; Strong) Total Complications Points: 50 Experience Points: 16
Description: Doing nothing to dispel the stereotype about halflings, Gerki is a master thief, with years of experience dealing with locks, traps, poisons, and backstabbing. He likes his gold and he likes to gamble, and isn’t above using his skills to ensure the latter gets him more of the former.
Short and shifty, Gerki only looks innocent. He has a boyish face, avy red hair, and prominent front teeth. He wears a dark green cloak over a brown vest and gray tunic and is well armed with an assortment of knives.
Gerki was created using the following Fantasy Hero Package Deals/Templates: Halfling, Cityfolk, Criminal, Rogue.
Gerki the Sneak created by Slugfest Games, character sheet by Michael Surbrook
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